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== Damage == | == Damage == | ||
The two basic types of weapon systems are Turrets and Launchers. Turrets fire a stream of damage (''projectiles, charges, laser beams'') that travel in a straight line out from the turret as the turret moves to track the target. Launchers fire a self-propelled bundle of damage (''rocket, missile, torpedo'') that chases down the target. (''There are exceptions; most weapons follow one of these patterns''.) | |||
Missile Launched | In each case, the actual damage done to the target depends on a number of factors. You can read the details in these two articles: [[Turret Damage]] / [[Missile Damage]] - but for now it is enough to recognize that the two weapons systems do damage in different ways. Given that the target is within range of the basic damage being delivered, then the final damage to the target when the weapon hits depends on: | ||
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Launched Damage | |||
* Signature radius of target | * Signature radius of target | ||
* Velocity of target | * Velocity of target | ||
* Explosion radius of missile | * Explosion radius of missile | ||
* Explosion velocity of missile | * Explosion velocity of missile | ||
* Damage reduction factor | * Damage reduction factor | ||
Turreted | Turreted Damage | ||
* Transversal speed | * Transversal speed | ||
* Turret tracking | * Turret tracking | ||
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* Turret optimal range | * Turret optimal range | ||
* Falloff | * Falloff | ||
The difference, in simple terms, is that launchers will always "hit", but the damage done will vary depending on the size of the target and the speed of the explosion. On the other hand, turrets may miss the target, but a hit will always do damage. | |||
In practical terms the way you fly your ship matters more for turrets than for launchers. | |||
== Missile Targeting and Range == | == Missile Targeting and Range == | ||