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=== Damage and Range === | === Damage and Range === | ||
As noted in the article on [[Missile Damage]]: | As noted in the article on [[Missile Damage]]: | ||
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* If the signature radius of the target ship is smaller than explosion radius of the missile. Think of this as a small ship flying through a large explosion and only being hit by a part of it. }} | * If the signature radius of the target ship is smaller than explosion radius of the missile. Think of this as a small ship flying through a large explosion and only being hit by a part of it. }} | ||
Because | Missile weapons are best at doing damage to larger, slower targets at longer range. This is not to say that a pilot cannot kill small, fast targets with the right missiles, or that there are no short range missile boats. Rather, the most common applications of launcher fitted ships tend to be as a longer range, heavy damage weapon. | ||
==== Fleet Roles ==== | |||
Because missiles are usually most effective against bigger, slower targets, missile ships if fleets often find themselves in the "sniper" role — assigned to picking off specific targets (''such as logistics vessels'') in the enemy fleet. In small fleet encounters there may be few, if any, such targets, and the encounter may in fact be over before the missile ship's damage begins to matter. As a result, missile ships are most often found in larger fleets.<ref>There do exist doctrines for entire fleets of missile ships. Fleets of [[Stealth Bombers]], for example, are common, and there is even an E-UNI group, the [[UniBombers]], dedicated to this style of combat.</ref> | |||
==== Kiting ==== | ==== Kiting ==== | ||