Difference between revisions of "Mission mining"
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=== Smuggler Interception === | === Smuggler Interception === | ||
− | + | The asteroid is behind an acceleration gate, and is about 25km from the warp-in point. As long as you don't destroy the two Personnel Transports, the mission will reset at downtime. Though the two transports will lock you, they will not engage you. | |
+ | {| class="wikitable" | ||
+ | |+ Total m3: 9,500 m3 | ||
+ | ! Room | ||
+ | ! Asteroid | ||
+ | ! Quantity | ||
+ | ! Total Ore | ||
+ | ! Total m3 | ||
+ | |- | ||
+ | | 1 | ||
+ | | Veldspar | ||
+ | | 1 | ||
+ | | 95,000 | ||
+ | | 9,500 m3 | ||
+ | |} | ||
=== Rogue Drone Infestation, The === | === Rogue Drone Infestation, The === |
Revision as of 22:37, 19 June 2016
This page is based on Jen Loo's sticky post in the IVY forums. (Please ask questions in that thread or make the edits directly.) Also see the EVE-Survival's Mining in Missions page for information that may be missing from here.
Mission mining is defined as harvesting the asteroids that are commonly found in Deadspace combat/encounter missions. Different missions have different amounts of ore, often varying based on the enemy fought (Guristas vs Serpentis vs Angel Cartel) and the level of the combat mission. Some of these mission ore pockets can be harvested on the first day and will then respawn after the daily downtime. In addition, you'll be presented with a known volume of ore with no competitors.
The general strategy to remember is that you should always be careful to avoid completing objectives if you want the ore to respawn after downtime. This means avoiding killing key structures that will trigger completion of the mission. In some missions, completion can be triggered by using the acceleration gate to move to the next mission pocket. So your goal should be to do as little as possible inside the mission area if you want to mine the mission ore all week.
Note: Please list missions in alphabetical order with titles as close to how they appear in the in-game Journal as possible.
Starter Missions
Advanced Military
Part 1 of 10 (The Swap)
The hostile NPC is passive until attacked. As long as the target is not engaged, this mission can be farmed indefinitely. However, the asteroids are spread out across ~100 km of distance, and are behind an acceleration gate.
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 17 | 2,600,000 | 260,000 m3 |
Part 9 of 10 (Glue)
The single hostile in this room is easily tanked. So long as you don't engage it (destroying it or using a stasis webber on it), you can farm the asteroids indefinitely.
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 11 | 550,000 | 55,000 m3 |
1 | Scordite | 13 | 715,000 | 107,250 m3 |
Making Mountains of Mole Hills
Part 1 of 10
You have to mine the ore from the asteroid in the deadspace site to make it count towards the mission. If you do the Business Agent before the Industry Agent, you'll receive a Venture as a reward, which would do well to mine out this rock. You'll need the additional Veldspar and Tritanium later in this mission chain.
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 1 | 50,000 | 5,000 m3 |
Part 4 of 10
There are two drones that have to be killed to be able to complete the mission. With default skills, you need 3,400 Veldspar to achieve 7,000 Tritanium.
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 3 | 90,000 | 9,000 m3 |
Part 9 of 10
You have to mine to make the hostile spawn. The target will appear about 60 seconds after you begin mining (one cycle for a regular mining laser, or two for a Civilian mining laser).
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Kernite | 11 | 6,000 | 7,200 m3 |
Cash Flow for Capsuleers
Part 1 of 10
The asteroids are spread out across four clumps, with two of the "clumps" having only a single asteroid each. All rats in this mission are basic rookie-ship rats, and do very little damage. A Venture is capable of tanking them.
Room | Asteroid | Quantity | Total Ore | |
---|---|---|---|---|
1 | Veldspar | 15 | 672,923 | 67,292 m3 |
1 | Dense Veldspar | 1 | 90,000 | 9,000 m3 |
Part 2 of 10
This mission should continue so long as you don't loot the civilians from the final container.
