Difference between revisions of "Skills"

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== [[Skills:Gunnery|Gunnery]] ==
 
== [[Skills:Gunnery|Gunnery]] ==
 
The core of the combat arts: how to use your guns.
 
The core of the combat arts: how to use your guns.
* [[Skills:Gunnery#Advanced Weapon Upgrades|Advanced Weapon Upgrades]]
+
* [[Skills:Gunnery#Advanced Weapon Upgrades|Advanced Weapon Upgrades]] - Reduced Powergrid use of turrets and launchers.
* [[Skills:Gunnery#Capital Energy Turret|Capital Energy Turret]]
+
* [[Skills:Gunnery#Capital Energy Turret|Capital Energy Turret]] - Allows use of Capital Energy Turrets.
* [[Skills:Gunnery#Capital Hybrid Turret|Capital Hybrid Turret]]
+
* [[Skills:Gunnery#Capital Hybrid Turret|Capital Hybrid Turret]] - Allows use of Capital Hybrid Turrets.
* [[Skills:Gunnery#Capital Projectile Turret|Capital Projectile Turret]]
+
* [[Skills:Gunnery#Capital Projectile Turret|Capital Projectile Turret]] - Allows use of Capital Projectile Turrets.
* [[Skills:Gunnery#Controlled Bursts|Controlled Bursts]]
+
* [[Skills:Gunnery#Controlled Bursts|Controlled Bursts]] - Reduced cap use of turrets.
* [[Skills:Gunnery#Gunnery|Gunnery]]
+
* [[Skills:Gunnery#Gunnery|Gunnery]] - Bonus to turret rate of fire.
* [[Skills:Gunnery#Large Artillery Specialization|Large Artillery Specialization]]
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* [[Skills:Gunnery#Large Artillery Specialization|Large Artillery Specialization]] - Allows use of Tech 2 Large Artillery.
* [[Skills:Gunnery#Large Autocannon Specialization|Large Autocannon Specialization]]
+
* [[Skills:Gunnery#Large Autocannon Specialization|Large Autocannon Specialization]] - Allows use of Tech 2 Large Autocannons.
* [[Skills:Gunnery#Large Beam Laser Specialization|Large Beam Laser Specialization]]
+
* [[Skills:Gunnery#Large Beam Laser Specialization|Large Beam Laser Specialization]] - Allows use of Tech 2 Large Beam Lasers.
* [[Skills:Gunnery#Large Blaster Specialization|Large Blaster Specialization]]
+
* [[Skills:Gunnery#Large Blaster Specialization|Large Blaster Specialization]] - Allows use of Tech 2 Large Blasters.
* [[Skills:Gunnery#Large Energy Turret|Large Energy Turret]]
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* [[Skills:Gunnery#Large Energy Turret|Large Energy Turret]] - Allows use of Large Energy Turrets.
* [[Skills:Gunnery#Large Hybrid Turret|Large Hybrid Turret]]
+
* [[Skills:Gunnery#Large Hybrid Turret|Large Hybrid Turret]] - Allows use of Large Hybrid Turrets.
* [[Skills:Gunnery#Large Projectile Turret|Large Projectile Turret]]
+
* [[Skills:Gunnery#Large Projectile Turret|Large Projectile Turret]] - Allows use of Large Projectile Turrets.
* [[Skills:Gunnery#Large Pulse Laser Specialization|Large Pulse Laser Specialization]]
+
* [[Skills:Gunnery#Large Pulse Laser Specialization|Large Pulse Laser Specialization]] - Allows use of Tech 2 Large Pulse Lasers.
* [[Skills:Gunnery#Large Railgun Specialization|Large Railgun Specialization]]
+
* [[Skills:Gunnery#Large Railgun Specialization|Large Railgun Specialization]] - Allows use of Tech 2 Large Railguns.
* [[Skills:Gunnery#Medium Artillery Specialization|Medium Artillery Specialization]]
+
* [[Skills:Gunnery#Medium Artillery Specialization|Medium Artillery Specialization]] - Allows use of Tech 2 Medium Artillery.
* [[Skills:Gunnery#Medium Autocannon Specialization|Medium Autocannon Specialization]]
+
* [[Skills:Gunnery#Medium Autocannon Specialization|Medium Autocannon Specialization]] - Allows use of Tech 2 Medium Autocannons.
* [[Skills:Gunnery#Medium Beam Laser Specialization|Medium Beam Laser Specialization]]
+
* [[Skills:Gunnery#Medium Beam Laser Specialization|Medium Beam Laser Specialization]] - Allows use of Tech 2 Medium Beam Lasers.
* [[Skills:Gunnery#Medium Blaster Specialization|Medium Blaster Specialization]]
+
* [[Skills:Gunnery#Medium Blaster Specialization|Medium Blaster Specialization]] - Allows use of Tech 2 Medium Blasters.
