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Moved fittings from the ship page to fittings page |
Al hubbard (talk | contribs) Updated required skills and bonuses to Ascension release. |
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* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 25 November 2016) | ||
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| info=Name: Sleipnir<br>Hull: Hurricane<br>Role: Command Ship<br><br>Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. | | info=Name: Sleipnir<br>Hull: Hurricane<br>Role: Command Ship<br><br>Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. | ||
| bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret falloff<br>3% bonus to | | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret falloff<br>3% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>• Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range | ||
| structurehp=3,700 HP | | structurehp=3,700 HP | ||
| shieldhp=4,500 HP | | shieldhp=4,500 HP | ||
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| sensorvalue=20 points | | sensorvalue=20 points | ||
| scanres=220 mm | | scanres=220 mm | ||
| reqskills=*{{RequiredSkill| | | reqskills=*{{RequiredSkill|Amarr Battlecruiser|V}} | ||
**{{RequiredSkill|Spaceship Command|III}} | **{{RequiredSkill|Spaceship Command|III}} | ||
**{{RequiredSkill| | **{{RequiredSkill|Amarr Cruiser|III}} | ||
***{{RequiredSkill|Spaceship Command|II}} | ***{{RequiredSkill|Spaceship Command|II}} | ||
***{{RequiredSkill| | ***{{RequiredSkill|Amarr Destroyer|III}} | ||
****{{RequiredSkill| | ****{{RequiredSkill|Amarr Frigate|III}} | ||
*****{{RequiredSkill|Spaceship Command|I}} | *****{{RequiredSkill|Spaceship Command|I}} | ||
*{{RequiredSkill|Command Ships|I}} | *{{RequiredSkill|Command Ships|I}} | ||
**{{RequiredSkill| | **{{RequiredSkill|Command Burst Specialist|IV}} | ||
**{{RequiredSkill| | ***{{RequiredSkill|Leadership|V}} | ||
**{{RequiredSkill|Wing Command|IV}} | |||
***{{RequiredSkill|Leadership|V}} | ***{{RequiredSkill|Leadership|V}} | ||
| totaltraintime=104d 20h 51m 23s | | totaltraintime=104d 20h 51m 23s ? | ||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
| highlights1=Can Use Command Burst modules | |||
| highlights1=Can Use | |||
| highlights2=High Amount of High Slots | | highlights2=High Amount of High Slots | ||
| highlights3= | | highlights3= | ||