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 10 | 700,000 | 70,000 m3 |
Part 3 of 10
This mission contains a Stasis Webbifier Drone, which has a 90% web. As the asteroids are spread out across a ~100km area, this drone can be a problem.
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 10 | 700,000 | 70,000 m3 |
1 | Dense Veldspar | 1 | 90,000 | 9,000 m3 |
Part 5 of 10
There is a single rat in this room. All 40 asteroids are arranged in a circle approximately 50km from the center of the arena.
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 40 | 2,414,255 | 241,425.5 m3 |
Part 6 of 10
Note: All asteroids have been removed from this mission as of the Rhea expansion, 2014-12-09.
Under Fixes | Gameplay at https://community.eveonline.com/news/patch-notes/patch-notes-for-rhea
"All the unnecessary asteroids in the mission Cash Flow for Capsuleers 6 of 10 have been removed"
Balancing the Books (Business)
Part 2 of 10
All of the asteroids are within a few km of the objective container, between 15 and 20 km from the warp-in.
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 6 | 200,000 | 20,000 m3 |
Part 3 of 10
You have to kill the pirate for the mission to be marked complete. The damage is easily tanked using a small shield booster.
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 1 | 40,000 | 4,000 m3 |
Part 7 of 10
There are two rooms to this mission, after the entry acceleration gate, and the ore is in the first room clustered around the acceleration gate, along with two pirates. The pirates are easily dispatched by a Rookie Ship with Civilian weaponry. The second room is empty.
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 27 | 1,330,000 | 133,000 m3 |
Gas Site Scanning (Exploration 5 of 5)
The gas cloud is next to the target container, behind a locked acceleration gate.
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Azure Mykoserocin | 1 | 100 | 1,000 m3 |
Level 1 Missions
A Case of Kidnapping (Storyline, pt 1-3)
Stage 1-3: Veldspar (multiple ??)
A Case of Kidnapping (Storyline, pt 4)
Stage 4: Omber (3 x 61k) Not verified after quantum rise patch.
Athran Exigency (pt 5 of 5)
About 35-40 roids half Veld/half Scord about 65k units each. Be careful, there are proximity mines within the belt. You should take these out before mining.
Blockade, The
roughly 4M500K of veldspar (between 11K and 80K) in a big double circle around the "space station".
Warning: Asteroids are probably booby trapped and causes a grid-wide smart-bomb effect to take place when the asteroids are mined. This damage is more then mining frigates, mining cruisers, mining barges and mining exhumers can deal with and may likely result in ship loss. (Estimated damage is 500 every few seconds.)
Break Their Will
2,834,000 Veldspar, 1,411,000 Scordite or 41 veld 70-80k (2,870,000 est), 22 scor 60-75k (1.230.000 est). no gate, repeatable (don't touch repair station)
Additional notes: Asteroids are arranged as follows: Veldspar is found in a double ring arrangement (intersecting at about 90 degrees) that forms approximately a 100KM diameter sphere. Scordite is randomly dispersed in the center of the Veldspar "sphere".
Mining this mission:
- Do not attack the repair station nor the Aux Power Arrays.
- I suggest doing this with 2-4 Hulks (or barges), an Orca, and an Industrial hauler.
Position the Orca in the center of the roid field (about 50KM from any Veldspar roid) and use the Hulks/Barges to mine into jet cans as they travel around the Veldspar rings. Tractor the cans to the Orca when full (or out of reach as the hulks move) and have the hauler take them from the Orca to the station. If you have more than one mining ship, have one of them travel around the Veldspar ring that is arranged horizontally, while the other miner travels around the vertically arranged ring. As you travel around the rings, you will periodically be within mining range of some of the Scordite roids. Mine these as you find yourself within range. When all the Veldspar is gone, you should only have a small number of scattered Scordite roids left in the center of the space. Most/all should be in mining range of the Orca, and this is not a deadspace area, so you can simply warp out, then warp back in to the Orca to quickly reposition the miners and be able to finish mining the remaining Scordite.
