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A missile does not so much hit a ship as explode near it. When a missile crosses the signature radius of its target, it explodes. The speed at which this explosion grows and the maximum size of the explosion determine the amount of damage done to the target. | A missile does not so much hit a ship as explode near it. When a missile crosses the signature radius of its target, it explodes. The speed at which this explosion grows and the maximum size of the explosion determine the amount of damage done to the target. | ||
[[File:QSR_missile_hit.gif|left|upright=0.8A Missile Explodes|alt=animation of missile | [[File:QSR_missile_hit.gif|left|upright=0.8A Missile Explodes|alt=animation of missile hit]] | ||
EVE uses a mathematical equation to compute the precise amount of damage that the explosion does to the ship. You can read about the details of what happens when a missile hits in the [[Missile Damage]] article. | EVE uses a mathematical equation to compute the precise amount of damage that the explosion does to the ship. You can read about the details of what happens when a missile hits in the [[Missile Damage]] article. | ||
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Each missile can travel a certain distance before it runs out of fuel. If the target is stationary, then this distance will be the missile's range. Normally, however, the target is moving. | Each missile can travel a certain distance before it runs out of fuel. If the target is stationary, then this distance will be the missile's range. Normally, however, the target is moving. | ||
[[ | [[Qs_missile_spiral.mov|Orbiting Missile Target|alt=animation of missile hitting orbiting ship]] | ||
== Launcher Types == | == Launcher Types == | ||