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'''CAN DIFFICULTY: 7/10 [RED HACK]'''<br /> | '''CAN DIFFICULTY: 7/10 [RED HACK]'''<br /> | ||
<span style="color:green">SUCCESS:</span> A new Spatial Rift is generated, which is just the same thing as an Acceleration Gate. It will take you to the main area, which is called the Logistic Depot. (The site makes references to "frontline" and "backline" but that is not particularly important.) | <span style="color:green">SUCCESS:</span> A new Spatial Rift is generated, which is just the same thing as an Acceleration Gate. It will take you to the main area, which is called the Logistic Depot. (The site makes references to "frontline" and "backline" but that is not particularly important.)<br /> | ||
<span style="color:red">FAILURE:</span> You have two minutes to attempt a successful hack. Should you fail to hack it successfully within that timeframe, the site will despawn. Take your time and work slowly on the first hack to make the most of the first attempt. | <span style="color:red">FAILURE:</span> You have two minutes to attempt a successful hack. Should you fail to hack it successfully within that timeframe, the site will despawn. Take your time and work slowly on the first hack to make the most of the first attempt. | ||
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At the warp-in where you just landed, you should drop your mobile depot. Bookmark it. While the timer on that is counting down, head over to the Remote Defense Grid Unit nearby you: | At the warp-in where you just landed, you should drop your mobile depot. Bookmark it. While the timer on that is counting down, head over to the Remote Defense Grid Unit nearby you: | ||
'''CAN DIFFICULTY: 8/10 [RED HACK]''' | '''CAN DIFFICULTY: 8/10 [RED HACK]'''<br /> | ||
<span style="color:green">SUCCESS:</span> In the back area which you'll be warping to in a bit, one Sentry Gun will be deactivated (1 out of 3) and its place, another one near the Tractor Beam will be activated. You won't be going over to the Tractor Beam just yet. | <span style="color:green">SUCCESS:</span> In the back area which you'll be warping to in a bit, one Sentry Gun will be deactivated (1 out of 3) and its place, another one near the Tractor Beam will be activated. You won't be going over to the Tractor Beam just yet.<br /> | ||
<span style="color:red">FAILURE:</span> Overall, the Site has a "sitewide" Alarm Level. Failing this hack (or the other one down below) will raise the Alarm Level by 1. You start out at 0 out of 5. At Alarm Level 4, you should slow down and think carefully. At Level 5, the Sleeper Engineering Stations will spawn in each mini-room (the warpin, the Tractor Beam mini-room, and the Back Room mini-room) to generate highly dangerous Area of Effect Damage Clouds. But it appears that the alarm can be sounded at Alarm Level 2 for the Coordinate Plotting Devices, so pay close attention to messages in Local. As there is no time pressure on these first early hacks, take your time. | <span style="color:red">FAILURE:</span> Overall, the Site has a "sitewide" Alarm Level. Failing this hack (or the other one down below) will raise the Alarm Level by 1. You start out at 0 out of 5. At Alarm Level 4, you should slow down and think carefully. At Level 5, the Sleeper Engineering Stations will spawn in each mini-room (the warpin, the Tractor Beam mini-room, and the Back Room mini-room) to generate highly dangerous Area of Effect Damage Clouds. But it appears that the alarm can be sounded at Alarm Level 2 for the Coordinate Plotting Devices, so pay close attention to messages in Local. As there is no time pressure on these first early hacks, take your time. | ||
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Now, once the damage clouds have enlarged, their radius of damage effect is about 67km. I was in a battleship, so I couldn't just fly around at will to test it from all sides, but 67km is about the cutoff. Assuming roughly 63% resistances to all damage types, the expanded cloud does about 354 damage per second. Using EFT or Pyfa's calculations of Effective Hit Points per Second (EHP/s), 900 EHP/s won't get you killed right away (the fit I used which tanked the damage shown below repped 963.9EHP/sec) and was...Okay. 1200 EHP/sec is probably quite sufficient to tank the clouds indefinitely. Curiously, the Spatial Rift near the Calibration containers didn't work with the Engineering Stations spawned...Also if you want to MJD to the back room while tanking the damage clouds, you must account for the sentry tower damage. Output from the expanded clouds: | Now, once the damage clouds have enlarged, their radius of damage effect is about 67km. I was in a battleship, so I couldn't just fly around at will to test it from all sides, but 67km is about the cutoff. Assuming roughly 63% resistances to all damage types, the expanded cloud does about 354 damage per second. Using EFT or Pyfa's calculations of Effective Hit Points per Second (EHP/s), 900 EHP/s won't get you killed right away (the fit I used which tanked the damage shown below repped 963.9EHP/sec) and was...Okay. 1200 EHP/sec is probably quite sufficient to tank the clouds indefinitely. Curiously, the Spatial Rift near the Calibration containers didn't work with the Engineering Stations spawned...Also if you want to MJD to the back room while tanking the damage clouds, you must account for the sentry tower damage. Output from the expanded clouds: | ||
