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User:Qwer Stoneghost/Old user page: Difference between revisions

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=== Basic Missile Skills ===
=== Basic Missile Skills ===
Each type of missile has a basic skill that enables its use.
Each type of missile has a basic skill that enables its use. As an example, the basic skill for light missiles is summarized next:


{{Color box | color=#222222 | border=#ffeeee |  
{{Color box | color=#222222 | border=#ffeeee |  
Light Missile
[[Image:Implants.png|link=|16px]] ''Attributes'': Perception, Willpower


[[Image:Implants.png|link=|16px]] Attributes: Perception.pngWillpower.png
[[Image:Multiplier.png|link=|16px]] ''Multiplier'': 2x


[[Image:Multiplier.png|link=|16px]] Multiplier: 2x
[[Image:Isk.png|link=|16px]] ''Price'': 20k ISK


[[Image:Isk.png|link=|16px]] Price: 20k ISK
[[Image:Skill.png|link=|16px]] ''Prerequisites'': Missile Launcher Operation II


[[Image:Skill.png|link=|16px]] Prerequisites: Missile Launcher Operation II
[[Image:Skill.png|link=|16px]] ''I required for'': T1 and Faction charges


[[Image:Skill.png|link=|16px]] I required for: T1 and Faction charges
[[Image:Skill.png|link=|16px]] ''III required for'': Heavy Assault Missiles I; Heavy Missiles I


[[Image:Skill.png|link=|16px]] III required for: Heavy Assault Missiles I; Heavy Missiles I
[[Image:Skill.png|link=|16px]] ''V required for'': T2 charges; Light Missile Specialization I
}}


[[Image:Skill.png|link=|16px]] V required for: T2 charges; Light Missile Specialization I
Note the "required for" items near the bottom. You cannot, for example, train Missile Launcher Operation to Level 2 until you have trained Light Missiles to at least Level 1. This interlinking forces pilots to train both missiles and their launchers as they increase their skills.
}}


=== Launcher Support Skills ===
=== Launcher Support Skills ===