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Skills:Navigation: Difference between revisions

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Filled in some stuff.
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[[Category:Skills]]
[[Category:Skills]]
==Overview==
==Overview==
The "need for speed" skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.  
Skills that make all ships you fly faster and more agile. Also skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.  


{{Skill
{{Skill
|skill=Acceleration Control
|skill=Acceleration Control
|desc=Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.
|desc=Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Perception
|mult=?x
|mult=4x
|pre=none
|pre=Navigation III
|notes=<br>
|notes=More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.<br>
}}
}}


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|skill=Afterburner
|skill=Afterburner
|desc=Skill at using afterburners. 10% bonus to Afterburner duration per skill level.
|desc=Skill at using afterburners. 10% bonus to Afterburner duration per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Perception
|mult=?x
|mult=1x
|pre=none
|pre=Navigation I
|notes=<br>
|notes=Duration (cycle time) bonus works out as a reduction in AB capacitor use. Most pilots train this to III as a prerequisite for High Speed Maneuvering (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill -- together with Fuel Conservation it can lower AB cap consumption to pretty negligible levels.<br>
}}
}}


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|skill=Evasive Maneuvering
|skill=Evasive Maneuvering
|desc=Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.
|desc=Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Perception
|mult=?x
|mult=2x
|pre=none
|pre=Navigation II
|notes=<br>
|notes=Affects every ship you fly, particularly important for specialisation in small ships and/or skirmishing/kiting tactics, but good for everyone. Level V is one of the prerequisites for [[Frigate#Interceptors|interceptors]].<br>
}}
}}


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|skill=Fuel Conservation
|skill=Fuel Conservation
|desc=Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.
|desc=Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Perception
|mult=?x
|mult=2x
|pre=none
|pre=Navigation II, Afterburner II
|notes=<br>
|notes=Possibly not much point in training high levels in this unless you use afterburners a lot, but if you do it's worth it.<br>
}}
}}


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|skill=High Speed Maneuvering
|skill=High Speed Maneuvering
|desc=Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level.
|desc=Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Perception
|mult=?x
|mult=5x
|pre=none
|pre=Navigation III, Afterburner III
|notes=<br>
|notes=The vast majority of PvP fits involve a MWD, so the vast majority of pilots train to use them.<br>
}}
}}


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|skill=Jump Drive Calibration
|skill=Jump Drive Calibration
|desc=Advanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range.
|desc=Advanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Perception
|mult=?x
|mult=9x
|pre=none
|pre=Science V, Navigation V, Warp Drive Operation V, Jump Drive Operation V
|notes=<br>
|notes=<br>
}}
}}
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|skill=Jump Drive Operation
|skill=Jump Drive Operation
|desc=Skill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%.
|desc=Skill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Perception
|mult=?x
|mult=5x
|pre=none
|pre=Navigation V, Warp Drive Operation V, Science V
|notes=<br>
|notes=<br>
}}
}}
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|skill=Jump Fuel Conservation
|skill=Jump Fuel Conservation
|desc=Proficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level.
|desc=Proficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Perception
|mult=?x
|mult=8x
|pre=none
|pre=Jump Drive Operation III, Navigation V, Warp Drive Operation V, Science V
|notes=<br>
|notes=<br>
}}
}}

Revision as of 16:25, 30 June 2010

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Overview

Skills that make all ships you fly faster and more agile. Also skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.


Acceleration Control

Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.
 Attributes:
 Multiplier: 4x
 Price: 50k ISK
 Alpha max level: III
 Prerequisites: Navigation III
 Notes: More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.



Afterburner

Skill at using afterburners. 10% bonus to Afterburner duration per skill level.
 Attributes:
 Multiplier: 1x
 Price: 35k ISK
 Alpha max level: III
 Prerequisites: Navigation I
 Notes: Duration (cycle time) bonus works out as a reduction in AB capacitor use. Most pilots train this to III as a prerequisite for High Speed Maneuvering (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill -- together with Fuel Conservation it can lower AB cap consumption to pretty negligible levels.



Evasive Maneuvering

Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.
 Attributes:
 Multiplier: 2x
 Price: 35k ISK
 Alpha max level: III
 Prerequisites: Navigation II
 Notes: Affects every ship you fly, particularly important for specialisation in small ships and/or skirmishing/kiting tactics, but good for everyone. Level V is one of the prerequisites for interceptors.



Fuel Conservation

Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.
 Attributes:
 Multiplier: 2x
 Price: 37.5k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Navigation II, Afterburner II
 Notes: Possibly not much point in training high levels in this unless you use afterburners a lot, but if you do it's worth it.



High Speed Maneuvering

Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level.
 Attributes:
 Multiplier: 5x
 Price: 500k ISK
 Alpha max level: III
 Prerequisites: Navigation III, Afterburner III
 Notes: The vast majority of PvP fits involve a MWD, so the vast majority of pilots train to use them.



Jump Drive Calibration

Advanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range.
 Attributes:
 Multiplier: 9x
 Price: 30M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Navigation V, Warp Drive Operation V, Jump Drive Operation V
 Notes:



Jump Drive Operation

Skill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%.
 Attributes:
 Multiplier: 5x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Navigation V, Warp Drive Operation V, Science V
 Notes:



Jump Fuel Conservation

Proficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level.
 Attributes:
 Multiplier: 8x
 Price: 20M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Jump Drive Operation III, Navigation V, Warp Drive Operation V, Science V
 Notes:



Navigation

Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Warp Drive Operation

Skill at managing warp drive efficiency. Each skill level reduces the capacitor need of initiating warp by 10%.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 1x
 Price: 45k ISK
 Alpha max level: III
 Prerequisites: none
 Notes: