More actions
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| 1|| Ballistic Control System || +rate of fire, +damage | | 1|| Ballistic Control System || +rate of fire, +damage | ||
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| || Missiles || Use Nova (explosive) | | || Missiles || Use Nova (explosive) missiles as the ship is bonused for them | ||
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| 1|| Rig: Small Hydraulic Bay Thrusters I || + | | 1|| Rig: Small Hydraulic Bay Thrusters I || +missile velocity, increases cpu use by launchers | ||
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| 1|| Rig: Small Auxiliary Thrusters || + | | 1|| Rig: Small Auxiliary Thrusters || +max velocity, -armor amount | ||
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| 1|| Rig: Small Low Friction Nozzle Joints || + | | 1|| Rig: Small Low Friction Nozzle Joints || +agility, -armor amount | ||
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*50% bonus to Light Missile and Rocket max velocity | *50% bonus to Light Missile and Rocket max velocity | ||
This is a fleet build that is designed to deliver heavy damage from range while other ships tackle the targets. | This is a fleet build that is designed to deliver heavy damage from range while other ships tackle the targets. This is an inexpensive T1 fit that requires relatively low level skills. This is consistent with fleet combat in a ship that has little defense – if it blows up, you just replace it. | ||
Note that the rigs | Note that two of the rigs focus on ship speed and maneuverability. This ship needs to be fast and nimble as it cannot stand to take much damage. | ||
Focus on: | Focus on: | ||