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User:Qwer Stoneghost/Old user page: Difference between revisions

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Each launcher class can launch missiles of that class. Different types of launchers within the class vary the firing rate and other characteristics of the launchers. Similarly, there are multiple missile types within a class. These vary the flight time, damage, and other characteristics of the missile. A launcher class and its associated missiles can be thought of as a ''weapons system'', each of which fits best in a particular class of ships. Each missile type (with a class) also comes in the basic damage flavors: EM, kinetic, explosive, and thermal. Usually, a particular type of missile does the same HP of damage regardless of flavor.
Each launcher class can launch missiles of that class. Different types of launchers within the class vary the firing rate and other characteristics of the launchers. Similarly, there are multiple missile types within a class. These vary the flight time, damage, and other characteristics of the missile. A launcher class and its associated missiles can be thought of as a ''weapons system'', each of which fits best in a particular class of ships. Each missile type (with a class) also comes in the basic damage flavors: EM, kinetic, explosive, and thermal. Usually, a particular type of missile does the same HP of damage regardless of flavor.


Launchers require high power slots as well as launcher hardpoints. The power drain generally puts a lower bound on the ship size for each launcher class. Typically, light and rocket launchers go in frigates, heavy and heavy assault launchers go in cruisers and battlecruisers, cruise launchers in battleships, and citadel launchers in capital ships. Rapid launchers have specialized uses, as do torpedo launchers.
Launchers require high power slots as well as launcher hardpoints. The power drain generally puts a lower bound on the ship size for each launcher class. Typically, light and rocket launchers go in frigates, rapid light, heavy and heavy assault launchers go in cruisers and battlecruisers, rapid heavy, torpedo and cruise launchers go in battleships, and citadel launchers go in capital ships. Torpedo launchers go in "stealth bombers", which have specialized attributes that accomodate them.


{{ note box | '''Warning''': The tables shown here are for comparison of weapons systems. If you are fitting a ship, it is highly recommended that you use the in game [[Show Info and Compare Tool|Compare Tool]] to evaluate the relative merits of launchers and missiles.  | italics = yes }}
{{ note box | '''Warning''': The tables shown here are for comparison of weapons systems. If you are fitting a ship, it is highly recommended that you use the in game [[Show Info and Compare Tool|Compare Tool]] to evaluate the relative merits of launchers and missiles.  | italics = yes }}
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! scope="col" width="100px" style="background-color:#222222;" | Base Damage   
! scope="col" width="100px" style="background-color:#222222;" | Base Damage   
|-  
|-  
| Light Missile Launcher|| 6 ||cccccc || Light Missile || dddddd || aaaaaa || dddddd || aaaaaa || dddddd
| Light Missile|| 6 ||cccccc ||ddddd || Light || aaaaaa || dddddd || aaaaaa || dddddd
|-  
|-  
| xxxxxx|| aaaaaa  
| Rocket|| 4 ||cccccc ||ddddd || Light  || aaaaaa || dddddd || aaaaaa || dddddd
|-  
|-  
| xxxxxxx|| aaaaaa
| Rapid Light Missile|| 73 ||cccccc ||ddddd || Light  || aaaaaa || dddddd || aaaaaa || dddddd
|-
| xxxxxxx|| aaaaaa  
|-
| xxxxxxxx|| aaaaaa  
|}
|}