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* '''Planetary Conquests:''' PC battles take place in a specific district that a corporation either holds and defends or one that [[Dust 514: Corporate Roles|Terrestrial Logistics Officers]] choose to attack in an attempt to conquer from other corporations. These districts are all located in the Molden Heath region of Minmatar space. A live list of district ownership is available on [http://evemaps.dotlan.net/districts/Molden_Heath DOTLAN]. This means that anyone, especially pilots actively involved with PC battles, can know the exact time and place of the battle at least 24 hours in advance | * '''Planetary Conquests:''' PC battles take place in a specific district that a corporation either holds and defends or one that [[Dust 514: Corporate Roles|Terrestrial Logistics Officers]] choose to attack in an attempt to conquer from other corporations. These districts are all located in the Molden Heath region of Minmatar space. A live list of district ownership is available on [http://evemaps.dotlan.net/districts/Molden_Heath DOTLAN]. This means that anyone, especially pilots actively involved with PC battles, can know the exact time and place of the battle at least 24 hours in advance | ||
==Communication== | ===Communication=== | ||
EVE capsuleers must communicate with their DUST allies (e.g. [[Dust 514: Corporate Roles|Terrestrial Combat Officers]], Squad Leaders, etc.) to coordinate activities and share intel. Pilots and mercenaries can join the same in game channels and use [https://wiki.eveonline.com/en/wiki/EVE_voice EVE Voice] for communication. Counter support resistance and/or third party interference should always be expected. | EVE capsuleers must communicate with their DUST allies (e.g. [[Dust 514: Corporate Roles|Terrestrial Combat Officers]], Squad Leaders, etc.) to coordinate activities and share intel. Pilots and mercenaries can join the same in game channels and use [https://wiki.eveonline.com/en/wiki/EVE_voice EVE Voice] for communication. Counter support resistance and/or third party interference should always be expected. | ||
==Ships and Fitting== | ===Ships and Fitting=== | ||
Most EVE ships can perform orbital strikes if properly fitted. However, gunnery [[Destroyer|destroyers]] are the most optimal ships for this role for many reasons: | Most EVE ships can perform orbital strikes if properly fitted. However, gunnery [[Destroyer|destroyers]] are the most optimal ships for this role for many reasons: | ||
* Orbital Strikes require specific types of ammo that should be used with small sized guns '''''(Tactical Laser S, Tactical Hybrid S, Tactical EMP S)''''' | * Orbital Strikes require specific types of ammo that should be used with small sized guns '''''(Tactical Laser S, Tactical Hybrid S, Tactical EMP S)''''' | ||
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The Coercer, in particular, is preferred because lasers deal more damage in orbital strikes. Additionally, laser ammo can be switched almost instantly should the need arise and pilots can have a quicker reaction time to deal with hostile ships warping to grid. Thus a PvP fit Coercer is optimal, see the example fit below. | |||
{{ShipFitting | |||
| ship=Coercer | |||
| shipTypeID=16236 | |||
| fitName=Orbital Support | |||
| fitID=Orbital-Support | |||
| low1name=400mm Steel Plates II | |||
| low1typeID=20349 | |||
| low2name=Damage Control II | |||
| low2typeID=2048 | |||
| low3name=Small Ancillary Armor Repairer, Nanite Repair Paste | |||
| low3typeID=33076 | |||
| charge1name=Nanite Repair Paste x26 | |||
| charge1typeID=28668 | |||
| mid1name=1MN Y-S8 Compact Afterburner | |||
| mid1typeID=6001 | |||
| mid2name=Fleeting Propulsion Inhibitor I | |||
| mid2typeID=4027 | |||
| high1name=Gatling Pulse Laser II, Orbital Laser S | |||
| high1typeID=3017 | |||
| charge2name=Orbital Laser S x1 | |||
| charge2typeID=32799 | |||
| high2name=Gatling Pulse Laser II, Orbital Laser S | |||
| high2typeID=3017 | |||
| high3name=Gatling Pulse Laser II, Orbital Laser S | |||
| high3typeID=3017 | |||
| high4name=Gatling Pulse Laser II, Orbital Laser S | |||
| high4typeID=3017 | |||
| high5name=Gatling Pulse Laser II, Orbital Laser S | |||
| high5typeID=3017 | |||
| high6name=Gatling Pulse Laser II, Orbital Laser S | |||
| high6typeID=3017 | |||
| high7name=Gatling Pulse Laser II, Orbital Laser S | |||
| high7typeID=3017 | |||
| high8name=Gatling Pulse Laser II, Orbital Laser S | |||
| high8typeID=3017 | |||
| rig1name=Small Energy Collision Accelerator I | |||
| rig1typeID=31454 | |||
| rig2name=Small Energy Locus Coordinator I | |||
| rig2typeID=31478 | |||
| rig3name=Small Energy Locus Coordinator I | |||
| rig3typeID=31478 | |||
| charge3name=Scorch S x8 | |||
| charge3typeID=12563 | |||
| charge4name=Conflagration S x8 | |||
| charge4typeID=12565 | |||
| charge5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=Orbital ammo can also be fitted on T1 guns | |||
| showNOTES=Y | |||
| difficulty=1 | |||
| warsop=A | |||
| warsopReason= | |||
| version=PARALLAX 1.0 | |||
| showTOC=Y | |||
| shipDNA=16236:20349;1:2048;1:33076;1:28668;26:6001;1:4027;1:3017;8:32799;1:31454;1:31478;2:12563;8:12565;8:: | |||
| fleetup= | |||
}} | |||