Difference between revisions of "Caracal"
White 0rchid (talk | contribs) |
|||
Line 410: | Line 410: | ||
| fleetup= | | fleetup= | ||
}} | }} | ||
+ | |||
+ | ==Fleet Up Fittings== | ||
+ | <wikifit>621</wikifit> | ||
==Tactics== | ==Tactics== |
Revision as of 00:47, 21 March 2016
RELATED UNI-WIKI REFERENCES
|
Development SHIP BONUSES
Caldari Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Caracal is an excellent choice for a level 2 mission runner because of its ability to take on frigate packs. It can be either active or passive shield tanked. In fleets its main role is either going to be simple DD, or anti frigate, depending on how you fit it out.
With the changes to Heavy Assault Missiles (HAM) and Cruisers, the Caracal is a great solo/small gang kiting ship.
Skills
- Caldari Cruiser should be trained to at least IV to take advantage of the DPS and range buffs that come with each additional skill level.
- Heavy Missiles, Heavy Assault Missiles, and Light Missiles to V. Heavy Missile Specialization, Heavy Assault Missile Specialization, and Light Missile Specialization to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with providing the ability to use T2 ammo types.
- Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
- Along with the requisite Power Grid Management and CPU Management skills required for adequately fitting most ships. Weapon upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
- Guided Missile Precision, Target Navigation Prediction and Target Painting to at least IV to combat smaller targets and gain access to the T2 Target Painter module. (Do note, however, that the Target Painter II is generally considered inferior to the meta 4 variation, the Phased Weapon Navigation Array Generation Extron, as the T2 has exactly the same range and effect, but a higher cap usage and fitting requirement than the meta 4 and is often more expensive).
- Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
- Drones V, Combat Drone Operation V, Drone Interfacing IV, Gallente Drone Operation I, and Minmatar Drone Operation I are all are important for getting as much DPS out of the 10m3 drone bay as possible.
- Shield Operation, Shield Management, and Tactical Shield Manipulation should be trained to at least IV to improve shield capacity, recharge rate and impenetrability.
- Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners and Resistance Amplifiers.
- EM Shield Compensation, Thermic Shield Compensation, Kinetic Shield Compensation, and Explosive Shield Compensation trained to level IV to further improve shield resistance bonuses from passive shield resistance amplifiers.
- Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
Fitting
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
10MN Y-S8 Compact Afterburner
Adaptive Invulnerability Field II
EM Ward Amplifier II
Large F-S9 Regolith Compact Shield Extender
Large F-S9 Regolith Compact Shield Extender
Ballistic Control System II
Ballistic Control System II
Mark I Compact Shield Power Relay
Mark I Compact Shield Power Relay
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Warrior II x2
Caldari Navy Inferno Heavy Missile x1
- Contact White 0rchid if this fit is outdated
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
10MN Y-S8 Compact Afterburner
EM Ward Field II
Adaptive Invulnerability Field II
Large F-S9 Regolith Compact Shield Extender
Large F-S9 Regolith Compact Shield Extender
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Warrior II x2
Caldari Navy Inferno Heavy Missile x1
- Contact White 0rchid if this fit is outdated
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
50MN Y-T8 Compact Microwarpdrive
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
EM Ward Field II
Adaptive Invulnerability Field II
Large F-S9 Regolith Compact Shield Extender
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Warrior II x2
Navy Cap Booster 400 x1
Caldari Navy Inferno Heavy Missile x1
- Contact White 0rchid if this fit is outdated
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
50MN Cold-Gas Enduring Microwarpdrive
Large Shield Extender II
Large Shield Extender II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Warp Disruptor II
Damage Control II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Warrior II x2
Navy Cap Booster 400 x1
Caldari Navy Inferno Light Missile x1
- Contact White 0rchid if this fit is outdated
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
50MN Y-T8 Compact Microwarpdrive
Stasis Webifier II
Large Shield Extender II
Adaptive Invulnerability Field II
Warp Scrambler II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x2
Inferno Rage Heavy Assault Missile x1
- Contact White 0rchid if this fit is outdated
Fleet Up Fittings
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Large Azeotropic Restrained Shield Extender
Large Azeotropic Restrained Shield Extender
10MN Y-S8 Compact Afterburner
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Ballistic Control System I
Ballistic Control System I
Ballistic Control System I
IFFA Compact Damage Control
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Hobgoblin I x2
Caldari Navy Mjolnir Light Missile x500
Mjolnir Light Missile x1000
Nanite Repair Paste x15
Upgraded 'Malkuth' Rapid Light Missile Launcher
Upgraded 'Malkuth' Rapid Light Missile Launcher
Upgraded 'Malkuth' Rapid Light Missile Launcher
Upgraded 'Malkuth' Rapid Light Missile Launcher
Core Probe Launcher I
Parallel Enduring Target Painter
Parallel Enduring Target Painter
Parallel Enduring Target Painter
J5 Enduring Warp Disruptor
10MN Monopropellant Enduring Afterburner
Prototype Energized Adaptive Nano Membrane I
Mark I Compact Reactor Control Unit
IFFA Compact Damage Control
1600mm Rolled Tungsten Compact Plates
Medium Anti-Explosive Pump I
Medium Anti-Kinetic Pump I
Medium Trimark Armor Pump I
Hobgoblin I x2
Mjolnir Light Missile x1000
Core Scanner Probe I x16
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Limited Adaptive Invulnerability Field I
