Difference between revisions of "User:Qwer Stoneghost/Old user page"
From EVE University Wiki
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+ | == Damage == | ||
+ | |||
+ | Missile Launched Weapon Damage Depends On | ||
+ | * Signature radius of target | ||
+ | * Velocity of target | ||
+ | * Base damage of missile | ||
+ | * Explosion radius of missile | ||
+ | * Explosion velocity of missile | ||
+ | * Damage reduction factor | ||
+ | |||
+ | Turreted Fired Weapon Damage Depends On | ||
+ | * Transversal speed | ||
+ | * Turret tracking | ||
+ | * Turret signature resolution | ||
+ | * Target signature radius | ||
+ | * Turret optimal range | ||
+ | * Falloff | ||
== Missile Targeting and Range == | == Missile Targeting and Range == |
Revision as of 15:53, 10 December 2015
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Introduction
Damage
Missile Launched Weapon Damage Depends On
- Signature radius of target
- Velocity of target
- Base damage of missile
- Explosion radius of missile
- Explosion velocity of missile
- Damage reduction factor
Turreted Fired Weapon Damage Depends On
- Transversal speed
- Turret tracking
- Turret signature resolution
- Target signature radius
- Turret optimal range
- Falloff
Missile Targeting and Range
A missile will leave the launcher and proceed at its best speed until it hits the limit of its range. If it encounters the target during that time, it will explode. See Missile Damage for a thorough explanation of how missile damage is generated during such an explosion.
Launchers
Each launcher class can launch multiple types of missiles of that class. Generally, the missile types vary the damage type, flight time, and other tactical characteristics.
For example, a xxxxx launcher can fire 3 types of missiles:
Launchers have various characteristics, including such as firing rate, ...