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* [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Weapon_Upgrades:Ballistic_Control_Systems Ballistic Control Systems] - these are passive, low slot modules which increase missile damage and rate of fire. Stacking penalties apply. | * [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Weapon_Upgrades:Ballistic_Control_Systems Ballistic Control Systems] - these are passive, low slot modules which increase missile damage and rate of fire. Stacking penalties apply. | ||
* Missile Guidance Enhancers <''<small>not in Evelopedia</small>''> – these are active, mid slot modules that give bonuses to missile velocity, missile flight time, and explosion velocity; while | * Missile Guidance Enhancers <''<small>not in Evelopedia</small>''> – these are active, mid slot modules that give bonuses to missile velocity, missile flight time, and explosion velocity; while shrinking the explosion radius. Stacking penalties apply. | ||
* Missile Guidance Computers <''<small>not in Evelopedia</small>''> – these are active, scriptable, mid slot modules that give bonuses to missile velocity, missile flight time, and explosion velocity; while | * Missile Guidance Computers <''<small>not in Evelopedia</small>''> – these are active, scriptable, mid slot modules that give bonuses to missile velocity, missile flight time, and explosion velocity; while shrinking the explosion radius. Stacking penalties apply. (Using ‘Missile Precision Script’ or ‘Missile Range Script’ you can double either missile range and velocity OR explosion velocity and radius; while reducing the other by half.) | ||
==== Rigs ==== | ==== Rigs ==== | ||