If you do not touch the Repair Station, this mission will respawn at DT and remain farm-able for the entire week.
Cargo Delivery
Many Veldspar asteroids, not in deadspace and no gates.
Additional notes: If you warp in with a Hulk (or other mining ship) and an Orca, you can fly the Hulk around the circumference of the ring of roids surrounding the Warehouse (mission objective is contained in the warehouse) just staying more than 24Km range of the Warehouse and the NPC mission ships won't even spawn. Use the Hulk to mine into cans and tractor beam the cans to the Orca (70KM tractor range on an Orca). By staying outside the trigger range of the warehouse, you won't get the "Objective Complete" message in you mission details and hence, can mine the full 2.250mil units of Veldspar each day for a week (with Trit prices currently at 4.06 ISK/unit... 2.250mil units of veld = roughly 24mil ISK worth of Tritanium per day x 7 days = about 168mil ISK for the week).
If you follow this technique, you will get some standard belt rats spawning, but just either tank them or take them out with drones and you can easily keep this mission farm-able for the whole week.
Drone Infestation, The
gate, repeatable. 19 veld 50-90k (1,171,666 avg)
Escaped Spy
30 roids ~ 250,000 Veldspar in First Pocket Structures drop loot in first pocket(except power generator).
Greater Good / Distastful Matters (pt 2 of 5)
24 roids 19 Veld/5 Pyroxeres No Gates Unknown Amount
Hidden Stash, The
(620.000 est). 35 Veldspar asteroids, from 1k to 12k, with 3 90K asteroids all within 15km of each other. Rats do appear sometimes
Lost that Bet (pt 5 of 5)
32 roids half Veld/half Scord No gates Unknown quantity, but the asteroids are HUGE
The Major - Conspiracy (pt 4 of 5)
32 roids half Veld/Half Scord unknown amount , large roids though No gates
Rogue Drone Harassment
688,401 Veldspar ok for barges and haulers Room 1 Veldspar 0.5 mil units rogue drones can spawn if near Mining Post 1 reposition needed for barge Room 2 Veldspar 188k units all roids with 15 km of warp in point small asteroids many less than 1 strip cycle.
Search and Rescue (Storyline)
3000 Arkonor units in 1 asteroid 11 Veldspar Asteroids = 840,000 Veldspar (approx 90k units each) No acceleration gates, Arkonor roid is 27km from warp-in
You'll get this storyline running missions for Lai Dai and Expert Housing near Korsiki, or in Nyubainen, near Jita. Leave one rat alive, and you can mine this mission for a week, earning you well over 150 million (yes, 150,000,000) ISK once the ore is refined. Just make sure to store the ore in a station that someone has perfect refine at, because at 16 m3 per unit, Arkonor is difficult to move in large quantities.
Smuggler Interception
The asteroid is behind an acceleration gate, and is about 25km from the warp-in point. As long as you don't destroy the two Personnel Transports, the mission will reset at downtime. Though the two transports will lock you, they will not engage you.
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 1 | 95,000 | 9,500 m3 |
Rogue Drone Infestation, The
Deadspace 1 Gate, no apparent ship restriction took a retiriever and bestower in. 1.2 million+ Veldspar, asteroids spaced apart
Roving Rogue Drones, The
Location: Otela Amount: 4 x 90k + 2 x 50k veldspar + a couple of veld roids I didn't get close enough to scan. Warning: Stay away from infested roid.
They, Robots (pt 5 of 5)
0.99M Scordite and 0.89M Veldspar No Jumpgate Repeatable if you don't blow up the drone control transmitter
Unauthorized Military Presence
2 belts approx 80 asteriods in each belt most with approx 30000+ QTY per asteriod
1st belt is near the warp in point, though the 2nd belt is some 40-50KM away from the warp in point
Mining barges, exhumers and Orca are allowed through acceleration gates
Also 1 kernite in 1st belt and 1 omber rock in 2nd belt both with QTY of 10
For the purpose of helping out those carrying crystals in, the ore in these belts is Veldspar, Pyroxeres, and Plagioclase. And of course the previously noted 10 units each of Kernite and Omber in room 1 and room 2 respectively.
