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Citadels: Difference between revisions

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=Size=
=Size=


Astrahus: 8000m³ - anchorable with a BR for example, corp roles needed
Astrahus: 8000m³ - anchorable with a BR for example, corp roles needed<br />
Fortizar: 80.000m³ - anchorable with a cargo-fitted Orca, corp roles needed
Fortizar: 80.000m³ - anchorable with a cargo-fitted Orca, corp roles needed<br />
Keepstar: 800.000m³ - pretty sure you can only anchor this one with a freighter ;)
Keepstar: 800.000m³ - pretty sure you can only anchor this one with a freighter <br />


=Anchoring=
=Anchoring=


- They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. [i]Disclaimer:[/i] Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed)
- They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. [i]Disclaimer:[/i] Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed)<br />
- You can move the anchoring position on the x and z axis. To move on y, move ship.
- You can move the anchoring position on the x and z axis. To move on y, move ship.<br />
- You can choose orientation of Citadel, i.e. the undock direction. Best use the Tactical Camera.
- You can choose orientation of Citadel, i.e. the undock direction. Best use the Tactical Camera.<br />
- They [b]do not[/b] appear on d-scan while anchoring and not on the overview, unless you're on grid.
- They [b]do not[/b] appear on d-scan while anchoring and not on the overview, unless you're on grid.<br />
- Combat probes don't work.
- Combat probes don't work.<br />
- Minimum distance off anchoring ship is 50 to 60km.
- Minimum distance off anchoring ship is 50 to 60km.<br />
- Minimum distance between two citadels seems to be 1000km.
- Minimum distance between two citadels seems to be 1000km.<br />
- Tried deploying at a moon warp-in. Has to be at least 500km off the moon, any direction.
- Tried deploying at a moon warp-in. Has to be at least 500km off the moon, any direction.<br />
- Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint porn[/url]
- Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint porn[/url]<br />
- No placing Citadels between planets and their warp-in. [i]Disclaimer:[/i] This seems to be a bug.
- No placing Citadels between planets and their warp-in. [i]Disclaimer:[/i] This seems to be a bug.<br />


=Online=
=Online=


- You can see the outside of the station while docked!
- You can see the outside of the station while docked!<br />
- Ship, item, fuel and ammo holds are infinitely large. Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full.
- Ship, item, fuel and ammo holds are infinitely large. Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full.<br />
- The tethering ring are the little lights arranged in a circle around the Citadel. A faint blue line and a symbol above the HUD indicate whether you are tethered or not. [http://imgur.com/a/SRgx4 Screenshots]
- The tethering ring are the little lights arranged in a circle around the Citadel. A faint blue line and a symbol above the HUD indicate whether you are tethered or not. [http://imgur.com/a/SRgx4 Screenshots]<br />
- Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works.
- Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works.<br />
- D-scan possible while tethered possible, not while docked.
- D-scan possible while tethered possible, not while docked.<br />
- All Citadels now show up on d-scan. On the overview only when on grid.
- All Citadels now show up on d-scan. On the overview only when on grid.<br />
They do appear in space though. Not warpable at the moment. [http://imgur.com/oajbuXJ Screenshot]
They do appear in space though. Not warpable at the moment. [http://imgur.com/oajbuXJ Screenshot]<br />
- Citadels only appear on the overview when on grid.
- Citadels only appear on the overview when on grid.<br />
- You can not deploy probes while tethered.
- You can not deploy probes while tethered.<br />
-  Citadels have standard ship safeties.
-  Citadels have standard ship safeties.<br />
- Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). [url=http://imgur.com/a/T5sH9]Screenshots[/url]
- Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). [url=http://imgur.com/a/T5sH9]Screenshots[/url]<br />
- Empty ships in the docking ring are not tethered.
- Empty ships in the docking ring are not tethered.<br />
- Tethered ships are d-scan-able.
- Tethered ships are d-scan-able.<br />
- At the moment no brackets and overview while in outside-view mode. Don't know if bug, intendend or I just haven't found out how to turn it on.
- At the moment no brackets and overview while in outside-view mode. Don't know if bug, intendend or I just haven't found out how to turn it on.<br />
- Targeting and acquiring a weapons timer breaks the tether.
- Targeting and acquiring a weapons timer breaks the tether.<br />
- Being tethered repairs you ship. Pretty fast. Titan at 20% armour in probably less than a minute.
- Being tethered repairs you ship. Pretty fast. Titan at 20% armour in probably less than a minute.<br />
- Boosts are passed while the boosting ship is tethered.
- Boosts are passed while the boosting ship is tethered.<br />
- Ships are bump-able while tethered. Rumors have it this is not intended.
- Ships are bump-able while tethered. Rumors have it this is not intended.<br />


=Misc=
=Misc=
- Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.
- Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.<br />




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=Nullsec=
=Nullsec=


- Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon.
- Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon.<br />
- Anchored Fortizar 1000km off the first Astrahus.
- Anchored Fortizar 1000km off the first Astrahus.<br />
- Anchored [http://imgur.com/LDkCtu2 Keepstar] 1000km off both.
- Anchored [http://imgur.com/LDkCtu2 Keepstar] 1000km off both.<br />
- Anchored Astrahus at an unaligned safe-spot. Aligned what I think is the undock with sun.
- Anchored Astrahus at an unaligned safe-spot. Aligned what I think is the undock with sun.<br />
- Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km.
- Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km.<br />
- Anchored Astrahus at Data Site. Must be 500km off.
- Anchored Astrahus at Data Site. Must be 500km off.<br />