Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Sovereignty: Difference between revisions

From EVE University Wiki
Command Node control: After the event
Line 43: Line 43:
The mechanics of capturing and defending structures is based around the use of an [[Entosis Link]].  
The mechanics of capturing and defending structures is based around the use of an [[Entosis Link]].  


To capture or disable a structure, attackers must first use an Entosis Link on the structure during its [[Vulnerability Window]]. Once the link has been active for a certain amount of time, the structure enters reinforce mode and a timer begins. The timer length will be approximately 48 hours. Once the timer expires, command nodes will begin to spawn in the same constellation as the captured structure.  
To capture or disable a structure, attackers must first use an Entosis Link on the structure during its [[Vulnerability Window]]. Once the link has completed its first cycle, the capture process begins and the alliance owning the structure is notified of the attack. Once the entosis link has been active and uncontested for a certain amount of time, the structure enters reinforce mode and a reinforce timer begins. There is no speed benefit to having more than one entosis link active on a structure, the time to capture a structure is the same whether the attacker has 1 or 100 links active. If both the defender and attacker have an entosis link active on the structure, all capture progress is paused. If only the defender has an entosis link active, the timer counts up towards its starting value.
 
The reinforce timer length will be approximately 48 hours. Once the timer expires, command nodes will begin to spawn in the same constellation as the captured structure.  


Command nodes are objects that appear in space. They are shown on the overview and it is possible to warp to them directly. These nodes can spawn in any system within the constellation, regardless of the owner of that system. Their name in the overview identifies the system they are connected to as well as the structure in that system. They also have a unique ID to help identify which node in a system players are referring to. For example, a command node for the TCU in O1Y-ED may spawn in X36Y-G with the name "O1Y-ED Territorial Claim Unit Command Node N17".  
Command nodes are objects that appear in space. They are shown on the overview and it is possible to warp to them directly. These nodes can spawn in any system within the constellation, regardless of the owner of that system. Their name in the overview identifies the system they are connected to as well as the structure in that system. They also have a unique ID to help identify which node in a system players are referring to. For example, a command node for the TCU in O1Y-ED may spawn in X36Y-G with the name "O1Y-ED Territorial Claim Unit Command Node N17".