Level 2 Missions
Artifact Recovery
- 14 Veldspar ~70-90k each, 975,122 total units (97.5k m3)
- 17 Scordite ~40k each, 929,811 total units (139.5k m3)
Asteroids are all clumped together in a line about 40-45km long and 5-8km across.
Blockade, The
- ~625K Veldspar
- ~240K Plagioclase
- ~150K Pyroxeres in a bunch of smallish asteroids.
Warning: All asteroids are booby trapped and causes a grid-wide smart-bomb effect to take place when the asteroids are mined. This damage is more then mining frigates, mining cruisers, mining barges and mining exhumers can deal with and may likely result in ship loss. (Estimated damage is 500 every few seconds.)
Resisting the smart-bomb with a venture: It is possible to resist the smart-bomb and mine anyway, I did mine Pyroxeres semi-AFK with a Venture that never loose more than half its shield (Citadel patch, fitted with tech I shield modules and rigs to 3249 EHP 13 HP/s with 1 medium and 1 small shield extender, mid and low passive shield recharger/relay, shield rigs). Note that the smart-bomb only make damages when mining, therefore it stops when the asteroid is depleted or the ore hold is full. This with a < 1 month account, no advanced skills, no tech II, a few millions ISK including rigs.
Break Their Will
Scordite (multiple 70k) + Veldspar (multiple 70k) - daily farmable without clearing the mission room
Cargo Delivery (Angel Cartel)
- Veldspar x60 15k-65k (2,270,238 units ~227,000 m3).
No gate, fixed warp-in point. Asteroids are arranged in a flat circle about 50km in diameter starting around 15km from the warp-in point.
Cargo Delivery (Blood Raider)
50 veld 35k-60k (2,350,000 est). no gate, fixed warpin point
Delving into the Past (pt 1 of 3)
1.3mil veld and small bits of others Dont loot the objective in the mission and you can do this until mission expires. It looks like 2 of 3 and 3 of 3 also has rocks in it but have not yet completed those.
Drone Infestation
The jumpgate doesn't seem to have a size limit (took a Hulk). The asteroids in this vary from a single 10K Scordite 'roid to a field of 11 (10k-90k, 500k total est) laid out between 35-80km from the warp-in point.
Drug Bust, The
Veldspar, Scordite?
Hidden Stash (Angel Cartel)
- Veldspar x35 (549,059 units, ~54,900 m3)
Single room mission, all asteroids will be within 20km after warp-in. Half of the asteroids are less then 8k units with the mid-sized ones ranging from 9k to 15k. Only three of the asteroids are 90k units in size. Ideal mission pocket for a mining frigate or cruiser, more difficult for larger ships with mining strips.
Human Cattle (pt 5 of 5)
Need to clear room 1 and room 2, DO NOT ENTER ROOM 3 if you want to mine this till the mission expires. As soon as you use the gate to room 3 the mission completes. Room 1: 5x veld 50k 4x veld 90k 8x scord 70k
No Honor
Kill the mercs and keep the Haule alive, destroying it would complete the mission.
- Veldspar: 13 asteroids (352,973 units, ~35000m3)
Pirate Intrusion (Guristas)
- Veldspar: 42 asteroids (2,365,010 units, ~236,000 m3)
This mission has 2 pockets, all of the ore is in the 2nd room. After using the initial acceleration gate, you'll land ~25km from the gate into the 2nd room. The field is arranged in a fairly narrow trail of rocks leading away from the warp-in location starting at 20km and extending to about 95km.
(Old notes indicated 6x50k Veld, 4x90k Veld, 7x70k Scord, 1x90k Omber. However, the Guristas version of this mission does not match up with that.)
