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Travel fits: Difference between revisions

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==== Improving your shield tank ====
==== Improving your shield tank ====
The skills to use a proper tech two shield tank isn't quite as skill intensive as armour, requiring just {{sk|Shield Upgrades|IV|mult=yes}} and {{sk|Tactical Shield Manipulation|IV|mult=yes}}. Since there aren't any passive omni tanked shield modules, you need to use an active invulnerability field. You can fit for anti-gank by using an invulnerability field as well as thermic and kinetic hardener, since the strongest gankers are gallente. Use the rest of the midslots for as many shield extenders as possible and an afterburner/microwarpdrive to cut then align time down (see below).
The skills to use a proper tech two shield tank isn't quite as skill intensive as armour, requiring just {{sk|Shield Upgrades|IV|mult=yes}} and {{sk|Tactical Shield Manipulation|IV|mult=yes}}. Since there aren't any passive omni tanked shield modules, you need to use an active invulnerability field. You can fit for anti-gank by using an invulnerability field as well as thermic and kinetic hardener, since the strongest gankers are gallente. Use the rest of the midslots for as many shield extenders as possible and an afterburner/microwarpdrive to cut then align time down (see below).
One of the great pros of shield tanking is that low slots remain free, this allows you to fit for either speed or another layer of tank (armor or structure) depending on your preference.
{| class="wikitable"
{| class="wikitable"
| style="background-color:#111111; padding:0px;" | [[image:icon_mid_slot.png|32px|Mid slot]]
| style="background-color:#111111; padding:0px;" | [[image:icon_mid_slot.png|32px|Mid slot]]
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| style="background-color:#222222; padding:4px;" | {{co|coral|Core Defense Field Extender II}} (+20% shield hp, +10% signature)
| style="background-color:#222222; padding:4px;" | {{co|coral|Core Defense Field Extender II}} (+20% shield hp, +10% signature)
|}
|}
One of the great pros of shield tanking is that low slots remain free, this allows you to fit for either speed or another layer of tank (armor or structure) depending on your preference.
==== Reducing inflated align times ====
==== Reducing inflated align times ====
A lot of tanking modules increase your align time, making you turn and handle like a brick with align times pushing 15+ seconds. One way to mitigate this is to fit either a '''microwarpdrive''' (cycles in 10 seconds) or an '''afterburner''' (cycles as fast as 7,5 seconds). By pulsing the module once (activating it and then immediately deactivating it), you can align in 7,5 - 10 seconds flat as long as you start your align from a standstill (like after you've jumped through a gate).
Most of armor and structure tanking modules increase your align time, making you turn and handle like a brick with align times pushing 15+ seconds. One way to mitigate this is to fit either a '''microwarpdrive''' (cycles in 10 seconds) or an '''afterburner''' (cycles as fast as 7,5 seconds). By pulsing the module once (activating it and then immediately deactivating it), you can align in 7,5 - 10 seconds flat as long as you start your align from a standstill (like after you've jumped through a gate).


Using an afterburner in this fashion requires you to use a size-appropriate afterburner, 1MN for frigates, 10MN for cruisers, 100MN for battleships. Capital ships can't align faster enough with undersized 100MN afterburners, but can still abuse 500MN microwarpdrives for a 10 second align.
Using an afterburner in this fashion requires you to use a size-appropriate afterburner, 1MN for frigates, 10MN for cruisers, 100MN for battleships. Capital ships can't align faster enough with undersized 100MN afterburners, but can still abuse 500MN microwarpdrives for a 10 second align.