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User:Qwer Stoneghost/Old user page: Difference between revisions

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To answer that question, you first have to answer this one: "what, exactly, do you want to do with this ship?" There are few, if any, general purpose ships in EVE. The most common uses of ships are: damage, tackling, EWAR, mining, hauling, exploration, and scouting. Once you know which of these activities you intend to do, then you can pick a ship whose configuration and bonuses match up.
To answer that question, you first have to answer this one: "what, exactly, do you want to do with this ship?" There are few, if any, general purpose ships in EVE. The most common uses of ships are: damage, tackling, EWAR, mining, hauling, exploration, and scouting. Once you know which of these activities you intend to do, then you can pick a ship whose configuration and bonuses match up.


For solo PVP you probably want a combat ship. This will be one that has the most defense for a sizable offense. But even in this category, there are choices. For close-in combat, you likely want short range powerful guns and good armor - which requires a ship that supports projectile weapons and has numerous low power slots. For missile combat you need launchers, and you probably want a number of mid power slots to mount shields in order to get the speed you need to avoid the enemy while your missiles approach. And of course, drone combat requires a somewhat different mix of capabilities.
For solo PVP you probably want a combat ship. This will be one that has the most defense for a sizable offense. But even in this category, there are choices. For close-in combat, you likely want short range powerful guns and good armor - which requires a ship that supports turret weapons and has numerous low power slots. For missile combat you need launchers, and you probably want a number of mid power slots to mount shields in order to get the speed you need to avoid the enemy while your missiles approach. And of course, drone combat requires a somewhat different mix of capabilities.


For Fleet PVP you need to know your role. For tackling you want a speedy ship with plenty of mid-level power slots for mounting your tackling gear. For electronic warfare you want a ship whose bonuses support the kind of EWAR you intend to do. For scouting you will need to be cloaked. For the damage role, a variety of combat ships may do, but on the other hand the fleet commander may specify a certain kind of ship to fit the fleet doctrine.
For Fleet PVP you need to know your role. For tackling you want a speedy ship with plenty of mid-level power slots for mounting your tackling gear. For electronic warfare you want a ship whose bonuses support the kind of EWAR you intend to do. For scouting you will need to be cloaked. For the damage role, a variety of combat ships may do, but on the other hand the fleet commander may specify a certain kind of ship to fit the fleet doctrine.