Difference between revisions of "Template:NPCTableRow"
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<includeonly> | <includeonly> | ||
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− | | class="icon | + | | class="icon mw-collapsible" id="mw-customcollapsible-test" | {{#switch: {{{1}}} |
| Drone ={{icon|drone|16|Drone}} | | Drone ={{icon|drone|16|Drone}} | ||
| Frigate ={{icon|frigate|16|Frigate}} | | Frigate ={{icon|frigate|16|Frigate}} | ||
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}} | }} | ||
|class="mw-collapsible" id="mw-customcollapsible-test" | {{{2}}} x {{co|#9ef37c|{{{1}}} }} {{{3}}}{{#if:{{{note|}}}| <span class="flashy"> {{icon|tag agent|9|{{{note}}} }}</span> |}} {{#if:{{{trigger|}}}|{{icon|x|14|{{{trigger}}}}}|}} | |class="mw-collapsible" id="mw-customcollapsible-test" | {{{2}}} x {{co|#9ef37c|{{{1}}} }} {{{3}}}{{#if:{{{note|}}}| <span class="flashy"> {{icon|tag agent|9|{{{note}}} }}</span> |}} {{#if:{{{trigger|}}}|{{icon|x|14|{{{trigger}}}}}|}} | ||
− | | class=icon | + | | class="icon mw-collapsible" id="mw-customcollapsible-test" | {{#ifeq: {{{point}}} | yes | {{icon|point|16|Warp disruptor or scrambler}} }} |
− | | class=icon | + | | class="icon mw-collapsible" id="mw-customcollapsible-test" | {{#ifeq: {{{ewar|}}} | | | {{#switch: {{{ewar}}} |
| ECM ={{icon|ecm|16|Jamming}} | | ECM ={{icon|ecm|16|Jamming}} | ||
| TD ={{icon|td|16|Tracking disruption}} | | TD ={{icon|td|16|Tracking disruption}} | ||
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| Neut ={{icon|neut|16|Neuting}} | | Neut ={{icon|neut|16|Neuting}} | ||
| {{{ewar3}}} }} }} | | {{{ewar3}}} }} }} | ||
− | | class=icon | + | | class="icon mw-collapsible" id="mw-customcollapsible-test" | {{#if: {{{cargo|}}} | {{icon|shiny cargo|16| {{{cargo}}} }} |}} |
|- | |- | ||
</includeonly> | </includeonly> |
Revision as of 23:57, 13 March 2016
Template documentation (for the above template, sometimes hidden or invisible)
- Description
- This template is used to create a content row in NPCTable.
- Dependencies
-
- Requires
- {{NPCTableCSS}} is required only once per page where there's at least one NPCTable. It is included into {{CMBSiteInfo}} and {{CMBSite}}(deprecated), so when one of those is used there is no need to add it separately.
- {{NPCTableHead}}
- Syntax
- {{NPCTableRow|<type>|<count>|<name>|<point= point>|<ewar= ewar>|<ewar2= ewar>|<ewar3= ewar>|<drop= drop>|<cargo= cargo>|<trigger= trigger>|<note= notes>}}
- Parameters
- type, count and name are anonymous (positional) parameters and must be ordered as written.
- type
- sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables for valid options.
Code | Icon |
---|---|
Acceleration Gate | |
Agent | |
Asteroid | |
Asteroid Field | |
Beacon | |
Billboard | |
Container | |
Red Container | |
Force Field | |
Gas Cloud | |
Hackable | |
Hangar Array | |
Station | |
Stargate | |
Structure | |
Tower | |
Wormhole |
- count
- The number of NPCs of that type. This is often a range, so feel free to use number ranges (e.g.
10-12
). - name
- The NPC's name. Consolidate ships of the same type into a single line (e.g.
Coreli Watchman/Patroller
). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g.Corelum Chief Guard/Defender/Protector/...
). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action. - point
- If an NPC has a Warp Disruptor, set to
point= yes
orpoint= point
. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specifypoint= scram
. - ewar
- ewar2
- ewar3
- Type of electronic warfare used by an NPC. Displayed as an icon
Type | Code | Icon |
---|---|---|
ECM/Jamming | ECM | |
Tracking disruption | TD | |
Guidance disruption | GD | |
Sensor dampening | Damp | |
Target painting | TP | |
Stasis webifier | Web | |
Energy neutralization ("neut") | Neut |
- drop
- If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon will be created.
- cargo
- If an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage), note it here. A shiny icon will be created.
- trigger
- If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
- note
- Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
- Sample
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}
{{NPCTableRow|Cruiser|1|Warship|point= yes|eawr= Web|ewar2= TD|note= Important info|trigger= Mission complete|cargo= Expensive stuff}}
|}
- gives...
Initial defenders
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Friendly Barge Digger | ||||
1 x Cruiser Warship |
- See also