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===Skills=== | ===Skills=== | ||
Along with the [[Fitting_Guidelines#Train_fitting_skills| standard fitting and targeting | Along with the [[Fitting_Guidelines#Train_fitting_skills| standard fitting skills]], and general [[targeting]] skills — especially {{sk|Signature Analysis}}, {{sk|Target Management}}, and {{sk|Long Range Targeting}} — Eve offers pilots a number of skills specific to launched weapons systems. If you are new to missiles, train these at least to Level 3. | ||
*{{sk|Missile Bombardment}} 10% more flight time for all missiles per level | *{{sk|Missile Bombardment}} 10% more flight time for all missiles per level. If you are planning to use a long range or "kiting" strategy, train this higher. | ||
*{{sk|Missile Launcher Operation}} 2% reduced refire time for all launchers per level. A useful bonus to DPS and a prerequisite for other useful skills. | *{{sk|Missile Launcher Operation}} 2% reduced refire time for all launchers per level. A useful bonus to DPS and a prerequisite for other useful skills. | ||
*{{sk|Guided Missile Precision}} | *{{sk|Guided Missile Precision}} 5% decreased factor of signature radius for all missile explosions per level of skill. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. | ||
*{{sk|Missile Projection}} 10% | *{{sk|Missile Projection}} 10% bonus to all missiles' maximum velocity per level. Another range increase that is especially useful for "kiting". | ||
*{{sk|Rapid Launch}} 3% | *{{sk|Rapid Launch}} 3% bonus to missile launcher rate of fire per level. Essentially, a DPS increase. Train this one to Level Five if you can. | ||
*{{sk|Target Navigation Prediction}} 10% reduction per level in the influence of target's velocity on your damage, for all missiles (guided and unguided). Also great for hurting smaller ships. | *{{sk|Target Navigation Prediction}} 10% reduction per level in the influence of target's velocity on your damage, for all missiles (guided and unguided). Also great for hurting smaller ships. | ||
*{{sk|Warhead Upgrades}} 2% | *{{sk|Warhead Upgrades}} 2% bonus to all missile damage per skill level. Another DPS increase, smaller than Rapid Launch, but still worth training to Level Five. | ||
*{{sk|Target Navigation Prediction}} 10% decrease per level in factor of target's velocity for all missiles. As with Guided Missile Precision, this makes missiles more effective against small targets. | |||
=== Equipment === | === Equipment === | ||