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==== Strategy and Tactics ====
 
==== Strategy and Tactics ====
Most players recommend treating sentry drones as if they were a second set of guns. Deploy a full flight within range of your targets and turn them on - and then then use your ship to defend the drones, shooting the smaller, faster ships that will be the first to arrive.  
+
Most players recommend treating sentry drones as if they were a second set of guns. Deploy a full flight within range of your targets and turn them on - and then then use your ship to defend the drones, shooting the smaller, faster ships that will be the first to arrive. Given the power of the drones, the larger, slower ships will likely be killed ''before'' they can arrive. If they do arrive, however, and if any drones are damaged, pick them up and replace them. (Remember that sentry drones cannot fly back to your ship ... you must physically go and get them.) If things get too hot, pick up all your drones, run out to range, drop the drones again, and continue the fight. This approach is is sometimes described as boring, but it is effective and relatively safe.
 
 
Given the power of the drones, the larger, slower ships will likely be killed ''before'' they can arrive. If they do arrive, however, and if any drones are damaged, pick them up and replace them. (Remember that sentry drones cannot fly back to your ship ... you must physically go and get them.)
 
 
 
If things get too hot, pick up all your drones, run out to range, drop the drones again, and continue the fight. This approach is is sometimes described as boring, but it is effective and relatively safe.
 
 
 
  
 
'''Pros and Cons'''
 
'''Pros and Cons'''
Relative to other combat drones, Sentry Drones trade mobility for range. Their damage is somewhat lower than that of heavy combat drones, but the heavy drones waste considerable time flying from enemy to enemy ... whereas the sentry drones can retarget new enemies very quickly. Most players seem to agree that sentry drones, when used properly, are superior to heavy drones in PvE combat.
+
Sentry Drones trade mobility for range. Their damage is somewhat lower than that of heavy combat drones, but heavy drones waste considerable time flying from enemy to enemy ... whereas the sentry drones can retarget new enemies very quickly. Most players seem to agree that sentry drones, when used properly, are superior to heavy drones in PvE combat.
  
 
Pro
 
Pro
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*No travel time; re-targeting is very fast
 
*No travel time; re-targeting is very fast
 
*Can easily be picked up if damaged, so not as often destroyed
 
*Can easily be picked up if damaged, so not as often destroyed
*Easy to pick up and redeploy if different damage type is needed
+
*Easy to redeploy if different damage type is needed
 
*The only drone type that has a specific bonus rig
 
*The only drone type that has a specific bonus rig
*No need for high level drone skills relating to movement
 
  
 
Con
 
Con
 
*Immobility means that targets must be brought to the drones
 
*Immobility means that targets must be brought to the drones
 +
*Effectiveness drops off if targets get too close
 
*Cannot travel; must be picked up
 
*Cannot travel; must be picked up
*Your ship must stay near the drones
 
*Effectiveness drops off if targets get too close
 
 
*All damage types not available at all ranges
 
*All damage types not available at all ranges
 
*Require high level targeting, damage and range skills for best use
 
*Require high level targeting, damage and range skills for best use

Revision as of 16:00, 29 February 2016

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Sentry Drones

Sentries are immobile drones that serve as stationary gun platforms. They are carried in a ship's drone bay and launched as needed. However, they cannot move and must be picked up physically at the conclusion of an engagement.

At the same size (25m³) and bandwidth (25Mbit/sec) as heavy drones, sentries are powerful, long range damage dealers. Their immobility and somewhat low tracking speeds makes them most effective against slower, larger targets, and generally they are deployed from battleships or similar combat vessels.

Although each type of sentry drone does the damage typical of its racial affiliation, drone choice often has to do with relative damage, range, and tracking. These are summarized here, with the detailed numerical data shown next.

