More actions
Matt Mustang (talk | contribs) |
Matt Mustang (talk | contribs) |
||
| Line 468: | Line 468: | ||
Overheating an '''Invulnerability Field II''' module will increase its efficiency by 20% allowing you to push your resists up by a few percent, easily giving you a 10% reduction to incoming damage. An overheated '''Large Remote Shield Booster II''' module will lower the duration of the module by 15% giving them more than 17% more effective repairs. The combined effect of the two will usually buy you enough time to resolve the situation and get things under control again. This can be an even more effective strategy when a capsuleer is using a [[Strategic Cruiser]] as they are bonused to reduce module heat damage taken, with high enough skills you can overheat a module for prolonged periods without causing too much damage. | Overheating an '''Invulnerability Field II''' module will increase its efficiency by 20% allowing you to push your resists up by a few percent, easily giving you a 10% reduction to incoming damage. An overheated '''Large Remote Shield Booster II''' module will lower the duration of the module by 15% giving them more than 17% more effective repairs. The combined effect of the two will usually buy you enough time to resolve the situation and get things under control again. This can be an even more effective strategy when a capsuleer is using a [[Strategic Cruiser]] as they are bonused to reduce module heat damage taken, with high enough skills you can overheat a module for prolonged periods without causing too much damage. | ||
See the [[Overheating]] page for more information. | |||
= Advanced tactics = | = Advanced tactics = | ||