* [[Skills:Gunnery#Medium Energy Turret|Medium Energy Turret]]
+
* [[Skills:Gunnery#Medium Energy Turret|Medium Energy Turret]] - Allows use of Medium Energy Turrets.
* [[Skills:Gunnery#Medium Hybrid Turret|Medium Hybrid Turret]]
+
* [[Skills:Gunnery#Medium Hybrid Turret|Medium Hybrid Turret]] - Allows use of Medium Hybrid Turrets.
* [[Skills:Gunnery#Medium Projectile Turret|Medium Projectile Turret]]
+
* [[Skills:Gunnery#Medium Projectile Turret|Medium Projectile Turret]] - Allows use of Medium Projectile Turrets.
* [[Skills:Gunnery#Medium Pulse Laser Specialization|Medium Pulse Laser Specialization]]
+
* [[Skills:Gunnery#Medium Pulse Laser Specialization|Medium Pulse Laser Specialization]] - Allows use of Tech 2 Medium Pulse Lasers.
* [[Skills:Gunnery#Medium Railgun Specialization|Medium Railgun Specialization]]
+
* [[Skills:Gunnery#Medium Railgun Specialization|Medium Railgun Specialization]] - Allows use of Tech 2 Medium Railguns.
* [[Skills:Gunnery#Motion Prediction|Motion Prediction]]
+
* [[Skills:Gunnery#Motion Prediction|Motion Prediction]] - Bonus to turret tracking.
* [[Skills:Gunnery#Rapid Firing|Rapid Firing]]
+
* [[Skills:Gunnery#Rapid Firing|Rapid Firing]] - Bonus to turret rate of fire.
* [[Skills:Gunnery#Sharpshooter|Sharpshooter]]
+
* [[Skills:Gunnery#Sharpshooter|Sharpshooter]] - Bonus to turret optimal range.
* [[Skills:Gunnery#Small Artillery Specialization|Small Artillery Specialization]]
+
* [[Skills:Gunnery#Small Artillery Specialization|Small Artillery Specialization]] - Allows use of Tech 2 Small Artillery.
* [[Skills:Gunnery#Small Autocannon Specialization|Small Autocannon Specialization]]
+
* [[Skills:Gunnery#Small Autocannon Specialization|Small Autocannon Specialization]] - Allows use of Tech 2 Small Autocannons.
* [[Skills:Gunnery#Small Beam Laser Specialization|Small Beam Laser Specialization]]
+
* [[Skills:Gunnery#Small Beam Laser Specialization|Small Beam Laser Specialization]] - Allows use of Tech 2 Small Beam Lasers.
* [[Skills:Gunnery#Small Blaster Specialization|Small Blaster Specialization]]
+
* [[Skills:Gunnery#Small Blaster Specialization|Small Blaster Specialization]] - Allows use of Tech 2 Small Blasters.
* [[Skills:Gunnery#Small Energy Turret|Small Energy Turret]]
+
* [[Skills:Gunnery#Small Energy Turret|Small Energy Turret]] - Allows use of Small Energy Turrets.
* [[Skills:Gunnery#Small Hybrid Turret|Small Hybrid Turret]]
+
* [[Skills:Gunnery#Small Hybrid Turret|Small Hybrid Turret]] - Allows use of Small Tbyrid Turrets.
* [[Skills:Gunnery#Small Projectile Turret|Small Projectile Turret]]
+
* [[Skills:Gunnery#Small Projectile Turret|Small Projectile Turret]] - Allows use of Small Projectile Turrets.
* [[Skills:Gunnery#Small Pulse Laser Specialization|Small Pulse Laser Specialization]]
+
* [[Skills:Gunnery#Small Pulse Laser Specialization|Small Pulse Laser Specialization]] - Allows use of Tech 2 Small Pulse Lasers.
* [[Skills:Gunnery#Small Railgun Specialization|Small Railgun Specialization]]
+
* [[Skills:Gunnery#Small Railgun Specialization|Small Railgun Specialization]] - Allows use of Tech 2 Small Railguns.
* [[Skills:Gunnery#Surgical Strike|Surgical Strike]]
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* [[Skills:Gunnery#Surgical Strike|Surgical Strike]] - Bonus to turret damage.
* [[Skills:Gunnery#Tactical Weapon Reconfiguration|Tactical Weapon Reconfiguration]]
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* [[Skills:Gunnery#Tactical Weapon Reconfiguration|Tactical Weapon Reconfiguration]] - Allows use of Dreadnought siege modules. Reduces Siege Module use of Strontium Clathrates.
* [[Skills:Gunnery#Trajectory Analysis|Trajectory Analysis]]
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* [[Skills:Gunnery#Trajectory Analysis|Trajectory Analysis]] - Bonus to turret falloff range.
* [[Skills:Gunnery#Weapon Upgrades|Weapon Upgrades]]
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* [[Skills:Gunnery#Weapon Upgrades|Weapon Upgrades]] - Reduces CPU use of turrets and launchers.
  