Sentry Drones: Comparison
Variant Name Race Range Tracking Damage (type)
Bouncer Minmatar + - - exp
Curator Amarr - + + em
Garde Gallente -- ++ ++ th
Warden Caldari ++ -- -- kin

Notes

  • The Warden has the longest range. Targets are generally drawn straight towards it from far away, which offsets its slow tracking and smaller damage factor.
  • The short-ranged Garde has the fastest tracking and damage factor. This makes it more effective than the others as a close defense.
  • The Bouncer and Curator are in the middle and somewhat comparable; the Curator having a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range.
Sentry Drones Attributes + Shows T2 Values If Different
Name Race Damage Type Optimal (km) +TII Falloff (km) +TII Tracking (rad) +TII Damage (hp) Damage Modifier (%)
Bouncer.png Bouncer Minmatar Explosive damage 35 +7 40 +8 .016 +003 64 1.5
Curator.png Curator Amarr EM damage 35 +7 10 +2 .023 +.005 64 1.6
Garde.png Garde Gallente Thermal damage 20 +4 15 +3 .030 +.006 64 1.7
Warden.png Warden Caldari Kinetic damage 50 +10 35 +7 .010 +002 64 1.4

Notes

  • T2 drones do the same damage as do T1s. However, they have longer range and faster tracking.
  • Sentry drones begin with approximately 2800 HP of defense (shields, armor, structure). They are incapacitated after being 75% damaged.
  • Faction variants exist for each type of sentry drone. These do the same damage as T1 and T2 drones. They have the same range as T2 sentry drones, but higher tracking speeds and are stronger defensively. T1 and T2 drones are boosted by the racial drone specialization skill; faction drones are not.
T2 and Faction Comparison
Variant Damage Range
Optimal
+ Falloff
Tracking Defense
Effective HP
Skills Needed
Tech 1 Sentry Drone Interfacing I
Tech 2 same +20% +20% +20% Sentry Drone Interfacing V
(Race) Drone Specialization I
Faction same +20% +26% +80% Sentry Drone Interfacing I

Skills and Fittings

Sentry drones are affected by all general drone skills as well as by ship and equipment bonuses. Note, however, that bonuses that improve drone movement will not help sentries at all, and those that apply to drone control range will probably not help much either.

Skills that are particularly useful to sentry drone operations include:

The mid-slot Omnidirectional Tracking Link improves the optimal range and tracking of all drones, and is especially useful for sentries. It uses scripts and draws capacitor power. The low slot Omnidirectional Tracking Enhancer is similar. It provides more range with slower tracking and uses neither scripts nor capacitor power.

The low slot Drone Damage Amplifier provides a damage bonus to all combat drones.

The rig, Sentry Damage Augmentor, applies specifically to sentry drones. It increases sentry drone damage at the expense of ship CPU capacity.

Strategy and Tactics

Most players recommend treating sentry drones as if they were a second set of guns. Deploy a full flight within range of your targets and turn them on - and then then use your ship to defend the drones, shooting the smaller, faster ships that will be the first to arrive. Given the power of the drones, the larger, slower ships will likely be killed before they can arrive. If they do arrive, however, and if any drones are damaged, pick them up and replace them. (Remember that sentry drones cannot fly back to your ship ... you must physically go and get them.) If things get too hot, pick up all your drones, run out to range, drop the drones again, and continue the fight. This approach is is sometimes described as boring, but it is effective and relatively safe.

Pros and Cons Sentry Drones trade mobility for range. Their damage is somewhat lower than that of heavy combat drones, but heavy drones waste considerable time flying from enemy to enemy ... whereas the sentry drones can retarget new enemies very quickly. Most players seem to agree that sentry drones, when used properly, are superior to heavy drones in PvE combat.

Pro

  • High damage at long range
  • No travel time; re-targeting is very fast
  • Can easily be picked up if damaged, so not as often destroyed
  • Easy to redeploy if different damage type is needed
  • The only drone type that has a specific bonus rig

Con

  • Immobility means that targets must be brought to the drones
  • Effectiveness drops off if targets get too close
  • Cannot travel; must be picked up
  • All damage types not available at all ranges
  • Require high level targeting, damage and range skills for best use

defcon

IVY Defense Status

DEFCON 5 Peace

Keep an eye out for gankers, but there are no War Targets today.


DEFCON 4 At War: Decreasing Danger

We are still at War, but one or more enemies have recently dropped out. Please check the Alliance chat and update your information.


DEFCON 3 Normal War Ongoing

One or more wars from small groups are in progress. Significant hostile actions are unlikely, however you can be fired upon anywhere in space; so please be cautious, especially around HQ and trade hubs.


DEFCON 2 At War: Increasing Danger

Additional wars have recently been declared but have not yet taken effect. Please check the Alliance chat, update your information base to include the new War Targets, and increase your vigilance.


DEFCON 1 Major War in Progress

A widespread War with an active and powerful enemy is live. Military action is under way right now, and you should watch for War Targets at all times.