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Republic Fleet Firetail: Difference between revisions

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==Fitting==
==Fitting==
{{ShipFitting|
For more info on fittings, please click [[Republic_Fleet_Firetail/Fittings|here]]
ship=Republic Fleet Firetail|
shipTypeID=17812|
fitName=TD Firetail|
fitID=TD-Firetail|
high1name=200mm AutoCannon II|
high1typeID=2889|
high2name=200mm AutoCannon II|
high2typeID=2889|
high3name=Small Diminishing Power System Drain I|
high3typeID=5139|
mid1name=1MN Afterburner II|
mid1typeID=438|
mid2name=Fleeting Propulsion Inhibitor I|
mid2typeID=4027|
mid3name=Faint Epsilon Warp Scrambler I|
mid3typeID=5443|
mid4name=Balmer Series Tracking Disruptor I|
mid4typeID=5320|
low1name=Damage Control II|
low1typeID=2048|
low2name=200mm Reinforced Steel Plates II|
low2typeID=20347|
low3name=Small Ancillary Armor Repairer|
low3typeID=33076|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Nanite Repair Paste x32|
charge1typeID=28668|
charge2name=Republic Fleet Phased Plasma S x480|
charge2typeID=21924|
charge3name=Republic Fleet Fusion S x480|
charge3typeID=21906|
charge4name=Hail S x480|
charge4typeID=12608|
charge5name=Barrage S x480|
charge5typeID=12625|
rig1name=Small Anti-Explosive Pump I|
rig1typeID=31009|
rig2name=Small Projectile Burst Aerator I|
rig2typeID=31668|
rig3name=Small Auxiliary Nano Pump I|
rig3typeID=31045|
difficulty=2|
warsop=S|
warsopReason=|
version=RUBI 1.0|
shipDNA=17812:2889;2:5139;1:438;1:4027;1:5320;1:5443;1:2048;1:20347;1:33076;1:31009;1:31045;1:31668;1:12608;480:12625;480:21906;480:21924;480:28668;32:21906;1:28668;1:29005;1::|
skills=|
notes=Very similar to the TD fit for the slasher and fights using the same ideas. You have less speed due to being armor tanked but you have a web so you will still be more manouverable than your opponent.}}{{ShipFitting|
ship=Republic Fleet Firetail|
shipTypeID=17812|
fitName=TD Kiter|
fitID=TD-Kiter|
high1name=280mm Howitzer Artillery II|
high1typeID=2977|
high2name=280mm Howitzer Artillery II|
high2typeID=2977|
high3name=open|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Balmer Series Tracking Disruptor I|
mid2typeID=5320|
mid3name=Warp Disruptor II|
mid3typeID=3244|
mid4name=Small Capacitor Booster II|
mid4typeID=3568|
low1name=Damage Control II|
low1typeID=2048|
low2name=Nanofiber Internal Structure II|
low2typeID=2605|
low3name=Overdrive Injector System II|
low3typeID=1236|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Navy Cap Booster 100 x20|
charge1typeID=31982|
charge2name=Republic Fleet EMP S x240|
charge2typeID=21898|
charge3name=Republic Fleet Phased Plasma S x240|
charge3typeID=21924|
charge4name=Republic Fleet Fusion S x240|
charge4typeID=21906|
charge5name=open|
rig1name=Small Anti-EM Screen Reinforcer I|
rig1typeID=31716|
rig2name=Small Projectile Metastasis Adjuster I|
rig2typeID=31704|
rig3name=Small Core Defense Field Extender I|
rig3typeID=31788|
difficulty=2|
warsop=S|
warsopReason=|
version=RUBI 1.0|
shipDNA=17812:2977;2:3244;1:3568;1:5320;1:5973;1:1236;1:2048;1:2605;1:31704;1:31716;1:31788;1:21898;240:21906;240:21924;240:31982;20:21924;1:29005;1:31982;1::|
skills=|
notes=Kite out at long point range and prevent your opponent from returning fire using your TD. Don't get scrammed as you have very little tank.}}{{ShipFitting|
ship=Republic Fleet Firetail|
shipTypeID=17812|
fitName=Dual Web Artillery|
fitID=Dual-Web-Artillery|
high1name=280mm Howitzer Artillery II|
high1typeID=2977|
high2name=280mm Howitzer Artillery II|
high2typeID=2977|
high3name=open|
mid1name=1MN Afterburner II|
mid1typeID=438|
mid2name=Fleeting Propulsion Inhibitor I|
mid2typeID=4027|
mid3name=Fleeting Propulsion Inhibitor I|
mid3typeID=4027|
mid4name=Warp Disruptor II|
mid4typeID=3244|
low1name=Damage Control II|
low1typeID=2048|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Nanofiber Internal Structure II|
low3typeID=2605|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Republic Fleet Phased Plasma S x1|
charge1typeID=21924|
charge2name=Republic Fleet EMP S x240|
charge2typeID=21898|
charge3name=Republic Fleet Fusion S x240|
charge3typeID=21906|
charge4name=open|
charge5name=open|
rig1name=Small Projectile Metastasis Adjuster I|
rig1typeID=31704|
rig2name=Small Anti-EM Screen Reinforcer I|
rig2typeID=31716|
rig3name=Small Projectile Burst Aerator I|
rig3typeID=31668|
difficulty=2|
warsop=S|
warsopReason=|
version=RUBI 1.0|
shipDNA=17812:2977;2:438;1:3244;1:4027;2:519;1:2048;1:2605;1:31668;1:31704;1:31716;1:21898;240:21906;240:21924;240:21924;1::|
skills=|
notes=Use your webs to slow MWD targets right down and kite them inside overheated web range.</li><li>You have an afterburner and webs and so shouldn't let an afterburner frig close you down, so stay as far out as possible while still keeping webs on the target.}}
 
==Fleet-Up Fittings==
<wikifit>17812</wikifit>


==Tactics==
==Tactics==