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User:Qwer Stoneghost/Old user page: Difference between revisions

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The fits shown below can be accomplished with various levels of the given equipment. A light missile launcher, for example, may be Light Missile Launcher I, Arbalest Compact Light Missile Launcher, Light Missile Launcher II, or a number of others. The essence of fitting a ship is picking and choosing among the various possibilities, looking for a balance that maximizes offense and/or defense without overloading the powergrid or cpu.
The fits shown below can be accomplished with various levels of the given equipment. A light missile launcher, for example, may be Light Missile Launcher I, Arbalest Compact Light Missile Launcher, Light Missile Launcher II, or a number of others. The essence of fitting a ship is picking and choosing among the various possibilities, looking for a balance that maximizes offense and/or defense without overloading the powergrid or cpu.


How you do this depends a great deal on your skills.
How you do this depends a great deal on your skills. If you have not done so already, you should read the article [[Fitting Guidelines]]. The general rules listed in the article are absolutely essential to good fitting.


Fitting Skills
=== Fitting Skills ===
As you improve these skills, you need less and less power and cpu to fit various items in your ship. This in turn allows you to fit more powerful equipment.
* [[sk|CPU Management]]: 5% more CPU per level
* [[Skills:Engineering#Power_Grid_Management|Power Grid Management]]: 5% more powergrid per level
* [[Skills:Engineering#Weapon_Upgrades|Weapon Upgrades]]: 5% less CPU need for weapons per level
* [[Skills:Engineering#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] (requires Weapon Upgrades V): 2% less powergrid need for weapons per level
* [[Skills:Engineering#Electronics_Upgrades|Electronics Upgrades]]: 5% less CPU need for signal amplifiers, co-processors &c
* [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]: 5% less CPU need for most of the modules listed under "Engineering Equipment"


Launcher and Missile Skills
As most missile fits use shield tanks, you should also train shield skills:
* [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]]: 5% less powergrid need for shield extenders, shield rechargers &c
* Shield Compensation: 2% less capacitor need for shield boosters per skill level


Targeting Skills


Navigation Skills
=== Launcher and Missile Skills ===
 
=== Targeting Skills ===
 
=== Navigation Skills ===


== Fitting Examples==
== Fitting Examples==