Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Qwer Stoneghost/Old user page: Difference between revisions

From EVE University Wiki
Line 58: Line 58:
=== Firing Rate ===
=== Firing Rate ===
After a launcher fires its missile, it must rest for a time before it fires again - this is called the "rate of fire". Turrets also have a firing rate, but launchers are much slower.
After a launcher fires its missile, it must rest for a time before it fires again - this is called the "rate of fire". Turrets also have a firing rate, but launchers are much slower.
{| class="wikitable sortable" style="text-align:left;font-size:80%; margin: 1em auto 1em auto;"
{| class="wikitable sortable" style="text-align:left;font-size:80%; margin: 1em auto 1em auto;"
! scope="col" width="150px" style="background-color:#222222;" text-align:left" | <small>Weapon</small>
! scope="col" width="150px" style="background-color:#222222;" text-align:left" | <small>Weapon</small>
Line 76: Line 75:
| colspan="3" style="text-align: center;" | <small>Note that values are approximate; for comparison only.</small>
| colspan="3" style="text-align: center;" | <small>Note that values are approximate; for comparison only.</small>
|}
|}
In general, launchers fire more slowly, but their missiles do more damage; while turrets depend on a stream of quickly fired, but less potent damage bundles.


 
=== Summary ===
 
Missile weapons do more damage per hit than turreted weapons. However, launchers fire very slowly compared to turrets, and missiles take much longer to reach their targets. This has tactical implications. With a low range, fast firing turret ship, the pilot wants to get close and keep the target locked. With long range, slowly firing missile ship, the pilot wants to stay beyond the target's range and go for a slow kill.
Missile weapons do more damage per hit than turreted weapons. However, launchers fire very slowly compared to turrets, and missiles take much longer to reach their targets. This has tactical implications. With a low range, fast firing turret ship, the pilot wants to get close and keep the target locked. With long range, slowly firing missile ship, the pilot wants to stay beyond the target's range and go for a slow kill.