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Missiles: Difference between revisions

From EVE University Wiki
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| colspan="3" style="text-align: center;" | <small>Note that values are approximate; for comparison only.</small>
| colspan="3" style="text-align: center;" | <small>Note that values are approximate; for comparison only.</small>
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There is a correlation between firing rate and the base weapon damage. In general, launchers fire more slowly, but their missiles do more damage; while turrets depend on a stream of quickly fired, but individually less potent damage bundles.
There is a correlation between firing rate and the base weapon damage. In general, launchers fire more slowly, but their missiles do more damage; while turrets depend on a stream of quickly fired, but individually less potent damage bundles.<ref>Exceptions exist. For example, with a firing time of around 40 seconds, 1400 mm artillery is slower than any launcher. This is a rarity, though.</ref>


Launchers also have a "reload time". This is not the firing rate, but rather the time it takes to reload the launcher after all of its missiles have been fired. When the launcher is empty, it automatically checks the cargo bay and reloads the same missiles if any are available. If none are, it will sit empty. At any time, a pilot can stop the launcher from firing and reload from the cargo bay with the same or different missiles.
Launchers also have a "reload time". This is not the firing rate, but rather the time it takes to reload the launcher after all of its missiles have been fired. When the launcher is empty, it automatically checks the cargo bay and reloads the same missiles if any are available. If none are, it will sit empty. At any time, a pilot can stop the launcher from firing and reload from the cargo bay with the same or different missiles.


=== Summary ===
=== Summary ===
Launcher weapon systems do more damage per hit than turreted systems, but launchers fire slowly compared to turrets, and missiles take much longer to reach their targets.<ref>Exceptions exist. For example, with a firing time of around 40 seconds, 1400 mm artillery is slower than any launcher. This is a rarity, though.</ref> While damage, firing speed and travel time can be modified by means of [[#Related Skills and Equipment|skills and equipment]], the relationships hold even with these improvements. This has tactical implications. With a low ranged, fast firing turret ship, the pilot wants to get in close and keep the target locked. With a long ranged, slowly firing missile ship, the pilot wants to stay beyond the target's range and go for a slower kill.
Launcher weapon systems do more damage per hit than turreted systems, but launchers fire slowly compared to turrets, and missiles take much longer to reach their targets. While damage, firing speed and travel time can be modified by means of [[#Related Skills and Equipment|skills and equipment]], the relationships hold even with these improvements. This has tactical implications. With a low ranged, fast firing turret ship, the pilot wants to get in close and keep the target locked. With a long ranged, slowly firing missile ship, the pilot wants to stay beyond the target's range and go for a slower kill.


== Launcher and Missile Classes and Types ==
== Launcher and Missile Classes and Types ==