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| === Full Chain System === | | === Full Chain System === |
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| Multiple colonies built expressly to complement each other make up a full production chain. There are many variations possible, but maybe some more interesting ones can be put here sometime. | | Multiple colonies built expressly to complement each other make up a full production chain. There are many variations possible, but maybe some more interesting ones can be put here sometime. |
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| == Building Types ==
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| ''See [[Planetary Buildings]]''
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| == Interplanetary Logistics == | | == Interplanetary Logistics == |
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| | ''This is about moving stuff '''between''' planets. For moving stuff around '''on''' a planet see [[Planetary Industry#Intraplanetary Logistics]]'' |
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| You do not have to setup your entire production chain on the one planet. You can purchase missing products on the market or produce them on other planets. However, then you need to get them down to the surface. In addition, ultimately you will want to get the fruits of your slave ..er "colonists'" labour to market. | | You do not have to setup your entire production chain on the one planet. You can purchase missing products on the market or produce them on other planets. However, then you need to get them down to the surface. In addition, ultimately you will want to get the fruits of your slave ..er "colonists'" labour to market. |
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| (insert video clip? or series of pictures) | | (insert video clip? or series of pictures) |
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| == Intraplanetary Logistics ==
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| (ie moving things around on the planet)
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| To process the materials, you need to get them from the extractor to the processor. The get them off-planet you need to get them from the processor to the Launch Pad or Command Center. All this means that you have to give consideration to the matter of moving things around on the planet, as well as transferring things onto and off the planet.
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| There are two ways to get something from one node to the another
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| * Routing
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| * Expedited Transfer
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| Routing is an automated route between one node and another. Whenever there is material at the source node, it will be transfered to the destination node. When setting up automated routes, you need to watch your link usage, and upgrade the links if you run out (or transfer less stuff by doing slower extractions, or whatever). You also can not make routes between storage nodes.
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| Expedited Transfers can be done to any node that it makes sense to make a transfer to, in any amount. (eg you can not expedite a transfer between two extractors.) This can be used to transfer something from storage to the launch pad, from storage to a processor in the exact amount you need to fill a buffer, etc. However, you are limited in how frequently you can perform an expedited transfer. The minimum cooldown is 5 minutes, and it increases with the amount (volume) that you transfer. For every cubic meter (m3) you transfer, there is a 14.4 second cooldown, on the node doing the transfer. Experimental Data:
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| * 3000x Heavy Metals (R0) 30m3: 7:12
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| * 264x Reactive Metals (P1) 100m3: 24:04
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| * 20x Nanites (P2) 30m3: 7:12
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| * 18x Condensates (P3) 108m3: 25:55
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| * 1x Wetware Mainframe 100m3 : 24:00
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| 14.4s/m3
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| == Player cooperatives == | | == Player cooperatives == |