Small Electrochemical Capacitor Booster I
Large F-S9 Regolith Compact Shield Extender
Large F-S9 Regolith Compact Shield Extender
50MN Cold-Gas Enduring Microwarpdrive
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I
Warrior I x2
Caldari Navy Scourge Light Missile x190
Caldari Navy Inferno Light Missile x190
Caldari Navy Nova Light Missile x190
Caldari Navy Mjolnir Light Missile x190
Navy Cap Booster 400 x15
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Limited Adaptive Invulnerability Field I
50MN Quad LiF Restrained Microwarpdrive
Large Azeotropic Restrained Shield Extender
Limited 'Anointed' EM Ward Field
Large Azeotropic Restrained Shield Extender
Mark I Compact Power Diagnostic System
Damage Control I
Ballistic Control System I
Ballistic Control System I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Warrior I x2
Caldari Navy Mjolnir Light Missile x475
Caldari Navy Inferno Light Missile x960
Caldari Navy Scourge Light Missile x475
Scourge Light Missile x1920
Inferno Light Missile x1920
Mjolnir Light Missile x1920
Caldari Navy Nova Light Missile x475
Nova Light Missile x1920
Nanite Repair Paste x40
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Limited 'Anointed' EM Ward Field
Large Azeotropic Restrained Shield Extender
50MN Quad LiF Restrained Microwarpdrive
Large Azeotropic Restrained Shield Extender
Limited Adaptive Invulnerability Field I
Damage Control I
Ballistic Control System I
Ballistic Control System I
Reactor Control Unit I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Warrior I x2
Caldari Navy Inferno Light Missile x960
Caldari Navy Mjolnir Light Missile x475
Caldari Navy Nova Light Missile x475
Caldari Navy Scourge Light Missile x475
Inferno Light Missile x1920
Mjolnir Light Missile x1920
Nova Light Missile x1920
Scourge Light Missile x1920
Nanite Repair Paste x40
- PDS switched to RCU
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Faint Scoped Warp Disruptor
Large F-S9 Regolith Compact Shield Extender
EM Ward Field II
Adaptive Invulnerability Field II
50MN Y-T8 Compact Microwarpdrive
IFFA Compact Damage Control
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Warrior II x2
- CT Import
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Warp Disruptor II
Large Shield Extender II
EM Ward Field II
Adaptive Invulnerability Field II
50MN Cold-Gas Enduring Microwarpdrive
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Warrior II x2
- CT Import
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Adaptive Invulnerability Field II
Large Shield Extender II
50MN Quad LiF Restrained Microwarpdrive
Large Shield Extender II
EM Ward Field II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Warrior II x2
Inferno Fury Light Missile x1920
Mjolnir Fury Light Missile x1920
Nova Fury Light Missile x1920
Scourge Fury Light Missile x1920
Nanite Repair Paste x40
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Large F-S9 Regolith Compact Shield Extender
Large F-S9 Regolith Compact Shield Extender
Adaptive Invulnerability Field II
EM Ward Field II
10MN Y-S8 Compact Afterburner
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Warrior II x2
- CT Import
Tactics
PvE
- Kite any rats! Use your missile range to keep the frigates away from you while you pick them off with your missiles. It is possible to Alpha strike a rat frig with ordinary light missiles. If there are rat destroyers and cruisers with the frigates, then take out the frigates first, then the destroyers, then isolate and take out the cruisers. Use an afterburner to stay out of the rats' effective range but inside your missile's optimal. Train your missile skills to increase optimal.
PvP solo
- The Caracal has nice bonuses for missiles and is decently fast, so it is a very good kiting ship. With the HAM tweaks, it's good for taking out smaller ships (without using light missiles) that can catch it, while still being able to put a lot of DPS onto larger ships that can't catch it. Basically, you just want to kite away from them, maybe heat your MWD initially if they warp in close/you are on a gate or station, then turn it off as it will burn out quite fast if you don't pay attention. Depending on your missile and cruiser skills you'll want to keep them from 20-30 KM away with HAMs. When you are running low on cap, simply pop a booster charge and keep burning along.
- Your goal is to avoid getting scrammed at all costs, so try to hit smaller ships that can catch you first and deal with bigger ships later. If there is a big ship that can hit you from afar giving you trouble (for example Abaddon), pull a lot of range (at least 100 KM) and try to split smaller ships off for easy kills.
PvP fleet (Large)
- If you are Rapid Light fit, focus on enemy destroyers, frigates, and possibly drones (if necessary). If you intend to target enemy interceptors, you will require more levels of Caldari Cruiser and/or Missile Projection, as the base speed of light missiles is too low for them to catch up with an interceptor. Both of those skills increase your missile velocity (while piloting a Caracal). A missile velocity of over 5000m/s should allow them to catch up with most interceptors.
- If you are Heavy Missile (HML) or Heavy Assault Missile (HAM) fit, attack the target your FC calls primary. If you are using HAMs but it would be unsafe to get into range to use them on the designated primary, simply switch to attacking smaller ships such as frigates until such a time as you can damage the primary target.
Small Gang
- If you are kiting, small gang tactics are going to be pretty similar to solo tactics, except that you will likely want to burn in the same direction and be aligned to the same thing as your fleetmates. There are all sorts of small gang compositions that you can try out. For instance: 2-5 Caracals, 1 Bellicose. In this example, the Caracals apply DPS while the Bellicose supports them with Target Painters and help tackle.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.