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== Damage == | == Damage == | ||
The two basic types of weapon systems are Turrets and Launchers. Turrets fire a stream of damage (''projectiles, charges, laser beams'') that travel in a straight line out from the turret as the turret moves to track the target. Launchers fire a self-propelled bundle of damage (''rocket, missile, torpedo'') that chases down the target. (''There are exceptions | The two basic types of weapon systems are Turrets and Launchers. Turrets fire a stream of damage (''projectiles, charges, laser beams'') that travel in a straight line out from the turret as the turret moves to track the target. Launchers fire a self-propelled bundle of damage (''rocket, missile, torpedo'') that chases down the target. (''There are exceptions, but most weapons follow one of these patterns''.) | ||
In each case, the actual damage done to the target depends on a number of factors. You can read the details in these two articles: [[Turret Damage]] / [[Missile Damage]] - but for now it is enough to recognize that the two weapons systems do damage in different ways. Given that the target is within range of the basic damage being delivered, then the final damage to the target when the weapon hits depends on: | In each case, the actual damage done to the target depends on a number of factors. You can read the details in these two articles: [[Turret Damage]] / [[Missile Damage]] - but for now it is enough to recognize that the two weapons systems do damage in different ways. Given that the target is within range of the basic damage being delivered, then the final damage to the target when the weapon hits depends on: | ||