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The fits shown below can be accomplished with various levels of the given equipment. A light missile launcher, for example, may be Light Missile Launcher I, Arbalest Compact Light Missile Launcher, Light Missile Launcher II, or a number of others. The essence of fitting a ship is picking and choosing among the various possibilities, looking for a balance that maximizes offense and/or defense without overloading the powergrid or cpu. | The fits shown below can be accomplished with various levels of the given equipment. A light missile launcher, for example, may be Light Missile Launcher I, Arbalest Compact Light Missile Launcher, Light Missile Launcher II, or a number of others. The essence of fitting a ship is picking and choosing among the various possibilities, looking for a balance that maximizes offense and/or defense without overloading the powergrid or cpu. | ||
How you do this depends a great deal on your skills. | How you do this depends a great deal on your skills. If you have not done so already, you should read the article [[Fitting Guidelines]]. The general rules listed in the article are absolutely essential to good fitting. | ||
Fitting Skills | === Fitting Skills === | ||
As you improve these skills, you need less and less power and cpu to fit various items in your ship. This in turn allows you to fit more powerful equipment. | |||
* [[sk|CPU Management]]: 5% more CPU per level | |||
* [[Skills:Engineering#Power_Grid_Management|Power Grid Management]]: 5% more powergrid per level | |||
* [[Skills:Engineering#Weapon_Upgrades|Weapon Upgrades]]: 5% less CPU need for weapons per level | |||
* [[Skills:Engineering#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] (requires Weapon Upgrades V): 2% less powergrid need for weapons per level | |||
* [[Skills:Engineering#Electronics_Upgrades|Electronics Upgrades]]: 5% less CPU need for signal amplifiers, co-processors &c | |||
* [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]: 5% less CPU need for most of the modules listed under "Engineering Equipment" | |||
As most missile fits use shield tanks, you should also train shield skills: | |||
* [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]]: 5% less powergrid need for shield extenders, shield rechargers &c | |||
* Shield Compensation: 2% less capacitor need for shield boosters per skill level | |||
Navigation Skills | === Launcher and Missile Skills === | ||
=== Targeting Skills === | |||
=== Navigation Skills === | |||
== Fitting Examples== | == Fitting Examples== | ||