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=== Basic Missile Skills === | === Basic Missile Skills === | ||
Each type of missile has a basic skill that enables its use. | Each type of missile has a basic skill that enables its use. As an example, the basic skill for light missiles is summarized next: | ||
{{Color box | color=#222222 | border=#ffeeee | | {{Color box | color=#222222 | border=#ffeeee | | ||
Light Missile | |||
[[Image:Implants.png|link=|16px]] ''Attributes'': Perception, Willpower | |||
[[Image: | [[Image:Multiplier.png|link=|16px]] ''Multiplier'': 2x | ||
[[Image: | [[Image:Isk.png|link=|16px]] ''Price'': 20k ISK | ||
[[Image: | [[Image:Skill.png|link=|16px]] ''Prerequisites'': Missile Launcher Operation II | ||
[[Image:Skill.png|link=|16px]] | [[Image:Skill.png|link=|16px]] ''I required for'': T1 and Faction charges | ||
[[Image:Skill.png|link=|16px]] | [[Image:Skill.png|link=|16px]] ''III required for'': Heavy Assault Missiles I; Heavy Missiles I | ||
[[Image:Skill.png|link=|16px]] | [[Image:Skill.png|link=|16px]] ''V required for'': T2 charges; Light Missile Specialization I | ||
}} | |||
Note the "required for" items near the bottom. You cannot, for example, train Missile Launcher Operation to Level 2 until you have trained Light Missiles to at least Level 1. This interlinking forces pilots to train both missiles and their launchers as they increase their skills. | |||
=== Launcher Support Skills === | === Launcher Support Skills === | ||