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If the Alarm has already been tripped, your ship will land at a different Beacon than when it is not, as the warpin beacon is relocated once the Alarm is tripped and the Extermination Units spawn. Your ship may take some slight damage as it warps through the damage cloud: it is not enough to warrant any concern. The new beacon ensures you won't be immediately destroyed upon entry, however be very aware of the damage cloud sizes, and stay well away from them. If the Extermination Units are already out, then you will need a beefy active tank to continue the site, or just head for the Hidden Room (discussed later). | If the Alarm has already been tripped, your ship will land at a different Beacon than when it is not, as the warpin beacon is relocated once the Alarm is tripped and the Extermination Units spawn. Your ship may take some slight damage as it warps through the damage cloud: it is not enough to warrant any concern. The new beacon ensures you won't be immediately destroyed upon entry, however be very aware of the damage cloud sizes, and stay well away from them. If the Extermination Units are already out, then you will need a beefy active tank to continue the site, or just head for the Hidden Room (discussed later). | ||
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| style="padding:8px;" | ''If you were looking to spoil the day of someone you don't like who got here first, you could try shooting the Sleeper Enclave in the back area to raise the Alarm Level (discussed later) to 5, for which then the Sleeper Extermination Units will spawn to create some nicely-sized AoE damage clouds which can wipe a frigate off the field handily. Then you can sneak around and go into the Hidden Room to run that yourself.'' | |||
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At the warp-in where you just landed, you should drop your mobile depot. Bookmark it. While the timer on that is counting down, head over to the Remote Defense Grid Unit nearby you: | At the warp-in where you just landed, you should drop your mobile depot. Bookmark it. While the timer on that is counting down, head over to the Remote Defense Grid Unit nearby you: | ||
'''CAN DIFFICULTY: 8/10 [RED HACK]''' | |||
<span style="color:green">SUCCESS:</span> In the back area which you'll be warping to in a bit, one Sentry Gun will be deactivated (1 out of 3) and its place, another one near the Tractor Beam will be activated. You won't be going over to the Tractor Beam just yet. | <span style="color:green">SUCCESS:</span> In the back area which you'll be warping to in a bit, one Sentry Gun will be deactivated (1 out of 3) and its place, another one near the Tractor Beam will be activated. You won't be going over to the Tractor Beam just yet. | ||
<span style="color:red">FAILURE:</span> Overall, the Site has a "sitewide" Alarm Level. Failing this hack (or the other one down below) will raise the Alarm Level by 1. You start out at 0 out of 5. At Alarm Level 4, you should slow down and think carefully. At Level 5, the Sleeper Engineering Stations will spawn in each mini-room (the warpin, the Tractor Beam mini-room, and the Back Room mini-room) to generate highly dangerous Area of Effect Damage Clouds. But it appears that the alarm can be sounded at Alarm Level 2 for the Coordinate Plotting Devices, so pay close attention to messages in Local. As there is no time pressure on these first early hacks, take your time. | <span style="color:red">FAILURE:</span> Overall, the Site has a "sitewide" Alarm Level. Failing this hack (or the other one down below) will raise the Alarm Level by 1. You start out at 0 out of 5. At Alarm Level 4, you should slow down and think carefully. At Level 5, the Sleeper Engineering Stations will spawn in each mini-room (the warpin, the Tractor Beam mini-room, and the Back Room mini-room) to generate highly dangerous Area of Effect Damage Clouds. But it appears that the alarm can be sounded at Alarm Level 2 for the Coordinate Plotting Devices, so pay close attention to messages in Local. As there is no time pressure on these first early hacks, take your time. | ||
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[spoiler]When the Extermination units first spawn, they generate a smaller radius cloud. I don't know the exact radius of it (it's not as big as the expanded clouds are), but I do know the damage per second. Here is the damage report of an Astero with just an Anti-Explosive armor rig and a Damage Control II equipped (near the end I dip into structure): | [spoiler]When the Extermination units first spawn, they generate a smaller radius cloud. I don't know the exact radius of it (it's not as big as the expanded clouds are), but I do know the damage per second. Here is the damage report of an Astero with just an Anti-Explosive armor rig and a Damage Control II equipped (near the end I dip into structure): | ||
[ 2016.06.24 14:37:38 ] (combat) | [ 2016.06.24 14:37:38 ] (combat) <span style="color:red">'''44'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:38 ] (combat) | [ 2016.06.24 14:37:38 ] (combat) <span style="color:red">'''43'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:38 ] (combat) | [ 2016.06.24 14:37:38 ] (combat) <span style="color:red">'''34'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:38 ] (combat) | [ 2016.06.24 14:37:38 ] (combat) <span style="color:red">'''44'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:39 ] (combat) | [ 2016.06.24 14:37:39 ] (combat) <span style="color:red">'''44'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:39 ] (combat) | [ 2016.06.24 14:37:39 ] (combat) <span style="color:red">'''34'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:39 ] (combat) | [ 2016.06.24 14:37:39 ] (combat) <span style="color:red">'''43'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:39 ] (combat) | [ 2016.06.24 14:37:39 ] (combat) <span style="color:red">'''44'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:40 ] (combat) | [ 2016.06.24 14:37:40 ] (combat) <span style="color:red">'''44'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:40 ] (combat) | [ 2016.06.24 14:37:40 ] (combat) <span style="color:red">'''43'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:40 ] (combat) | [ 2016.06.24 14:37:40 ] (combat) <span style="color:red">'''34'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:40 ] (combat) | [ 2016.06.24 14:37:40 ] (combat) <span style="color:red">'''44'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:41 ] (combat) | [ 2016.06.24 14:37:41 ] (combat) <span style="color:red">'''45'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:41 ] (combat) | [ 2016.06.24 14:37:41 ] (combat) <span style="color:red">'''34'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:41 ] (combat) | [ 2016.06.24 14:37:41 ] (combat) <span style="color:red">'''43'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:41 ] (combat) | [ 2016.06.24 14:37:41 ] (combat) <span style="color:red">'''44'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:42 ] (combat) | [ 2016.06.24 14:37:42 ] (combat) <span style="color:red">'''40'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:42 ] (combat) | [ 2016.06.24 14:37:42 ] (combat) <span style="color:red">'''40'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:42 ] (combat) | [ 2016.06.24 14:37:42 ] (combat) <span style="color:red">'''40'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:42 ] (combat) | [ 2016.06.24 14:37:42 ] (combat) <span style="color:red">'''40'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:43 ] (combat) | [ 2016.06.24 14:37:43 ] (combat) <span style="color:red">'''40'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:43 ] (combat) | [ 2016.06.24 14:37:43 ] (combat) <span style="color:red">'''40'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:43 ] (combat) | [ 2016.06.24 14:37:43 ] (combat) <span style="color:red">'''40'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
[ 2016.06.24 14:37:43 ] (combat) | [ 2016.06.24 14:37:43 ] (combat) <span style="color:red">'''40'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small> | ||
160 DPS. | 160 DPS. | ||