Pirate Intrusion (Serpentis)
- Veldspar: 42 asteroids (2,365,010 units?, ~236,000 m3)
This mission has 2 pockets, all of the ore is in the 2nd room. After using the initial acceleration gate, you'll land ~25km from the gate into the 2nd room. The field is arranged in a fairly narrow trail of rocks leading away from the warp-in location starting at 20km and extending to about 95km. Note: Number of asteroids is the same as the Gurista version, but ore volume was not verified.
Recon, (pt 1 of 3)
Ore is located in the 2nd pocket Yield: 6,268,494 units Revenue around 68 mil ISK. Can take in hulks and haulers.
Silence the Informant
3 Pockets, 6 Veldspar roids and 4 Scordite roids in 2nd pocket, haven't surveyed it.
Smuggler Interception (Sansha)
- Veldspar: 45 Asteroids (1,522,846 units, ~152,000 m3)
- Plagioclase: 30 Asteroids (813,864 units, ~285,000 m3)
- Pyroxeres: 16 Asteroids = (479,979 units, ~144,000 m3)
Single pocket mission, asteroids are 45-65km from warp-in point from the first acceleration gate. Total ore volume of around 581,000 m3.
Technological Secrets (pt 1 of 3)
1 omber - 50k units, 4 scordite -100jk total, X number of veld - 835k units
Unauthorized Military Presence (Angel Cartel)
- Plagioclase x30 (813,864 units, ~285,000 m3)
- Pyroxeres x16 (479,979 units, ~144,000 m3)
- Veldspar x45 (1,552,420 units, ~155,000 m3)
Single-pocket mission protected by an acceleration gate. Asteroids are 45-55km from the warp-in point in the first room. They are spread in a long line to the left/right of the Barren Asteroid object. End to end length of the belt is about 40km. Total ore volume of about 584,000 m3.
Unauthorized Military Presence (Blood Raiders)
- Plagioclase x12 (311,909 units, ~109,000 m3)
- Pyroxeres x7 (222,273 units, ~66,700 m3)
- Veldspar x5 (209,982 units, ~21,000 m3)
Single-pocket mission protected by an acceleration gate. Asteroids are 45-55km from the warp-in point in the first room. They are spread in a long line to the left/right of the Barren Asteroid object. End to end length of the belt is about 40km. Total ore volume of about 197,000 m3.
Whispers in the Dark (pt 1)
1,710,000 Veldspar
Level 3 Missions
Blockade, The
126 veldspar asteroids so far im not very far through them and have 2mil in ore so far refined into over 10mil trit so far.
Warning: All asteroids are booby trapped and causes a grid-wide smart-bomb effect to take place when the asteroids are mined. This damage is more then mining frigates, mining cruisers, mining barges and mining exhumers can deal with and may likely result in ship loss. (Estimated damage is 500 at random intervals of every few seconds up through a few times per minute.)
Break their Will
This is a not a deadspace area, although the amount of ore is nice the asteroids are pretty far away from each other so that especially for the outer ring it is hard to get more than two if at all asteroids within 21k (due to orca boni). It might be faster to warp out and warp in on an asteroid. Limited Recommendable
- roughly 1.4 million units of Scordite - the veld was probably equal to the level 1 mission (so 2.8 million units) - approx 19m ISK in Scordite and 20m ISK in Veld currently
Cargo Delivery
about 2.25 million units of veld in 60 asteroids, same as in the level 1 . I strongly suspect ore content is the same at all levels.
Downing the Slavers (pt 2)
540,000 Veldspar, 250,000 Scordite, 400,000 Omber (confirmed by TRECI) Once getting there the asteroids are not more spread out than in a regular belt but the warp in from the entry acc gate is more than 50 away from the roids. You might want to bring an AB to speed it up. Apart from that recommendable. Don't forget to turn on gang links when getting into position with the orca.(was that a knock on me, oops )
Gone Berserk
- Plagioclase x30 asteroids (813,864 units, ~285,000 m3)
- Pyroxeres x16 asteroids (479,979 units, ~144,000 m3)
- Veldspar x47 asteroids (1,659,846 units, ~166,000 m3)
All asteroids are very close to each other so that you hardly need to move. About 595,000 m3 of total ore.
