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==== Primary Missile Skills ==== | ==== Primary Missile Skills ==== | ||
There are [[Skills:Missiles | There are [[Skills:Missiles|eight specific missile skills]], one for each class of missile. Each of the basic skills will let you load and fire that class of missile. In addition, each level of the skill will improve your damage by 5% when using that particular class of missile. These are somewhat cumulative - that is, you need LIght Missiles III to train Heavy Missiles, and Heavy Missiles III to train Cruise Missiles ... and other dependencies apply. | ||
Various levels of Missile Launcher Operation are needed to train these primary skills, and since Missile Launcher Operation gives a bonus to firing rate (which is essentially a DPS bonus), it makes sense to train it quickly to Level III and eventually to Level V. | Various levels of Missile Launcher Operation are needed to train these primary skills, and since Missile Launcher Operation gives a bonus to firing rate (which is essentially a DPS bonus), it makes sense to train it quickly to Level III and eventually to Level V. | ||
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*Note the prerequisite items near the bottom. You cannot, for example, train Light Missiles until you have trained Missile Launcher Operation to Level 2. You cannot use T1 or Faction missiles until you train Light Missiles to Level 1, and you cannot use T2 missiles until you train Light Missiles to Level 5. | *Note the prerequisite items near the bottom. You cannot, for example, train Light Missiles until you have trained Missile Launcher Operation to Level 2. You cannot use T1 or Faction missiles until you train Light Missiles to Level 1, and you cannot use T2 missiles until you train Light Missiles to Level 5. | ||
*Most pilots train the | *Most pilots train the primary skills for Rockets and Light Missiles at least to Level III first, and then move on to larger missiles and launchers as they move to larger ships. | ||
==== Launcher Support Skills ==== | ==== Launcher Support Skills ==== | ||
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*{{sk|Warhead Upgrades}} 2% bonus to all missile damage per skill level. Another DPS increase, smaller than Rapid Launch, but still worth training. | *{{sk|Warhead Upgrades}} 2% bonus to all missile damage per skill level. Another DPS increase, smaller than Rapid Launch, but still worth training. | ||
==== Missile | ==== Missile Specialization Skills ==== | ||
Some missile classes also have a "Specialization" skill. This gives you access to T2 launchers and missiles, and it provides a 2% bonus per level to the rate of fire of modules that require the specialization. | |||
*[[Skills:Missiles#Rockets_and_light_missiles|Rockets and Light Missiles]] | *[[Skills:Missiles#Rockets_and_light_missiles|Rockets and Light Missiles]] | ||
*[[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] | *[[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] | ||
*[[Skills:Missiles#Cruise_Missiles_and_Torpedoes|Cruise Missiles and Torpedoes]] | *[[Skills:Missiles#Cruise_Missiles_and_Torpedoes|Cruise Missiles and Torpedoes]] | ||
=== Equipment === | === Equipment === | ||