Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

The Rookie's Guide to Fleet Ops: Difference between revisions

From EVE University Wiki
Line 193: Line 193:


==Rookie EW Tips==
==Rookie EW Tips==
=== Targeting ===
* Target painters should be applied on the primary. Tracking disrutors should be used on turret ships and spread around. ECM and damps should also be spread around, preferrably on non-primary ships if there are enough targets.
* TD, ECM, and Damps should pick targets the same way tacklers do when they need to point at random; pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. Sorting the overview by character name can help in the target selection if it is done this way.
* Apply one EW module, then move down the list and try to apply one EW module per target until you run out of targets.
* Large ships such as battleships should be prioritized, or battlecruisers if there are no enemy battleships on the field.
* The target's range, as well as the optimal and falloff of your EW modules should be taken into consideration when selecting targets. Use your best judgement.


Target painters should be applied on the primary. Tracking disrutors should be used on turret ships and spread around. ECM and damps should also be spread around, preferrably on non-primary ships if there are enough targets. TD, ECM, and Damps should pick targets the same way tacklers do when they need to point at random; pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. Sorting the overview by character name can help in the target selection if it is done this way. Apply one EW module, then move down the list and try to apply one EW module per target until you run out of targets. Although large ships such as battleships should be prioritized, or battlecruisers if there are no enemy battleships on the field. The target's range, as well as the optimal and falloff of your EW modules should be taken into consideration when selecting targets. Use your best judgement.
=== Scripts ===
* With damps, a scan resolution script should be loaded by default and used most of the time. A celestis will have trouble range damping snipers, and can only do so up to 100 km or so for rookie pilots, although this varies with fitting and modules. Some mid-range snipers shoot from within 100 km, and it might be worth loading a range script for those. However damps have a short optimal, and in falloff the chances of damping get lower the further out the target is located. Resolution damping is only useful with some ECM on the field.


With damps, a scan resolution script should be loaded by default and used most of the time. A celestis will have trouble range damping snipers, and can only do so up to 100 km or so for rookie pilots, although this varies with fitting and modules. Some mid-range snipers shoot from within 100 km, and it might be worth loading a range script for those. However damps have a short optimal, and in falloff the chances of damping get lower the further out the target is located. Resolution damping is only useful with some ECM on the field.
* With tracking disruptors, which script to use varies with the enemy ship's range from its target, and what type of weapon it has. For example, a blaster-fitted megathron will have a short optimal and mediocre falloff, thus range scripted TD will often be very effective even it is shooting from close range. An abaddon with T2 pulse and scorch ammo can have an optimal over 40 km, and range scripted TD will be useless if it is shooting from close range. When in doubt, you can use your TDs unscripted.


With tracking disruptors, which script to use varies with the enemy ship's range from its target, and what type of weapon it has. For example, a blaster-fitted megathron will have a short optimal and mediocre falloff, thus range scripted TD will often be very effective even it is shooting from close range. An abaddon with T2 pulse and scorch ammo can have an optimal over 40 km, and range scripted TD will be useless if it is shooting from close range. When in doubt, you can use your TDs unscripted.
=== ECM ===
 
* ECM can be tricky to use.  
ECM is can be tricky to use. Fit racial jammers only. Multispectrals can be useful for high SP pilots, but for rookie pilots, racial jammers are better. The blackbird has 6 mid slots, one racial jammer of each race should be fitted. If the enemy is known to fly a certain race more often, one or both of the remaining two slots can be fitted with the appropriate racial jammers. Carrying spare racial jammers in the cargohold can be handy if the FC recieves timely intel from scouts and there is enough time for the blackbird pilots to dock and refit. Some pilots like to use the last two slots for a MWD and a sensor booster, other pilots prefer to only fit jammers in their mid slots. The ECM modules should have their auto-cycle function turned off. Enemy ECM ships should be jammed first if possible. Try to match racial jammers to the appropriate racial ships.
* Fit racial jammers only. Multispectrals can be useful for high SP pilots, but for rookie pilots, racial jammers are better.
* The blackbird has 6 mid slots, one racial jammer of each race should be fitted.
* If the enemy is known to fly a certain race more often, one or both of the remaining two slots can be fitted with the appropriate racial jammers.
* Carrying spare racial jammers in the cargohold can be handy if the FC recieves timely intel from scouts and there is enough time for the blackbird pilots to dock and refit.
* Some pilots like to use the last two slots for a MWD and a sensor booster, other pilots prefer to only fit jammers in their mid slots.
* The ECM modules should have their auto-cycle function turned off.
* Enemy ECM ships should be jammed first if possible.
* Try to match racial jammers to the appropriate racial ships.


==War Intel==
==War Intel==