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Turret damage: Difference between revisions

From EVE University Wiki
The To-Hit-Equation: "Distance" can be it's own term and doesn't need to be a subscript of a delta symbol. Also added notations about measurement units. Also cleaned up text in this section.
The To-Hit-Equation: Corrected that it's labeled "Weapon Accuracy Score" in-game, not "Turret Accuracy Score".
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==The To-Hit-Equation==
==The To-Hit-Equation==
This equation is used every single time someone fires a turret weapon in the game. The purpose of it is to determine the odds the turret has to hit its target. The value will always be between 0 and 1, or 0% and 100% if you will. The computer then generates a random number to see if a hit is scored or not.  
This equation is used every single time someone fires a turret weapon in the game. The purpose of it is to determine the odds the turret has to hit its target. The value will always be between 0 and 1, or 0% and 100% if you will. The computer then generates a random number to see if a hit is scored or not.  
<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{acc_{turret} \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
...where:
...where:
* <math>\pagecolor{Black}\color{White}v_{angular}</math>  Angular velocity of target in radians/second. Simply put, how many circles the target can run around you per <math>\pagecolor{Black}\color{White}{2\pi}</math> seconds.
* <math>\pagecolor{Black}\color{White}v_{angular}</math>  Angular velocity of target in radians/second. Simply put, how many circles the target can run around you per <math>\pagecolor{Black}\color{White}{2\pi}</math> seconds.
* <math>\pagecolor{Black}\color{White}acc_{turret}</math>  "Turret accuracy score" found on the attributes tab of a turret.  For the purposes of keeping track of (and canceling) measurement units, this may be treated as radians/second.
* <math>\pagecolor{Black}\color{White}WAS</math>  "Weapon Accuracy Score" found on the attributes tab of a turret.  For the purposes of keeping track of (and canceling) measurement units, this may be treated as radians/second. The raw number, itself, can also be thought of as "I can hit, half the time, a 40-meter frigate going around me at THIS MANY milliradians per second of angular velocity."
* <math>\pagecolor{Black}\color{White}sig_{target}</math>  Target signature radius in meters. The size of the target, or more precisely the radius of an imagined circle that represents the target's sensor footprint. Measured in meters.
* <math>\pagecolor{Black}\color{White}sig_{target}</math>  Target signature radius in meters. The size of the target, or more precisely the radius of an imagined circle that represents the target's sensor footprint. Measured in meters.
* <math>\pagecolor{Black}\color{White}\max({0, x, \ldots})</math> A math function that takes the highest value of zero or ''x''. It is used to prevent negative values in this case; any negative numbers are replaced with zero instead.  
* <math>\pagecolor{Black}\color{White}\max({0, x, \ldots})</math> A math function that takes the highest value of zero or ''x''. It is used to prevent negative values in this case; any negative numbers are replaced with zero instead.