Guristas Strike, The Kidnappping (pt 3 of 10)
- Veldspar, Scordite, Omber
Once you jump into the first Acceleration Gate the Ore is scattered all over the place. Starts at 14km from warp in point to approx 45km. I counted 11 Omber roids, 11 Scordite and 9 Veldspar. Didnt mine them, so no further details
Intercept the Saboteurs (Amarr)
3.5 Mi Veld. The rocks are close so you can keep continiously mining not needing to move more than in a normal belt. The room warp in is about 50k away from the first rock. Recommendable
Kidnappers Strike - The Kidnapping (Storyline, pt 3 of 10)
- 11 Omber, 165,000 units (99,000 m3)
- 11 Scordite, 550,000 units (82,500 m3)
- 9 Veldspar, 810,000 units (81,000 m3)
All of the ore is in the first pocket, the key to the second pocket drops from Drazin's Habitat. Avoid destroying and looting the Habitat until you are done mining the first pocket. Asteroids are in a large, loose cluster 10-15km from each other, so you'll have to mine 2-3 asteroids then move to the next spot. Orca support is recommended but not required. It will take about 3.25 hours with a T2 Hulk and a dedicated hauler to mine this mission.
Kidnappers Strike (Storyline, pt 7 of 10)
650.000 Scordite and 1.860.000 Veldspar.
Kidnappers Strike (Storyline, pt 8 of 10)
575.000 Veldspar
Massive Attack (Sansha)
2 'roids of Omber in Room 3 ?
New Frontiers - Raw Materials (pt 1 of 7)
- Gneiss x6 (1995 units, 9975 m3)
- Omber x8 (16433 units, ~9860 m3)
- Veldspar x16 (505907 units, ~50,600 m3)
Single mission room without a gate. After fighting off multiple waves of mercenaries, your job is to mine 47 units of Green Arisite. The majority of the ore is within 15km of the center point of the belt, except for 3-4 outlying veldspar asteroids. Total ore volume is only about 70k m3.
Pirate Invasion (Guristas)
- Roughly 2.8M Veldspar
Pirate Invasion (Serpentis)
- Roughly 2.8M Veldspar
Ore is located in the 3rd mission room. Gate distance in room 1 is under 5km after warp-in, gate distance in room 2 is about 65km. In the 3rd room, asteroids are 30-80km from the warp-in point.
Portal to War (pt 1 of 5)
Stage 1: Scordite (multiple 50k) Stage 2: Veldspar
Rogue Drone Harassment
Once you jump into the first acceleration gate the ore is scattered all over the place. Starts at 17km from warp in point to approx 45km spread out. I counted 41 Veldspar, of which 4 were large and the rest rather small. Didn't mine them, so no further details. May be worth it if you dont mind moving from time to time.
Second acceleration gate: 32 Veldspar Asteroids within 14km of warp in point. Small roids ranging from 1K to 14.5K Veld. Approx half are below 9K in size, other half is above. Total 280.000 Veldspar
Rogue Slave Trader, The (pt 1 of 2)
9 veldspar asteroids = 89,089
Smuggler Interception (Guristas)
First Room: Veldspar x 33 (size unknown) at 11 to 45km from warp in Second Room: Veldspar x 85 (size unknown) at 14 to 25km from warp in
Smuggler Interception (Serpentis)
Pocket 1: Asteroids are 40-50km from warp-in in the first room, individual rocks range from 30-80k units.
- Veldspar x33 (~2,000,000 units, ~200,000 m3)
Pocket 2: Asteroids are 45-65km from warp-in in the second room, individual rocks range from 30-80k units.
