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Turret damage: Difference between revisions

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==The To-Hit-Equation==
==The To-Hit-Equation==
This equation is used every single time someone fires a turret weapon in the game. The purpose of it is to determine the odds the turret has to hit its target. The value will always be between 0 and 1, or 0% and 100% if you will. The computer then generates a random number to see if a hit is scored or not.  
This equation is used every single time someone fires a turret weapon in the game. The purpose of it is to determine the odds the turret has to hit its target. The value will always be between 0 and 1, or 0% and 100% if you will. The computer then generates a random number to see if a hit is scored or not.  
[[File:TurretHitChance1.png|center]]
<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{\text{Transversal Speed}}{\text{Range to Target} \times \text{Turret Accuracy Score}} \times {\frac{40000m}{\text{Target Signature Radius}}}}\right)^{2} + \left({\frac{max(0, \text{Distance} - \text{Optimal Range})}{\text{Falloff}}}\right)^{2}}\right)}}</math>
...where:
...where:
* Transversal speed&nbsp;= Movement up/down/left/right relative to an object, but not towards or away from it (that thing is called radial speed). Measured in meters per second.
* Transversal speed&nbsp;= Movement up/down/left/right relative to an object, but not towards or away from it (that thing is called radial speed). Measured in meters per second.
* Distance&nbsp;= The range to the target. Measured in meters.
* Distance&nbsp;= The range to the target. Measured in meters.
* Turret tracking&nbsp;= Found on the attributes tab of a turret. Measured in radians per second (1&nbsp;rad&nbsp;&asymp; 57°, 360&deg;&nbsp;&asymp; 6.28&nbsp;rad)
* Turret accuracy score&nbsp;= Found on the attributes tab of a turret.
* Turret signature resolution&nbsp;= Higher values make it harder to hit small signature radii, it can be thought of as accuracy but it isn't entirely correct. Measured in meters.
* Target signature radius&nbsp;= The size of the target, or more precisely the radius of an imagined circle that represents the target's sensor footprint. Measured in meters.
* Target signature radius&nbsp;= The size of the target, or more precisely the radius of an imagined circle that represents the target's sensor footprint. Measured in meters.
* max(0, ''x'')&nbsp;= a math function that takes the highest value of zero or ''x''. It is used to prevent negative values in this case; any negative numbers are replaced with zero instead.  
* max(0, ''x'')&nbsp;= a math function that takes the highest value of zero or ''x''. It is used to prevent negative values in this case; any negative numbers are replaced with zero instead.