Difference between revisions of "Planetary Commodities"
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− | ! style="color: white;" | Planets !! style="color: white;" | Input 1: P3 !! style="color: white;" | Input 2: P3 !! style="color: white;" | Input 3: P1/3 !! style="color: white;" | P4 result !! style="color: white;" | | + | ! style="color: white;" | Planets !! style="color: white;" | Input 1: P3 !! style="color: white;" | Input 2: P3 !! style="color: white;" | Input 3: P1/3 !! style="color: white;" | P4 result !! style="color: white;" | Ultimate Use |
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− | | style="color: white" align="right" | [[File:BarrenIcon.png]]+[[File:GasIcon.png]]+[[File:IceIcon.png]][[File:OceanicIcon.png]]+[[File:LavaIcon.png]]+[[File:TemperateIcon.png]] || bgcolor=steelblue | Neocoms || bgcolor=steelblue| Data Chips || bgcolor=steelblue| High-Tech Transmitters || bgcolor=pink | Broadcast Node | + | | style="color: white" align="right" | [[File:BarrenIcon.png]]+[[File:GasIcon.png]]+[[File:IceIcon.png]][[File:OceanicIcon.png]]+[[File:LavaIcon.png]]+[[File:TemperateIcon.png]] || bgcolor=steelblue | Neocoms || bgcolor=steelblue| Data Chips || bgcolor=steelblue| High-Tech Transmitters || bgcolor=pink | Broadcast Node || bgcolor=brown | POS / Sov Structures || |
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− | | style="color: white" align="right" | [[File:BarrenIcon.png]]+[[File:GasIcon.png]]+[[File:LavaIcon.png]]+[[File:OceanicIcon.png]]+[[File:TemperateIcon.png]] || bgcolor=steelblue | Gel-Matrix Biopaste || bgcolor=steelblue| Hazmat Detection Systems || bgcolor=steelblue| Planetary Vehicles || bgcolor=pink | Integrity Response Drones | + | | style="color: white" align="right" | [[File:BarrenIcon.png]]+[[File:GasIcon.png]]+[[File:LavaIcon.png]]+[[File:OceanicIcon.png]]+[[File:TemperateIcon.png]] || bgcolor=steelblue | Gel-Matrix Biopaste || bgcolor=steelblue| Hazmat Detection Systems || bgcolor=steelblue| Planetary Vehicles || bgcolor=pink | Integrity Response Drones || bgcolor=brown | POS / Sov Structures || |
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− | | style="color: white" align="right" | [[File:StormIcon.png]]+[[File:TemperateIcon.png]] || bgcolor=steelblue | Industrial Explosives || bgcolor=steelblue| Ukomi Super Conductors || bgcolor=lightgreen | Reactive Metals || bgcolor=pink | Nano-Factory | + | | style="color: white" align="right" | [[File:StormIcon.png]]+[[File:TemperateIcon.png]] || bgcolor=steelblue | Industrial Explosives || bgcolor=steelblue| Ukomi Super Conductors || bgcolor=lightgreen | Reactive Metals || bgcolor=pink | Nano-Factory || bgcolor=brown | POS / Sov Structures || |
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− | | style="color: white" align="right" | [[File:BarrenIcon.png]][[File:IceIcon.png]][[File:OceanicIcon.png]][[File:TemperateIcon.png]]+[[File:GasIcon.png]]+[[File:PlasmaIcon.png]] || bgcolor=steelblue | Condensates || bgcolor=steelblue| Robotics || bgcolor=lightgreen | Bacteria || bgcolor=pink | Organic Mortar Applicators | + | | style="color: white" align="right" | [[File:BarrenIcon.png]][[File:IceIcon.png]][[File:OceanicIcon.png]][[File:TemperateIcon.png]]+[[File:GasIcon.png]]+[[File:PlasmaIcon.png]] || bgcolor=steelblue | Condensates || bgcolor=steelblue| Robotics || bgcolor=lightgreen | Bacteria || bgcolor=pink | Organic Mortar Applicators || bgcolor=brown | POS / Sov Structures || |
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− | | style="color: white" align="right" | [[File:BarrenIcon.png]]+[[File:IceIcon.png]]+[[File:LavaIcon.png]][[File:PlasmaIcon.png]] || bgcolor=steelblue | Synthetic Synapses || bgcolor=steelblue| Guidance Systems || bgcolor=steelblue | Transcranial Microcontrollers || bgcolor=pink | Recursive Computing Module | + | | style="color: white" align="right" | [[File:BarrenIcon.png]]+[[File:IceIcon.png]]+[[File:LavaIcon.png]][[File:PlasmaIcon.png]] || bgcolor=steelblue | Synthetic Synapses || bgcolor=steelblue| Guidance Systems || bgcolor=steelblue | Transcranial Microcontrollers || bgcolor=pink | Recursive Computing Module || bgcolor=brown | POS / Sov Structures || |
