Difference between revisions of "User:Qwer Stoneghost/Old user page"
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|+ ''+ Shows T2 Values If Different'' | |+ ''+ Shows T2 Values If Different'' | ||
! scope="col" width="60px" style="background-color:#222222;"| Name | ! scope="col" width="60px" style="background-color:#222222;"| Name | ||
+ | ! scope="col" width="40px" style="background-color:#222222;"| Race | ||
! scope="col" width="40px" style="background-color:#222222;"|Damage Type | ! scope="col" width="40px" style="background-color:#222222;"|Damage Type | ||
− | |||
! scope="col" width="40px" style="background-color:#222222;"| Optimal (km) +TII | ! scope="col" width="40px" style="background-color:#222222;"| Optimal (km) +TII | ||
! scope="col" width="40px" style="background-color:#222222;"| Falloff (km) +TII | ! scope="col" width="40px" style="background-color:#222222;"| Falloff (km) +TII | ||
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! scope="col" width="40px" style="background-color:#222222;"| Damage Modifier (%) | ! scope="col" width="40px" style="background-color:#222222;"| Damage Modifier (%) | ||
|- | |- | ||
− | || [[Image:Bouncer.png|30px]] Bouncer || {{icon|ex damage|32px|Explosive damage}} | + | || [[Image:Bouncer.png|30px]] Bouncer|| Minmatar || {{icon|ex damage|32px|Explosive damage}} || 35 +7 ||40 +8 ||.016 +003 || 64 || 1.5 |
|- | |- | ||
− | || [[Image:Curator.png|30px]] Curator|| {{icon|em damage|32px|EM damage}}{{icon|em damage|32px|EM damage}} | + | || [[Image:Curator.png|30px]] Curator || Amarr || {{icon|em damage|32px|EM damage}}{{icon|em damage|32px|EM damage}} || 35 +7 ||10 +2 ||.023 +.005 || 64 || 1.6 |
|- | |- | ||
− | || [[Image:Garde.png|30px]] Garde|| {{icon|th damage|32px|Thermal damage}}{{icon|th damage|32px|Thermal damage}} | + | || [[Image:Garde.png|30px]] Garde|| Gallente|| {{icon|th damage|32px|Thermal damage}}{{icon|th damage|32px|Thermal damage}} || 20 +4||15 +3||.030 +.006|| 64 || 1.7 |
|- | |- | ||
− | || [[Image:Warden.png|30px]] Warden|| {{icon|ki damage|32px|Kinetic damage}}{{icon|ki damage|32px|Kinetic damage}} | + | || [[Image:Warden.png|30px]] Warden|| Caldari || {{icon|ki damage|32px|Kinetic damage}}{{icon|ki damage|32px|Kinetic damage}} || 50 +10||35 +7||.010 +002|| 64 || 1.4 |
|} | |} | ||
<center>T2 drones do the same damage as do T1s. However, they have longer range and faster tracking.</center> | <center>T2 drones do the same damage as do T1s. However, they have longer range and faster tracking.</center> |
Revision as of 14:38, 29 February 2016
Sentry drones
- Caldari drones have the longest range (about 150% more than Gallente drones), but with the lowest tracking and damage.
- Gallente drones do the most damage (21% more than Caldari drones) and have the best tracking (200% better than Caldari drones), but have the shortest range.
- Amarr and Minmatar drones fall between Caldari and Gallente drones in terms of damage and range (Minmatar drones do a little more damage with better tracking than Caldari drones, but have less range; Amarr drones have slightly more range than Gallente drones, but worse tracking and damage).
Therefore, the four race's drones represent a sliding scale between damage and range (with short-ranged drones having better tracking). Note that, in the table below, range is given as "first falloff" (i.e. the optimal range plus 1 falloff); Amarr and Minmatar drones both have the same optimal range, but the Minmatar drones have a much longer falloff range.
Faction comparison | ||||||||
---|---|---|---|---|---|---|---|---|
Faction | Sentry | Damage | DPS | Range | Tracking | |||
Garde |
+21% | +200% | ||||||
Curator |
+14% | +29% | +130% | |||||
Bouncer |
+7% | +115% | +60% | |||||
Warden |
+143% |
Sentry drones
Sentry drones also have Tech 2 and Faction variants (but no 'Integrated' or 'Augmented' drones):
- Tech 2 sentry drones have better range, tracking, and hit points (compared with their Tech 1 counterparts), but need additional skills to use.
- Faction sentry drones have (compared to their Tech 2 counterparts) the same range, but many more hit points. They don't require additional skills to use (beyond those required for the Tech 1 drones), and are available from LP stores.
Note that, for sentry drones, the Tech 2 and Faction variants do not have higher damage than their Tech 1 counterparts (although the damage of Tech 2 drones can be further increased by training the racial drone specialization skills).