 
== [[Skills:Industry|Industry]] ==
 
== [[Skills:Industry|Industry]] ==

Revision as of 07:04, 7 May 2010

This article is a stub. You can help the UniWiki by expanding it.

Overview

(insert blurb about what skills are and how they are generally used in EVE)

(Note: Due to the length of this page, detailed information about skills has been broken out to separate pages, one for each category of skills. Most of this page will end up as mostly links, with very brief descriptions of the skills.)

Medical Clones

Medical Clones are the body you find yourself in if you unfortunate enough to get your pod popped. It is important to keep your medclone up to date as, if you get podded with an unsufficient clone, you lose 5% of the Skill Point difference between your current total and your clone's SP limit.

Corporation Management

Running a well-oiled operation is a fine art.

Drones

Skills pertaining to the efficient operation of drones.

Electronics

Skills pertaining to management of a starfaring vessel's electronic systems.

Engineering

Skills pertaining to management of a starfaring vessel's hardwired onboard systems.

Gunnery

The core of the combat arts: how to use your guns.

Industry

Skills pertaining to the efficient use of manufacturing facilities and refineries.

Leadership

Skills pertaining to the efficient coordination of the pilots under your command.

Learning

Build your brain.

Mechanic

Skills pertaining to the building and management of a starfaring vessel's mechanical systems.

Missiles

The use and effectiveness of bombs, missiles and torpedoes.

Navigation

The "need for speed" skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.

Planet Management

Planetary interaction core skills. Other related skills will be found under Science.

Science

Skills pertaining to various fields of scientific knowledge.

Social

Social skills are the art of getting what you want from NPC agents, corporations and empires.

Spaceship Command

Skills required for the piloting of all shapes and sizes of capsule-fitted vessel.

Subsystems

Subsystems skills have to do with the fitting and use of Tech III ships.

Trade

The buying and selling and contracting of things.

  • Accounting - Reduce transaction tax by 10% per level.
  • Broker Relations - Reduce broker fees by 5% per level.
  • Contracting - Increase number of outstanding contracts by 4 per level.
  • Corporation Contracting - Increase number of outstanding corporate contracts by 10 per level.
  • Daytrading - Remote modification of buy/sell orders.
  • Margin Trading - Reduces the amount of escrow immediately needed for a buy order.
  • Marketing - Sell items remotely.
  • Procurement - Setup buy orders remotely.
  • Retail - Increase buy/sell slots by 8 per level.
  • Trade - Increase buy/sell slots by 4 per level.
  • Tycoon - Increase buy/sell slots by 32 per level.
  • Visibility - Increase possible range on a buy order.
  • Wholesale - Increase buy/sell slots by 16 per level.