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This has tactical implications. With a low ranged, fast firing turret ship, the pilot wants to get in close and keep the target locked. With a long ranged, slowly firing missile ship, the pilot wants to stay beyond the target's range and go for a slow kill. | This has tactical implications. With a low ranged, fast firing turret ship, the pilot wants to get in close and keep the target locked. With a long ranged, slowly firing missile ship, the pilot wants to stay beyond the target's range and go for a slow kill. | ||
== Launcher and Missile Types == | == Launcher and Missile Classes and Types == | ||
Each launcher class can launch missiles of that class. Different types of launchers within the class vary the firing rate and other characteristics of the launchers. Similarly, there are multiple missile types within a class. These vary the flight time, damage, and other characteristics of the missile. A launcher class and its associated missiles can be thought of as a ''weapons system'', each of which fits best in a particular class of ships. | Each launcher class can launch missiles of that class. Different types of launchers within the class vary the firing rate and other characteristics of the launchers. Similarly, there are multiple missile types within a class. These vary the flight time, damage, and other characteristics of the missile. A launcher class and its associated missiles can be thought of as a ''weapons system'', each of which fits best in a particular class of ships. | ||
Each missile type (with a class) also comes in the basic damage flavors: EM, kinetic, explosive, and thermal. Usually, a particular type of missile does the same HP of damage regardless of flavor. | |||
{| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;" | |||
|+ '''Launchers and Missiles''' | |||
! scope="col" width="100px" style="background-color:#222222;" | Launcher | |||
! scope="col" width="100px" style="background-color:#222222;" | Alternate Launcher | |||
! scope="col" width="100px" style="background-color:#222222;" | Firing Rate | |||
! scope="col" width="100px" style="background-color:#222222;" | Reload Time | |||
! scope="col" width="100px" style="background-color:#222222;" | Missile Type | |||
! scope="col" width="100px" style="background-color:#222222;" | Flight Time | |||
! scope="col" width="100px" style="background-color:#222222;" | Velocity | |||
! scope="col" width="100px" style="background-color:#222222;" | Explosion Radius | |||
! scope="col" width="100px" style="background-color:#222222;" | Explosion Velocity | |||
! scope="col" width="100px" style="background-color:#222222;" | Base Damage | |||
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| Light Missile Launcher|| Rapid Light Missile Launcher || Light Missile || aaaaaa || dddddd || aaaaaa || dddddd || aaaaaa || dddddd | |||
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| xxxxxxx|| aaaaaa | |||
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| xxxxxxx|| aaaaaa | |||
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| xxxxxxxx|| aaaaaa | |||
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== Related Skills and Equipment == | == Related Skills and Equipment == | ||