Variant | DPS | Range | Tracking | EHP | Skills |
---|---|---|---|---|---|
Tech 1 | Sentry Drone Interfacing I | ||||
Tech 2 | [1] | +20% | +20% | +20% | Sentry Drone Interfacing V (Race) Drone Specialization I |
Faction | +20% | +26% | +80% | Sentry Drone Interfacing I |
- ^ Cite error: Invalid
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Sentry Drones
Sentries are immobile drones that serve as stationary gun platforms. They are carried in a ship's drone bay and launched as needed. However, they cannot move and must be picked up physically at the conclusion of an engagement.
At the same size (25m³) and bandwidth (25Mbit/sec) as heavy drones, sentries are powerful, long range damage dealers. Their immobility and somewhat low tracking speeds makes them most effective against slower, larger targets, and generally they are deployed from battleships or similar combat vessels.
Although each type of sentry drone does the damage typical of its racial affiliation, drone choice often has to do with relative damage, range, and tracking. These are summarized here, with the detailed numerical data shown next.
Name | Race | Range | Tracking | Damage (type) |
---|---|---|---|---|
Bouncer | Minmatar | + | - | - exp |
Curator | Amarr | - | + | + em |
Garde | Gallente | -- | ++ | ++ th |
Warden | Caldari | ++ | -- | -- kin |
- The Warden has the longest range. Targets are generally drawn straight towards it from far away, which offsets its slow tracking and smaller damage factor.
- The short-ranged Garde has the fastest tracking and damage factor. This makes it more effective than the others as a close defense.
- The Bouncer and Curator are in the middle and somewhat comparable; the Curator having a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range.
Skills and Fittings
Sentry drones are affected by all general drone skills as well as by ship and equipment bonuses. Note, however, that bonuses that improve drone movement will not help sentries at all, and those that apply to drone control range will probably not help much either.
Skills that are particularly useful to sentry drone operations include:
- Drone Sharpshooting - 5% increase in optimal range per level
- Drone Interfacing - 10% bonus to drone damage per level
- Sentry Drone Interfacing - 5% bonus to sentry drone damage per level
The mid-slot Omnidirectional Tracking Link improves the optimal range and tracking of all drones, and is especially useful for sentries. It uses scripts and draws capacitor power. The low slot Omnidirectional Tracking Enhancer is similar. It provides more range with slower tracking and uses neither scripts nor capacitor power.
The low slot Drone Damage Amplifier provides a damage bonus to all combat drones.
The rig, Sentry Damage Augmentor, applies specifically to sentry drones. It increases sentry drone damage at the expense of ship CPU capacity.
Strategy and Tactics
Most players recommend treating sentry drones as if they were a second set of guns. Deploy a full flight within range of your targets and turn them on - and then then use your ship to defend the drones, shooting the smaller, faster ships that will be the first to arrive.
Given the power of the drones, the larger, slower ships will likely be killed before they can arrive. If they do arrive, however, and if any drones are damaged, pick them up and replace them. (Remember that sentry drones cannot fly back to your ship ... you must physically go and get them.)
If things get too hot, pick up all your drones, run out to range, drop the drones again, and continue the fight. This approach is is sometimes described as boring, but it is effective and relatively safe.
Pros and Cons
Relative to other combat drones, Sentry Drones trade mobility for range. Their damage is somewhat lower than that of heavy combat drones, but the heavy drones waste considerable time flying from enemy to enemy ... whereas the sentry drones can retarget new enemies very quickly. Most players seem to agree that sentry drones, when used properly, are superior to heavy drones in PvE combat.
Pro
- High damage at long range
- No travel time; re-targeting is very fast
- Can easily be picked up if damaged, so not as often destroyed
- Easy to pick up and redeploy if different damage type is needed
- The only drone type that has a specific bonus rig
- No need for high level drone skills relating to movement
Con
- Immobility means that targets must be brought to the drones
- Cannot travel; must be picked up
- Your ship must stay near the drones
- Effectiveness drops off if targets get too close
- All damage types not available at all ranges
- Require high level targeting, damage and range skills for best use
defcon
DEFCON 5 Peace
Keep an eye out for gankers, but there are no War Targets today.
DEFCON 4 At War: Decreasing Danger
We are still at War, but one or more enemies have recently dropped out. Please check the Alliance chat and update your information.
DEFCON 3 Normal War Ongoing
One or more wars from small groups are in progress. Significant hostile actions are unlikely, however you can be fired upon anywhere in space; so please be cautious, especially around HQ and trade hubs.
DEFCON 2 At War: Increasing Danger
Additional wars have recently been declared but have not yet taken effect. Please check the Alliance chat, update your information base to include the new War Targets, and increase your vigilance.
DEFCON 1 Major War in Progress
A widespread War with an active and powerful enemy is live. Military action is under way right now, and you should watch for War Targets at all times.