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Matt Mustang (talk | contribs) |
Matt Mustang (talk | contribs) |
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One examples of specializing vanguard fleets would be to have all long range, alpha focused ships that fit tracking computers and target painters, with just one or two ships like '''Vindicators''' with webs to handle the few ships that slip past. Some drop down to one single logistics ship in vanguards in favour of having another damage dealer on grid, relying on skilled pilots and well-fitted ships to simply reduce the incoming damage to a manageable level before the Sansha are able to apply it. For competition fleets it's not unusual to run a little heavy with 12 members on grid instead of the usual 10 or 11, to ensure that they win every competition or at least gain a favourable edge over other fleets. | One examples of specializing vanguard fleets would be to have all long range, alpha focused ships that fit tracking computers and target painters, with just one or two ships like '''Vindicators''' with webs to handle the few ships that slip past. Some drop down to one single logistics ship in vanguards in favour of having another damage dealer on grid, relying on skilled pilots and well-fitted ships to simply reduce the incoming damage to a manageable level before the Sansha are able to apply it. For competition fleets it's not unusual to run a little heavy with 12 members on grid instead of the usual 10 or 11, to ensure that they win every competition or at least gain a favourable edge over other fleets. | ||
Another example would be fleets that focus on | Another example would be fleets that focus on increasing warp speeds as a means to both allow them to quickly move to another site to compete, but also to simply reduce the time between sites. While it might seem weird, there's a certain point where improving your ongrid performance further isn't effective anymore due to diminishing returns. With ascendancy implants and warp speed rigs and modules you can sacrifice some of your damage application in favour of greatly reducing the time it takes you to warp, ending up gaining giving you overall faster completion times when factoring in moving. | ||
== Competition == | == Competition == | ||