More actions
→Defense: add shield hardening information |
→Offense: basic offense notes, will clean up later |
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===Offense=== | ===Offense=== | ||
There are two types of offense that a POS can engage in. One is acting as a tackler, using energy neutralizers, stasis webs and warp disruptors/scrambers. The second type of offense is weapon systems such as hybrid turrets, laser turrets, missile launchers or projectile batteries. Each race/faction POS tower gives different bonuses to weapons, but that must be balanced with the issue that once a tower enters reinforced mode all weapons that use CPU will go offline. | |||
==== | ====Hybrid Batteries==== | ||
==== | ====Laser Batteries==== | ||
==== | ====Missile Batteries==== | ||
==== | ====Projectile Batteries==== | ||
The primary advantage of projectile batteries on a POS is that they do not require any CPU in order to operate. In addition, they can be fitted with different types of ammo in order to spread damage across multiple resists. | |||
====Energy Neutralizing Battery==== | |||
* 4000 m3 4000 kg | |||
* 350,000 PG 25 CPU | |||
* 100k shield HP, 1.5M armor HP, 100k structure HP | |||
The energy neutralizer has a 250km (50?) range and drains 1000 GJ (a heavy T2 neutralizer on a ship does 600 GJ). Compared to the other types of defensive modules, their fitting requirement is rather high. | |||
====Stasis Webification Battery==== | |||
* 4000 m3 4000 kg | |||
* 50,000 PG 25 CPU | |||
* 100k shield HP, 1.5M armor HP, 100k structure HP | |||
These will cut an enemy's ship speed by 75% and have a range of 150km. | |||
====Warp Disruption Battery==== | |||
* 4000 m3 100 kg | |||
* 100,000 PG 50 CPU | |||
* 100k shield HP, 1.5M armor HP, 100k structure HP | |||
The disruption batteries have a 150km range, but higher fitting needs then the scramblers. They have a warp scrambling strength of 3 points. | |||
====Warp Scrambling Battery==== | |||
* 4000 m3 100 kg | |||
* 25,000 PG 25 CPU | |||
* 100k shield HP, 1.5M armor HP, 100k structure HP | |||
The scrambling batteries only have a 75km range, but much lower fitting needs. They have a warp scramble strength of 6 points. | |||
====Anchoring of Spares==== | |||
A recommended tactic is that you always anchor extra weapon and countermeasures outside the POS bubble, but leave them offline until needed. As existing weapons and countermeasures are incapacitated by damage, you can bring new weapons and countermeasures online. | |||
====Starbase Defense Management==== | |||
The [[Skills:Corporation Management#Starbase Defense Management|Starbase Defense Management]] skill allows a pilot with the Starbase Defense Operator role to control weapons and countermeasures mounted outside the POS bubble. | |||
==Initial Attack== | ==Initial Attack== | ||