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Along with the [[Fitting_Guidelines#Train_fitting_skills| standard fitting skills]], and general [[targeting]] skills — especially {{sk|Signature Analysis}}, {{sk|Target Management}}, and {{sk|Long Range Targeting}} — Eve offers pilots a number of skills specific to launched weapons systems. If you are new to missiles, train these at least to Level 3. | Along with the [[Fitting_Guidelines#Train_fitting_skills| standard fitting skills]], and general [[targeting]] skills — especially {{sk|Signature Analysis}}, {{sk|Target Management}}, and {{sk|Long Range Targeting}} — Eve offers pilots a number of skills specific to launched weapons systems. If you are new to missiles, train these at least to Level 3. | ||
*{{sk|Missile Launcher Operation}} 2% Bonus to missile launcher rate of fire per skill level. A bonus to DPS — <span style="color:#eeffcc"> a prerequisite for most other missile skills. | *{{sk|Missile Launcher Operation}} 2% Bonus to missile launcher rate of fire per skill level. A bonus to DPS — <span style="color:#eeffcc"> a prerequisite for most other missile skills.Train this one first.</span> | ||
*{{sk|Missile Bombardment}} 10% more flight time for all missiles per level. If you are planning to use a long range or "kiting" strategy, train this higher. | *{{sk|Missile Bombardment}} 10% more flight time for all missiles per level. If you are planning to use a long range or "kiting" strategy, train this higher. | ||
*{{sk|Guided Missile Precision}} 5% decreased factor of signature radius for all missile explosions per level of skill. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. | *{{sk|Guided Missile Precision}} 5% decreased factor of signature radius for all missile explosions per level of skill. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. | ||
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*{{sk|Target Navigation Prediction}} 10% decrease per level in factor of target's velocity for all missiles. As with Guided Missile Precision, this makes missiles more effective against small targets. | *{{sk|Target Navigation Prediction}} 10% decrease per level in factor of target's velocity for all missiles. As with Guided Missile Precision, this makes missiles more effective against small targets. | ||
*{{sk|Warhead Upgrades}} 2% bonus to all missile damage per skill level. Another DPS increase, smaller than Rapid Launch, but still worth training to Level Five. | *{{sk|Warhead Upgrades}} 2% bonus to all missile damage per skill level. Another DPS increase, smaller than Rapid Launch, but still worth training to Level Five. | ||
Each type of missile also has a set of skills. | |||
*[[Skills:Missiles#Rockets_and_light_missiles|Rockets and Light Missiles]] | |||
*[[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] | |||
*[[Skills:Missiles#Cruise_Missiles_and_Torpedoes|Cruise Missiles and Torpedoes]] | |||
*[[Skills:Missiles#Rockets_and_light_missiles|Rockets and Light Missiles]] | |||
Skills are also available for [[Skills:Missiles#Citadel_Cruise_Missiles_and_Torpedoes|Citadel Missiles and Torpedoes]], [[Skills:Missiles#Auto-Targeting_Missiles|Auto-Targeting Missiles]], [[Skills:Missiles#Defender_Missiles|Defender Missiles]], and [[Skills:Missiles#Bomb_Deployment|Bombs]]. | |||
=== Equipment === | === Equipment === | ||