- Veldspar x60 (~2.5 to 3.0 million units, ~250k to 300k m3)
Score, The (Gurista)
- Veldspar: 45 asteroids (1,522,846 units, ~152,000 m3)
- Plagioclase: 30 asteroids (813,864 units, ~285,000 m3)
- Pyroxeres: 16 asteroids (479,979 units, ~144,000 m3)
Confirmed: the one listed here is the Guristas version. The Angel version (Gallente Space) has no veldspar and very few plagio/pyro
To reach the ore you need to slowboat 25km to the center of the belt at the structure (Asteroid Colony Refinery) in the first room. With a Covetor I was then able to reach almost all roids, only had to move 1 time to get the remaining roids (approx 1 jetcan).
Unauthorized Military Presence (Guristas)
- Plagioclase x?? (790,944 units, ~277,000 m3)
- Pyroxeres x?? (139,470 units, ~42,000 m3)
- Veldspar x?? (2,987,067 units, ~299,000 m3)
Single-pocket mission protected by an acceleration gate. Asteroids are 55-85km from the warp-in point in the first room. They are spread in a long line to the left/right of the spaceshuttle wreck object. End to end length of the belt is about 40-50km. Total ore volume is 617,378 m3.
Unauthorized Military Presence (Serpentis)
- Plagioclase x?? (967,003 units, ~338,500 m3)
- Pyroxeres x?? (165,944 units, ~49,800 m3)
- Veldspar x?? (3,702,375 units, ~370,000 m3)
Single-pocket mission protected by an acceleration gate. Asteroids are 55-85km from the warp-in point in the first room. They are spread in a long line to the left/right of the spaceshuttle wreck object. End to end length of the belt is about 40-50km. Total ore volume is 758,472 m3.
Level 4 Missions
Downing the Slavers (pt 1, unconfirmed)
(awaiting some confirmation on this) The Rogue Slave Trader part 1 there's 280K of veldspar - 32 10K to 75K asteroids. conflicting info: 540,000 Veldspar, 250,000 Scordite, 400,000 Omber
Downing the Slavers (pt 2)
Warp in/accel gate space. Bookmarkable/warp-to-able 6 x Veldspar @ 90000 8 x Omber @ 50000 10 x Scordite @ 25000
Duo of Death (Angel Cartel, unconfirmed)
(Awaiting more info/confirmation) Angel Cartel version 7x Omber (175K Units Total) 17x Scordite (1.17M Units Total)
Duo of Death (Guristas)
Guristas version 38 Veldspar Asteroids averaging 45k each
Enemies Abound
1,260,000 Omber (14x 90k-roids) 800,000 Scordite (16x 50k-roids) 350,000 Kernite (14x 25k-roids)
Gone Berserk
There are about 3.1 M units of Veldspar to mine.
Infiltrated Outposts
pocket 1 1,200K of veldspar in the first room, pocket 2 630K of scordite and 1,250K of veldspar in the second room.
Kidnapping
First pocket has veldspar, second pocket has veld + scor. 3rd pocket veldspar, 4th pocket omber + veld
Massive Attack
Pocket 2: 8 x Pyroxeres roids 11 x Placioglase 21 x Veldspar Pocket 3: 35 x Veldspar
Mordus Headhunters, The
- Veldspar: 29 Asteroids (1,187,790 units, ~119k m3)
- Plagioclase: 8 Asteroids (248,789 units, ~87 m3)
- Pyroxeres: 14 Asteroids = (53,215 units, ~16k m3)
Asteroids are in a curved belt about 40km long in first pocket, about 45-80km from the warp-in point.
Pirate Invasion
Veldspar
Recon (pt 1 of 3)
6,447,561 Veldspar
Rogue Drone Harassment
pocket 1 900K veldspar pocket 2 280K veldspar
The Score (Serpentis)
- Pyrox: 37 asteroids (1,474,538 units?, ~442,360 m3)
This mission has 3 pockets, all of the ore is in the 1st room. After using the initial acceleration gate, you'll land ~57km from the gate into the 2nd room. The field is arranged in a loose pattern starting at 27km and extending to about 60km. If you get in the middle of the field, you can just about reach all of the asteroids using an Orca's range bonus.
Vengeance
Veldspar
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