Difference between revisions of "Algos"

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m (Updating Afterburner from Experimental to current name Monopropellant Enduring)
(Moved fittings from the ship page to fittings page)
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''Further information about additional or recommended skills to pilot Algos for a specific or its common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot Algos for a specific or its common role(s) can be written here.''
  
==Fittings==
+
==Fitting==
{{ShipFitting
+
For more info, please go [[Algos/Fittings|here]]
| ship=Algos
 
| shipTypeID=32872
 
| fitName=PVE Mission Basic
 
| fitID=PVE-Mission-Basic
 
| low1name=Drone Damage Amplifier I
 
| low1typeID=4393
 
| low2name=Drone Damage Amplifier I
 
| low2typeID=4393
 
| low3name=Co-Processor I
 
| low3typeID=3887
 
| mid1name=Limited Adaptive Invulnerability Field I
 
| mid1typeID=9632
 
| mid2name=Medium Azeotropic Restrained Shield Extender
 
| mid2typeID=8433
 
| mid3name=1MN Monopropellant Enduring Afterburner
 
| mid3typeID=6003
 
| high1name=Small Coaxial Remote Armor Repairer
 
| high1typeID=16435
 
| high2name=Salvager I
 
| high2typeID=25861
 
| high3name=75mm Gatling Rail I
 
| high3typeID=561
 
| charge1name=Antimatter Charge S x801
 
| charge1typeID=222
 
| high4name=75mm Gatling Rail I
 
| high4typeID=561
 
| high5name=75mm Gatling Rail I
 
| high5typeID=561
 
| high6name=75mm Gatling Rail I
 
| high6typeID=561
 
| rig1name=Small Core Defense Field Purger I
 
| rig1typeID=31800
 
| rig2name=Small Core Defense Field Purger I
 
| rig2typeID=31800
 
| rig3name=Small Core Defense Field Purger I
 
| rig3typeID=31800
 
| drone1name=Hobgoblin I x12
 
| drone1typeID=2454
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Fit three Small Core Defense Field Purger I rigs if you can afford it (you don't require the rig skills, however you will get the full drawbacks).</li><li>Train up Weapon Upgrades IV as soon as possible so you can use Drone Damage Amplifier II (essential for drone boats).</li><li>Use the Remote Armor repper to repair your drones if they take aggro.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=32872:4393;2:3887;1:9632;1:8397;1:6003;1:16435;1:25861;1:561;4:222;801:31800;3:2454;12::
 
| fleetup=
 
}}{{ShipFitting|
 
ship=Algos|
 
shipTypeID=32872|
 
fitName=Armor Fleet|
 
fitID=Armor-Fleet|
 
high1name=Light Electron Blaster II|
 
high1typeID=3162|
 
high2name=Light Electron Blaster II|
 
high2typeID=3162|
 
high3name=Light Electron Blaster II|
 
high3typeID=3162|
 
high4name=Light Electron Blaster II|
 
high4typeID=3162|
 
high5name=Light Electron Blaster II|
 
high5typeID=3162|
 
high6name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=X5 Prototype Engine Enervator|
 
mid2typeID=4025|
 
mid3name=J5b Phased Prototype Warp Scrambler I|
 
mid3typeID=5439|
 
low1name=400mm Reinforced Rolled Tungsten Plates I|
 
low1typeID=11309|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
low3name=Drone Damage Amplifier II|
 
low3typeID=4405|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Warrior II x3|
 
drone2typeID=2488|
 
drone3name=Valkyrie II x2|
 
drone3typeID=21640|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Small Anti-Explosive Pump I|
 
rig1typeID=31009|
 
rig2name=Small Anti-Kinetic Pump I|
 
rig2typeID=31021|
 
rig3name=Small Anti-Thermic Pump I|
 
rig3typeID=31033|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=PHOEBE 1.0|
 
shipDNA=32872:3162;5:4025;1:5439;1:5973;1:2048;1:4405;1:11309;1:31009;1:31021;1:31033;1:2456;5:2488;3:21640;2::|
 
skills=|
 
notes=10k EHP, 391 dps w/ Void.  Main damage flight is 3x Hobgoblin II, 2x Valkyrie II - the Valks are plenty fast with the hull bonus.  The DDA2 can be switched for an EANM for more tank but dps is likely more desirable than slightly more ehp in a destroyer.}}{{ShipFitting
 
| ship=Algos
 
| shipTypeID=32872
 
| fitName=Solo
 
| fitID=Solo
 
| low1name=400mm Reinforced Steel Plates II
 
| low1typeID=20349
 
| low2name=Damage Control II
 
| low2typeID=2048
 
| low3name=Energized Adaptive Nano Membrane II
 
| low3typeID=11269
 
| mid1name=1MN Afterburner II
 
| mid1typeID=438
 
| mid2name=X5 Prototype Engine Enervator
 
| mid2typeID=4025
 
| mid3name=J5b Phased Prototype Warp Scrambler I
 
| mid3typeID=5439
 
| high1name=Small Energy Neutralizer II
 
| high1typeID=13003
 
| high2name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S
 
| high2typeID=3098
 
| charge1name=Caldari Navy Antimatter Charge S x1
 
| charge1typeID=23009
 
| high3name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S
 
| high3typeID=3098
 
| high4name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S
 
| high4typeID=3098
 
| high5name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S
 
| high5typeID=3098
 
| high6name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S
 
| high6typeID=3098
 
| rig1name=Small Trimark Armor Pump I
 
| rig1typeID=30987
 
| rig2name=Small Trimark Armor Pump I
 
| rig2typeID=30987
 
| rig3name=Small Trimark Armor Pump I
 
| rig3typeID=30987
 
| drone1name=Hobgoblin II x7
 
| drone1typeID=2456
 
| drone2name=Warrior II x5
 
| drone2typeID=2488
 
| 1name=Javelin
 
| 1typeID=
 
| 2name=Spike
 
| 2typeID=
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Switch to Javelin if something gets on top of you, you will track them. Try to kite at edge of scram.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=32872:20349;1:2048;1:11269;1:438;1:4025;1:5439;1:13003;1:3098;5:23009;1:30987;3:2456;7:2488;5:;2::
 