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− | | style="color: white" align="right" | [[File:BarrenIcon.png]]+[[File:GasIcon.png]]+[[File:IceIcon.png]][[File:OceanicIcon.png]]+[[File:LavaIcon.png]]+[[File:TemperateIcon.png]] || bgcolor=steelblue | Camera Drones || bgcolor=steelblue| Nuclear Reactors || bgcolor=steelblue | Hermetic Membranes || bgcolor=pink | Self-Harmonizing Power Core | + | | style="color: white" align="right" | [[File:BarrenIcon.png]]+[[File:GasIcon.png]]+[[File:IceIcon.png]][[File:OceanicIcon.png]]+[[File:LavaIcon.png]]+[[File:TemperateIcon.png]] || bgcolor=steelblue | Camera Drones || bgcolor=steelblue| Nuclear Reactors || bgcolor=steelblue | Hermetic Membranes || bgcolor=pink | Self-Harmonizing Power Core || bgcolor=brown | POS / Sov Structures || |
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− | | style="color: white" align="right" | [[File:BarrenIcon.png]][[File:GasIcon.png]][[File:StormIcon.png]]+[[File:LavaIcon.png]]+[[File:OceanicIcon.png]] || bgcolor=steelblue | Smartfab Units || bgcolor=steelblue| Vaccines || bgcolor=lightgreen | Water || bgcolor=pink | Sterile Conduit | + | | style="color: white" align="right" | [[File:BarrenIcon.png]][[File:GasIcon.png]][[File:StormIcon.png]]+[[File:LavaIcon.png]]+[[File:OceanicIcon.png]] || bgcolor=steelblue | Smartfab Units || bgcolor=steelblue| Vaccines || bgcolor=lightgreen | Water || bgcolor=pink | Sterile Conduit || bgcolor=brown | POS / Sov Structures || |
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− | | style="color: white" align="right" | [[File:GasIcon.png]]+[[File:LavaIcon.png]][[File:PlasmaIcon.png]]+[[File:OceanicIcon.png]][[File:TemperateIcon.png]] || bgcolor=steelblue | Supercomputers || bgcolor=steelblue| Biotech Research Reports || bgcolor=steelblue | Cryoprotectant Solution || bgcolor=pink | Wetware Mainframe | + | | style="color: white" align="right" | [[File:GasIcon.png]]+[[File:LavaIcon.png]][[File:PlasmaIcon.png]]+[[File:OceanicIcon.png]][[File:TemperateIcon.png]] || bgcolor=steelblue | Supercomputers || bgcolor=steelblue| Biotech Research Reports || bgcolor=steelblue | Cryoprotectant Solution || bgcolor=pink | Wetware Mainframe || bgcolor=brown | POS / Sov Structures || |
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| || bgcolor=steelblue| 6 x 6 m³ || bgcolor=steelblue| 6 x 6 m³ || bgcolor=steelblue | 6 x 6 m³ or 40 x 0.38 m³ || bgcolor=pink | 1 x 100 m³ || | | || bgcolor=steelblue| 6 x 6 m³ || bgcolor=steelblue| 6 x 6 m³ || bgcolor=steelblue | 6 x 6 m³ or 40 x 0.38 m³ || bgcolor=pink | 1 x 100 m³ || |
Revision as of 03:44, 15 May 2010
Planetary Commodities are the resources and products of Planetary Industry. There are several tiers available with the end-products becoming larger and more complicated each tier.
Inspiration drawn from https://spreadsheets.google.com/ccc?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&hl=en
Potential todo: Sort tables by the combination result?
Color legend
- khaki = Resource
- lightgreen = Tier 1 Product (P1)
- aqua = Tier 2 Product (P2)
- steelblue= Tier 3 Product (P3)
- pink = Tier 4 Product (P4)
- gray= No known immediate use (without further processing)
- blueviolet = Can be used as POS Fuel or to make Nanite Repair Paste
- brown= Component in another PI Product
Tier 1 - Processed Materials (P1)
Planetary Resources (P0) can be processed into Basic Commodities (P1) in Basic Industry Facilities. See the Planet page for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything.
One processed batch turns 30 m³ of a P0 material into 7.6 m³ of a P1 material, resulting in a reduction to 25% of original volume
Tier 2 - Refined Commodities (P2)
Basic Commodities (P1) can be turned into Processed Materials (P2) in Advanced Industry Facilities. It takes two different P1 items to create one P2 item.
One processed batch turns a combined 30.4 m³ of two P1 materials into 7.5 m³ of a P2 material, again resulting in reduction to approximately 25% of original volume
Tier 3 - Specialized Commodities (P3)
It takes two or three different Processed Materials (P2) to create Refined Commodities (P3) in Advanced Industry Facilities
One processed batch turns a combined 30 or 45 m³ of two or three P2 materials into 18 m³ of a P3 material, with volume reduction now only to 40% or 60%
Tier 4 - Advanced Commodities (P4)
Advanced Commodities (P4) are created in High Tech Production Plants and take either three Refined Commodities (P3) each or two P3s and one P1.
One processed batch turns a combined 108 or 87.2 m³ of three P3 materials or two P3s + one P1 into one 100 m³ P4 item, making volume reduction insignificant at this point, or in the odd case when a P1 material is involved, actually increases the volume beyond the components! Yes, somebody appears to have allowed that guy talking about Perpetual Motion Devices to touch the P4 production chain.