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| ==Fitting== | | ==Fitting== |
− | {{ShipFitting
| + | For more info on fittings, please go [[Osprey_Navy_Issue/Fittings|here]] |
− | | ship=Osprey Navy Issue
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− | | shipTypeID=29340
| + | ==Fleet-Up Fittings== |
− | | fitName=RLML NOsprey
| + | For more info on fittings, please go [[Osprey_Navy_Issue/Fittings|here]] |
− | | fitID=harbinger
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− | | high1name=Rapid Light Missile Launcher II
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− | | high1typeID=1877 | |
− | | high2name=Medium Gremlin Compact Energy Neutralizer
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− | | high2typeID=16467
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− | | high3name=Rapid Light Missile Launcher II
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− | | high3typeID=1877
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− | | high4name=Medium Gremlin Compact Energy Neutralizer
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− | | high4typeID=16467
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− | | high5name=Rapid Light Missile Launcher II
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− | | high5typeID=1877
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− | | mid1name=50MN Y-T8 Compact Microwarpdrive
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− | | mid1typeID=35659
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− | | mid2name=Large Azeotropic Restrained Shield Extender
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− | | mid2typeID=8419
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− | | mid3name=Small Capacitor Booster II
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− | | mid3typeID=3568
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− | | mid4name=Large Azeotropic Restrained Shield Extender
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− | | mid4typeID=8419
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− | | mid5name=Adaptive Invulnerability Field II
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− | | mid5typeID=2281
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− | | mid6name=Warp Disruptor II
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− | | mid6typeID=3244
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− | | low1name=Ballistic Control System II
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− | | low1typeID=22291
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− | | low2name=Ballistic Control System II
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− | | low2typeID=22291
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− | | low3name=Ballistic Control System II
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− | | low3typeID=22291
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− | | low4name=Nanofiber Internal Structure II
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− | | low4typeID=2605
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− | | drone1name=Warrior II x5
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− | | drone1typeID=2488
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− | | drone2name=open
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− | | drone3name=open
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− | | drone4name=open
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− | | drone5name=open
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− | | charge1name=Caldari Navy Scourge Heavy Missile x1000
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− | | charge1typeID=27441
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− | | charge2name=Targeting Range Script
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− | | charge2typeID=29009
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− | | charge3name=Navy Cap Booster 400 x12
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− | | charge3typeID=32006
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− | | charge4name=open
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− | | charge5name=open
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− | | rig1name=Medium Warhead Calefaction Catalyst I
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− | | rig1typeID=31622
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− | | rig2name=Medium Anti-EM Screen Reinforcer I
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− | | rig2typeID=31718
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− | | rig3name=Medium Polycarbon Engine Housing I
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− | | rig3typeID=31179
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− | | difficulty=1
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− | | warsop=A
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− | | warsopReason=
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− | | version=SCY 1.0
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− | | shipDNA=29340:2410;4:1182,1:5975;1:3841;1:3568;1:6160;1:2281;1:19814;1:22291;3:2605;1:31600,1:31107,1:31179,1:27441,1000:29009,1:32006,12
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− | | skills= | |
− | | notes=This fit focuses on the Navy Osprey's ability to demolish tackle frigates. While its DPS is inferior to the Caracal, its ability to shut down enemy modules via two medium energy neutralizers should not be taken lightly.
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− | }}
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| ==Tactics== | | ==Tactics== |
RELATED UNI-WIKI REFERENCES
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Development Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.
SHIP BONUSES
Caldari Cruiser bonuses (per skill level): 10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity 25% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage 20% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault Missile damage
Required Skills
Training Time what's this?22h 29m 40s
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Grouping
▪ Variations Basilisk
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1,050 MW 460 tf
192 m/sec
485 m³
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,Osprey
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470 MW 380 tf
210 m/sec
485 m³
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Ship Attributes
Fittings |
High 5
Launchers 3
Turrets 2
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 6.29 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
Gravimetric Sensor 19 points
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Structure |
Structure Hitpoints 2,100 HP
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Armor |
Armor Hitpoints 1,800 HP
Armor Resistances
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Shields |
Shield Capacity 2,550 HP
Shield Resistances
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Summary
The Osprey Navy Issue is similar to a Caracal. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the ONI's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. These ships are rare to see, though, because the Caracal does almost all the same things, for much less ISK.
Skills
Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Fleet-Up Fittings
For more info on fittings, please go here
Tactics
The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting. It can be either HML or HAM fit to take advantage of its bonuses. It is also a viable missile sniper using HMLs.
Notes
With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type.
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