| fleetup=
 
}}{{ShipFitting
 
| ship=Algos
 
| shipTypeID=32872
 
| fitName=10MN AB Kiting Hull PVP
 
| fitID=10MN-AB-Kiting-Hull-PVP
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Reinforced Bulkheads II
 
| low2typeID=1335
 
| low3name=Reinforced Bulkheads II
 
| low3typeID=1335
 
| mid1name=10MN Monopropellant Enduring Afterburner
 
| mid1typeID=6005
 
| mid2name=J5b Phased Prototype Warp Scrambler I
 
| mid2typeID=5439
 
| mid3name=X5 Prototype Engine Enervator
 
| mid3typeID=4025
 
| high1name=75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S
 
| high1typeID=7247
 
| charge1name=Federation Navy Antimatter Charge S x2000
 
| charge1typeID=22961
 
| high2name=75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S
 
| high2typeID=7247
 
| high3name=75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S
 
| high3typeID=7247
 
| high4name=75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S
 
| high4typeID=7247
 
| high5name=75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S
 
| high5typeID=7247
 
| rig1name=Small Transverse Bulkhead I
 
| rig1typeID=33890
 
| rig2name=Small Capacitor Control Circuit I
 
| rig2typeID=31370
 
| rig3name=Small Capacitor Control Circuit I
 
| rig3typeID=31370
 
| drone1name=Hammerhead II x2
 
| drone1typeID=2185
 
| drone2name=Hobgoblin II x3
 
| drone2typeID=2456
 
| drone3name=Warrior II x5
 
| drone3typeID=2488
 
| high6name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=With all skills at level V, does ~300 DPS, has 9k EHP omni tank (5.6k in hull), flies at 1400m/sec, and is cap stable at 60%.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=32872:2048;1:1335;2:6005;1:5439;1:4025;1:7247;5:22961;2001:33890;1:31370;2:2185;2:2456;3:2488;5::
 
| fleetup=
 
}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 15:52, 23 March 2016

EVE University Database
 
Ship Database
Algos
Algos
Gallente Federation
Gallente Federation
Standard Destroyers
Algos Class
RELATED UNI-WIKI REFERENCES

Development
The Algos, as is custom with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another.

As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.

SHIP BONUSES

Gallente Destroyer bonuses (per skill level):
10% bonus to Drone hitpoints and damage
10% bonus to Small Hybrid Turret tracking speed
Role Bonus:
25% bonus to Drone max velocity

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Magus
Magus.jpg
CornerT2s.png
Magus
Command Destroyers Algos Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngCan fit a Micro Jump Field Generator
Icon hi slot.png5 (1/3) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png59 MW Icon cpu.png210 tf
Icon velocity.png325 m/sec
Icon capacity.png350 m³

Ship Attributes

Fittings
Powergrid
powergrid
55 MW
CPU
cpu output
160 tf
Capacitor
capacitor
550 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
245 m/sec
Inertia Modifier
inertia modifier (agility)
2.85
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.32 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
60 m³
Drone Bandwidth
drone bandwidth
35 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
72 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
950 HP
Mass
ship mass
1,600,000 kg
Volume
ship volume
55,000 m³
Cargo Capacity
cargo capacity
350 m³
Armor
Armor Hitpoints
armor hitpoints
850 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Algos is the Gallente destroyer added in the Retribution expansion. It is the second step on the Gallente drone boat path, between the Tristan and Vexor. It is slightly bulkier than the Catalyst, and since it is capable of fitting a full flight of salvage drones in addition to a rack of railguns, the Algos is an excellent choice for L1 mission running. Unlike larger ships (i.e. the Vexor), the Algos is designed to be flown with very low skill points; with that in mind, it is the only drone ship where Drones V is not an absolute necessity - although it should still be a top priority for new Gallente pilots. The Algos is a versatile destroyer, capable of running either rails or blasters while pushing through a respectable amount of DPS.

Skills

Further information about additional or recommended skills to pilot Algos for a specific or its common role(s) can be written here.

Fitting

For more info, please go here

Tactics

"Warp to 20" - this is the Algos' pilot motto. Take the official description of this destroyer to heart and fly it that way. You might have more EHP and tank than a frigate but you are still not a brawler and not as nimble as a frigate. In PVE and PVP your damage is best done at range where you can tactically evaluate the situation and direct your drones to where they are most needed and manage your ship's propulsion mods and defense mods as necessary.

PvP: Fit a Microwarpdrive, Cap Boosters or anything that will keep your cap topped off in combat. If you happen to be squad/wing/fleet warped right on top of the enemy - turn and burn away, set your drones to do their thing on the Primary and make sure they are set to Passive mode. This means they will not agress anything that you don't purposefully tell them to. (This applies to PvE as well). Keeping your situational awareness as a droneboat pilot is doubly as important as for a gunboat pilot; he won't lose his primary dps if the FC orders a fast retreat and you're forced to leave your drones behind. It doesn't hurt to keep a flight of spare drones (or different variants) in your cargo hold to swap out if you dock up.

PVE: Level 1 missions are a breeze with the Algos. Level 2 are more of a challenge, but still possible once you have experience and EVE Survival website opened on your ingame browser and start fitting for specific missions. Level 3, you will need to fleet up with big friends - these are meant for Cruisers and Cruiser gangs. If you are at this point, leave the Algos behind and graduate to the Vexor.

Notes