Difference between revisions of "Garmur"
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Dan Egdald (talk | contribs) |
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| shipDNA=33816:2605;1:4254;1:22291;1:14250;1:14124;1:31928;1:1952;1:29009;1:2404;3:27371;1:31620;1:31716;1:31752;1:: | | shipDNA=33816:2605;1:4254;1:22291;1:14250;1:14124;1:31928;1:1952;1:29009;1:2404;3:27371;1:31620;1:31716;1:31752;1:: | ||
+ | | fleetup= | ||
+ | }} | ||
+ | {{ShipFitting | ||
+ | | ship=Garmur | ||
+ | | shipTypeID=33816 | ||
+ | | fitName=Basic Defensive Scram | ||
+ | | fitID=Basic-Defensive-Scram | ||
+ | | low1name=Vigor Compact Micro Auxiliary Power Core | ||
+ | | low1typeID=16537 | ||
+ | | low2name=Ballistic Control System II | ||
+ | | low2typeID=22291 | ||
+ | | low3name=Nanofiber Internal Structure II | ||
+ | | low3typeID=2605 | ||
+ | | mid1name=Warp Disruptor II | ||
+ | | mid1typeID=3244 | ||
+ | | mid2name=Faint Epsilon Warp Scrambler I | ||
+ | | mid2typeID=5443 | ||
+ | | mid3name=5MN Cold-Gas Enduring Microwarpdrive | ||
+ | | mid3typeID=5971 | ||
+ | | mid4name=Medium Shield Extender II | ||
+ | | mid4typeID=3831 | ||
+ | | high1name=Arbalest Compact Light Missile Launcher | ||
+ | | high1typeID=8089 | ||
+ | | charge1name=Caldari Navy Inferno Light Missile x1 | ||
+ | | charge1typeID=27371 | ||
+ | | high2name=Arbalest Compact Light Missile Launcher | ||
+ | | high2typeID=8089 | ||
+ | | high3name=Arbalest Compact Light Missile Launcher | ||
+ | | high3typeID=8089 | ||
+ | | rig1name=Small Ionic Field Projector II | ||
+ | | rig1typeID=31280 | ||
+ | | rig2name=Small Polycarbon Engine Housing II | ||
+ | | rig2typeID=31183 | ||
+ | | rig3name=Small Anti-EM Screen Reinforcer II | ||
+ | | rig3typeID=31722 | ||
+ | | charge2name=open | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=The defensive scram is the most powerful tool in the Garmurs arsenal. To neglect it would be ill-advised, for the majority of applications in this authors opinion.</li><li>The Garmur is already a fast enough ship that very few other ships are likely going to be able to catch it. The defensive scram ensures that, with good awareness the pilot can prevent any closing ships from landing a scram by using the extra range of his or her own, bonused scram to turn off the attackers microwarp drive before they get in range, effectively 'holding them off'.</li><li>The missile launchers in this fit are meta variants for fitting purposes. But if one wished to fit T2 launchers, the author would recommend replacing the polycarbon rig before others for a small, T1 overclocking rig. | ||
+ | | showNOTES=N | ||
+ | | difficulty=1 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=PARALLAX 1.0 | ||
+ | | showTOC=Y | ||
+ | | shipDNA=33816:16537;1:22291;1:2605;1:3244;1:5443;1:5971;1:3831;1:8089;3:27371;1:31280;1:31183;1:31722;1:: | ||
| fleetup= | | fleetup= | ||
}} | }} |
Revision as of 01:51, 3 February 2016
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Garmur is the Mordu's Legion frigate added in the Kronos expansion. It is high speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range, making it an excellent kiting ship. Its modifiers to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing precision rockets up to 20km, as well as a more conventional light missile kiting strategy.
The high speed and warp disruptor range bonus on the Garmur make it a good skirmish scout and initial tackler in fleets, competing with interceptors for the job. The main downside is of course the extra expense, given the role doesn't have a very high life expectancy, and it is also missing the significant MWD signature bonus that interceptors get.
Skills
Further information about additional or recommended skills to pilot the Garmur for a specific or it's common role(s) can be written here.
Fitting
Light Missile Launcher II, Caldari Navy Inferno Light Missile
Light Missile Launcher II, Caldari Navy Inferno Light Missile
Light Missile Launcher II, Caldari Navy Inferno Light Missile
Warp Disruptor II
5MN Cold-Gas Enduring Microwarpdrive
Medium F-S9 Regolith Compact Shield Extender
Sensor Booster II, Targeting Range Script
Nanofiber Internal Structure II
Micro Auxiliary Power Core II
Ballistic Control System II
Small Warhead Calefaction Catalyst I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Targeting Range Script x1
Caldari Navy Inferno Light Missile x1
- Contact White 0rchid if this fit is outdated
Light Missile Launcher II, Caldari Navy Inferno Light Missile
Light Missile Launcher II, Caldari Navy Inferno Light Missile
Light Missile Launcher II, Caldari Navy Inferno Light Missile
Shadow Serpentis Warp Disruptor
Shadow Serpentis 5MN Microwarpdrive
Republic Fleet Medium Shield Extender
Sensor Booster II, Targeting Range Script
Nanofiber Internal Structure II
Micro Auxiliary Power Core II
Ballistic Control System II
Small Warhead Calefaction Catalyst I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Targeting Range Script x1
Caldari Navy Inferno Light Missile x1
- Contact White 0rchid if this fit is outdated
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Warp Disruptor II
Faint Epsilon Warp Scrambler I
5MN Cold-Gas Enduring Microwarpdrive
Medium Shield Extender II
Vigor Compact Micro Auxiliary Power Core
Ballistic Control System II
Nanofiber Internal Structure II
Small Ionic Field Projector II
Small Polycarbon Engine Housing II
Small Anti-EM Screen Reinforcer II
Caldari Navy Inferno Light Missile x1
- The defensive scram is the most powerful tool in the Garmurs arsenal. To neglect it would be ill-advised, for the majority of applications in this authors opinion.
- The Garmur is already a fast enough ship that very few other ships are likely going to be able to catch it. The defensive scram ensures that, with good awareness the pilot can prevent any closing ships from landing a scram by using the extra range of his or her own, bonused scram to turn off the attackers microwarp drive before they get in range, effectively 'holding them off'.
- The missile launchers in this fit are meta variants for fitting purposes. But if one wished to fit T2 launchers, the author would recommend replacing the polycarbon rig before others for a small, T1 overclocking rig.
Tactics
The Garmur can easily solo some cruisers, such as the Thorax and Vexor. Its long point/scram range (to at least 36km) allows it to sit in a gate camp and tackle the cruiser when it decloaks. The microwarp drive allows it to sit well outside the cruiser's optimal range, speed-tank most weapons used against it and easily outrun medium and heavy drones. In addition, the cruiser can't outrun the Garmur to break the point/scram. Depending on skills and the number of drones deployed, if the cruiser uses webbing drones, the Garmur's top speed may drop to just below the microwarp speed of a cruiser. In a solo engagement, this would be a momentary distraction while the Garmur pilot destroys two or more of them, which would reduce their effectiveness sufficiently to allow the Garmur to outrun (or overtake) the cruiser.
Notes
You can write additional notes for Garmur here.