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Each missile type (with a class) also comes in the basic damage flavors: EM, kinetic, explosive, and thermal. Usually, a particular type of missile does the same HP of damage regardless of flavor. | Each missile type (with a class) also comes in the basic damage flavors: EM, kinetic, explosive, and thermal. Usually, a particular type of missile does the same HP of damage regardless of flavor. | ||
{{ note box | '''Warning''': The tables shown here are for comparison of weapons systems. If you are fitting a ship, it is highly recommended that you use the in game [[Show Info and Compare Tool|Compare Tool]] to evaluate the relative merits of launchers and missiles. | italics = yes }} | |||
{| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;" | {| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;" | ||
|+ ''' | |+ '''Light Launch Systems''' | ||
! scope="col" width="100px" style="background-color:#222222;" | Launcher | ! scope="col" width="100px" style="background-color:#222222;" | Launcher | ||
! scope="col" width="100px" style="background-color:#222222;" | Firing Rate | ! scope="col" width="100px" style="background-color:#222222;" | Firing Rate | ||
! scope="col" width="100px" style="background-color:#222222;" | Reload Time | ! scope="col" width="100px" style="background-color:#222222;" | Reload Time | ||
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! scope="col" width="100px" style="background-color:#222222;" | Base Damage | ! scope="col" width="100px" style="background-color:#222222;" | Base Damage | ||
|- | |- | ||
| Light Missile Launcher|| | | Light Missile Launcher|| sssssss ||cccccc || Light Missile || dddddd || aaaaaa || dddddd || aaaaaa || dddddd | ||
|- | |- | ||
| xxxxxx|| aaaaaa | | xxxxxx|| aaaaaa | ||