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Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
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|name=[Myrmidon, PVP Armor Tank Myrmidon]
|name=[Myrmidon, PVP Armor Tank Myrmidon]


|high=Light Neutron Blaster II<br>
 
Light Neutron Blaster II<br>
[Myrmidon, PVP T2 Light Neutrons Myrmidon]
Light Neutron Blaster II<br>
 
Light Neutron Blaster II<br>
|high=220mm Vulcan AutoCannon II<br>
Light Neutron Blaster II<br>
220mm Vulcan AutoCannon II<br>
Light Neutron Blaster II
220mm Vulcan AutoCannon II<br>
220mm Vulcan AutoCannon II<br>
220mm Vulcan AutoCannon II<br>
220mm Vulcan AutoCannon II


|mid=10MN MicroWarpdrive II<br>
|mid=10MN MicroWarpdrive II<br>
Stasis Webifier II<br>
ECCM - Magnetometric II<br>
Stasis Webifier II<br>
Stasis Webifier II<br>
Warp Scrambler II<br>
Warp Scrambler II<br>
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Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
Gyrostabilizer II<br>
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I


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Hobgoblin II x1
Hobgoblin II x1


|charges=Caldari Navy Antimatter Charge S<br>
|charges=Republic Fleet Phased Plasma M<br>


|required1=Afterburner III<br>
|required1=Advanced Weapon Upgrades IV<br>
Afterburner III<br>
Armor Rigging I<br>
Armor Rigging I<br>
Battlecruisers II<br>
Battlecruisers II<br>
Drones V<br>
Drones V<br>
Electronic Warfare IV<br>
Electronics IV<br>
Electronics IV<br>
Gallente Cruiser III<br>
Gallente Cruiser III<br>
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Jury Rigging III<br>
Jury Rigging III<br>
Mechanic III<br>
Mechanic III<br>
Medium Autocannon Specialization I<br>
Medium Projectile Turret IV<br>
Minmatar Drone Specialization I<br>
Minmatar Drone Specialization I<br>
Motion Prediction III
Motion Prediction III
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|required3=Propulsion Jamming IV<br>
|required3=Propulsion Jamming IV<br>
Scout Drone Operation V<br>
Scout Drone Operation V<br>
Small Blaster Specialization I<br>
Small Autocannon Specialization I<br>
Small Hybrid Turret V<br>
Small Projectile Turret V<br>
Spaceship Command IV<br>
Spaceship Command IV<br>
Weapon Upgrades IV
Weapon Upgrades V


|recommended1=Acceleration Control III<br>
|recommended1=Acceleration Control III<br>
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EM Armor Compensation III<br>
EM Armor Compensation III<br>
Energy Management IV<br>
Energy Management IV<br>
Energy Systems Operation IV
Energy Systems Operation IV<br>
Engineering V


|recommended2=Engineering V<br>
|recommended2=Evasive Maneuvering III<br>
Evasive Maneuvering III<br>
Explosive Armor Compensation III<br>
Explosive Armor Compensation III<br>
Gallente Cruiser III<br>
Gallente Cruiser III<br>
Line 1,889: Line 1,896:
Kinetic Armor Compensation III<br>
Kinetic Armor Compensation III<br>
Mechanic V<br>
Mechanic V<br>
Medium Autocannon Specialization IV<br>
Medium Projectile Turret V<br>
Minmatar Drone Specialization III<br>
Minmatar Drone Specialization III<br>
Motion Prediction IV<br>
Motion Prediction IV<br>
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Sharpshooter IV<br>
Sharpshooter IV<br>
Signature Analysis III<br>
Signature Analysis III<br>
Small Blaster Specialization IV<br>
Small Autocannon Specialization IV<br>
Small Hybrid Turret V<br>
Small Projectile Turret V<br>
Spaceship Command IV<br>
Spaceship Command IV<br>
Surgical Strike III<br>
Surgical Strike III<br>
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Thermic Armor Compensation III<br>
Thermic Armor Compensation III<br>
Thermodynamics IV<br>
Thermodynamics IV<br>
Trajectory Analysis III<br>
Trajectory Analysis IV<br>
Warp Drive Operation III<br>
Warp Drive Operation IV<br>
Weapon Upgrades IV
Weapon Upgrades V


|notes=* This Myrmidon uses light neutrons to be able to fit more tank. Since the myrmidon doesn't have a bonus to guns, fitting small guns doesn't have a terrible effect on the DPS, although the very short range can be problematic in some circumstances. T2 autocannons might be better for pilots that are skilled with them.
|notes=* This Myrmidon uses projectile weapons, since it does not have a ship bonus to weapons, and projectiles do not use cap. Medium autocannons are much easier to fit than medium blasters, and thanks to the long falloff, have much better range. When shooting at long range, Barrage ammo should be used. When shooting at close range, faction ammo of the appropriate type should be used.


* This fit has 100k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 449. DPS with 5x Hammerheads is 382.
* This fit has 75k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 494. DPS with 5x Hammerheads is 427.


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