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m →Handling neuting threats: Niarja neuts are not trivial. Reverting. |
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==== {{icon|warfare links|32}} Offgrid boosts ==== | ==== {{icon|warfare links|32}} Offgrid boosts ==== | ||
{{important note box|CCP | {{important note box|CCP has stated numerous times that they wish to get rid of offgrid boosting and force the boosters to come online, although at the moment they have still not found any concrete solutions or announced a timeframe for this change. So keep that in mind if you're thinking about training up an offgrid boosting alt. Either way, using boosters will always be beneficial, be that offgrid or ongrid.}} | ||
Using offgrid boosters is pretty much a given in any community that run incursions. The boosts they provide are so strong that even if CCP forced boosters ongrid, you'd sacrifice a slot for the booster ongrid in a heartbeat. A vanguard fleet with 2 logistics and an ongrid booster performs much better than a fleet with 3 logistics and no booster, simply from a defensive standpoint. Add to that the secondary benefits from skirmish and possibly even information links. | Using offgrid boosters is pretty much a given in any community that run incursions. The boosts they provide are so strong that even if CCP forced boosters ongrid, you'd sacrifice a slot for the booster ongrid in a heartbeat. A vanguard fleet with 2 logistics and an ongrid booster performs much better than a fleet with 3 logistics and no booster, simply from a defensive standpoint. Add to that the secondary benefits from skirmish and possibly even information links. | ||
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{| class="wikitable" style="font-size:90%;" | {| class="wikitable" style="font-size:90%;" | ||
! style="background-color:#222222;" | Minimum links and implant | ! style="background-color:#222222;" | Minimum links and implant | ||
! style="background-color:#222222;" | {{co|grey|Optional | ! style="background-color:#222222;" | {{co|grey|Optional links}} | ||
|- | |- | ||
| valign="top" | {{icon|warfare links|24}} {{co|coral|Siege Warfare link - Shield Harmonizing II}}<br>{{icon|warfare links|24}} {{co|coral|Siege Warfare link - Active Shielding II}}<br>{{icon|warfare links|24}} {{co|coral|Siege Warfare link - Shield Efficiency II}}<br>{{icon|warfare links|24}} {{co|coral|Skirmish Warfare Link - Interdiction Maneuvers II}}<br>{{icon|warfare links|24}} {{co|coral|Skirmish Warfare Link - Evasive Maneuvers II}}<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|coral|Republic Fleet Warfare Mindlink}} | | valign="top" | {{icon|warfare links|24}} {{co|coral|Siege Warfare link - Shield Harmonizing II}}<br>{{icon|warfare links|24}} {{co|coral|Siege Warfare link - Active Shielding II}}<br>{{icon|warfare links|24}} {{co|coral|Siege Warfare link - Shield Efficiency II}}<br>{{icon|warfare links|24}} {{co|coral|Skirmish Warfare Link - Interdiction Maneuvers II}}<br>{{icon|warfare links|24}} {{co|coral|Skirmish Warfare Link - Evasive Maneuvers II}}<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|coral|Republic Fleet Warfare Mindlink}} | ||
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{{icon|sig|24}} -35% signature radius<br> | {{icon|sig|24}} -35% signature radius<br> | ||
{{icon|shield transporter|24}} -26% cycle time on remote shield boosters<small> <ref>The 26% reduction to cycle time translated into a +35% increase in practical repping power.</ref></small> | {{icon|shield transporter|24}} -26% cycle time on remote shield boosters<small> <ref>The 26% reduction to cycle time translated into a +35% increase in practical repping power.</ref></small> | ||
| valign="top" | [[image:icon_scan_resolution_script.png|24px|link=]] +10% scan resolution<br> | | valign="top" | | ||
[[image:icon_scan_resolution_script.png|24px|link=]] +10% scan resolution<br> | |||
{{icon|web|24}} +35% web range<br> | {{icon|web|24}} +35% web range<br> | ||
[[image:icon_align_time.png|24px|link=]] -15% align time | [[image:icon_align_time.png|24px|link=]] -15% align time | ||
| valign="top" | {{icon|target painter|24}} {{co|grey|+24% target painter efficiency}}<br>{{icon|range|24}} {{co|grey|+36% locking range}}<br>{{icon|velocity|24}} {{co|grey|+16% propulsion speed increase}}<small> <ref>While the skirmish link boosting afterburners and microwarpdrives is a set percentage, the practical effect depends a little on skills. You'll normally get at least a +16% boost in actual speed, but it can be higher given some skill and module combinations (generally higher skills means greater benefit).</ref></small> | | valign="top" | | ||
{{icon|target painter|24}} {{co|grey|+24% target painter efficiency}}<br>{{icon|range|24}} {{co|grey|+36% locking range}}<br>{{icon|velocity|24}} {{co|grey|+16% propulsion speed increase}}<small> <ref>While the skirmish link boosting afterburners and microwarpdrives is a set percentage, the practical effect depends a little on skills. You'll normally get at least a +16% boost in actual speed, but it can be higher given some skill and module combinations (generally higher skills means greater benefit).</ref></small> | |||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||