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In each case, the actual damage done to the target depends on a number of factors. You can read the details in these two articles: [[Turret Damage]] / [[Missile Damage]] - but for now it is enough to recognize that the two weapons systems do damage in different ways. Given that the target is within range of the basic damage being delivered, then the final damage to the target when the weapon hits depends on: | In each case, the actual damage done to the target depends on a number of factors. You can read the details in these two articles: [[Turret Damage]] / [[Missile Damage]] - but for now it is enough to recognize that the two weapons systems do damage in different ways. Given that the target is within range of the basic damage being delivered, then the final damage to the target when the weapon hits depends on: | ||
{| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;" | {| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;" | ||
! scope="col" width="120px" style="background-color:#222222;" text-align:left" | Launcher | ! scope="col" width="120px" style="background-color:#222222;" text-align:left" | Launcher | ||
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| || Turret range falloff | | || Turret range falloff | ||
|} | |} | ||
The difference, in simple terms, is that launchers will always "hit", but the damage done will vary depending on the size of the target and the speed of the explosion. On the other hand, turrets may miss the target, but a hit will always do damage. | |||
It may seem that a 100% chance to hit any target within range is a significant advantage, however this is balanced by other factors, including especially the firing speed of the weapon and the travel time of the damage bundle. In general, launched weapons fire more slowly and take more time to strike their targets, thus leaving their ships more open to retaliation. In any case, you can rest assured that neither type of weapons system has an advantage over the other in and of itself. The advantages arise from the ship bonuses, ship fittings, and pilot skills and experience. | |||
The remainder of this article will deal with the mechanics of launcher based weapons. Damage done will be compared in absolute terms. For a very detailed explanation of how launched weapons damage is created when the weapon hits its target, please refer to the article on [[Missile Damage]]. | |||
The | |||
== Missile Targeting and Range == | == Missile Targeting and Range == | ||