[ 2016.06.20 01:08:53 ] (combat) | [ 2016.06.20 01:08:53 ] (combat) <span style="color:red">'''94'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:53 ] (combat) | [ 2016.06.20 01:08:53 ] (combat) <span style="color:red">'''77'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:53 ] (combat) | [ 2016.06.20 01:08:53 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:53 ] (combat) | [ 2016.06.20 01:08:53 ] (combat) <span style="color:red">'''91'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:54 ] (combat) | [ 2016.06.20 01:08:54 ] (combat) <span style="color:red">'''94'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:54 ] (combat) | [ 2016.06.20 01:08:54 ] (combat) <span style="color:red">'''91'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:54 ] (combat) | [ 2016.06.20 01:08:54 ] (combat) <span style="color:red">'''77'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:54 ] (combat) | [ 2016.06.20 01:08:54 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:55 ] (combat) | [ 2016.06.20 01:08:55 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:55 ] (combat) | [ 2016.06.20 01:08:55 ] (combat) <span style="color:red">'''77'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:55 ] (combat) | [ 2016.06.20 01:08:55 ] (combat) <span style="color:red">'''94'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:55 ] (combat) | [ 2016.06.20 01:08:55 ] (combat) <span style="color:red">'''91'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:56 ] (combat) | [ 2016.06.20 01:08:56 ] (combat) <span style="color:red">'''91'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:56 ] (combat) | [ 2016.06.20 01:08:56 ] (combat) <span style="color:red">'''94'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:56 ] (combat) | [ 2016.06.20 01:08:56 ] (combat) <span style="color:red">'''77'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:56 ] (combat) | [ 2016.06.20 01:08:56 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:57 ] (combat) | [ 2016.06.20 01:08:57 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:57 ] (combat) | [ 2016.06.20 01:08:57 ] (combat) <span style="color:red">'''91'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:57 ] (combat) | [ 2016.06.20 01:08:57 ] (combat) <span style="color:red">'''77'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:57 ] (combat) | [ 2016.06.20 01:08:57 ] (combat) <span style="color:red">'''94'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:58 ] (combat) | [ 2016.06.20 01:08:58 ] (combat) <span style="color:red">'''77'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:58 ] (combat) | [ 2016.06.20 01:08:58 ] (combat) <span style="color:red">'''91'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:58 ] (combat) | [ 2016.06.20 01:08:58 ] (combat) <span style="color:red">'''94'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:58 ] (combat) | [ 2016.06.20 01:08:58 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:59 ] (combat) | [ 2016.06.20 01:08:59 ] (combat) <span style="color:red">'''94'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:59 ] (combat) | [ 2016.06.20 01:08:59 ] (combat) <span style="color:red">'''91'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:59 ] (combat) | [ 2016.06.20 01:08:59 ] (combat) <span style="color:red">'''77'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
[ 2016.06.20 01:08:59 ] (combat) | [ 2016.06.20 01:08:59 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
354 DPS. | 354 DPS. | ||
[/spoiler] | [/spoiler] | ||
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Now, head over to the three Coordinate Plotting Devices on your right as you landed in: | Now, head over to the three Coordinate Plotting Devices on your right as you landed in: | ||
'''CAN DIFFICULTY: 7/10 [RED HACK]'''<br /> | |||
<span style="color:green">SUCCESS:</span> The coordinate for the can which you just hacked is added into your cargohold. You do not need to "Open Cargo" on the can as you normally do. | <span style="color:green">SUCCESS:</span> The coordinate for the can which you just hacked is added into your cargohold. You do not need to "Open Cargo" on the can as you normally do.<br /> | ||
<span style="color:red">FAILURE:</span> It seems that there is a chance for the failure itself to trigger an increment in the Alarm Level. On a test run, two deliberate failures of the first can raised the Alarm Level from 0 to 1. Another two deliberate failures raised the Alarm Level from 1 to 2, and in that moment, a message in Local advised that Guardians will deploy in 30 seconds. So in that case, the worst case result is that you only get to run the Hidden Room. Or, bring a mate with a logistics frigate (make sure to keep the usual EM and Thermal hardeners) and just burn an afterburner all the way to the back room. Go high and around the middle area (60km is the activation radius for the middle Restless Sentry Tower) and just tank the ones in the back enclave, or bring a DPS ship (should be able to rep at least 250 EHP/sec against EM & Thermal damage, assuming a cruiser, and be capacitor stable. That is enough to tank two sentry towers, but certainly not three) to shoot the towers in the back. | <span style="color:red">FAILURE:</span> It seems that there is a chance for the failure itself to trigger an increment in the Alarm Level. On a test run, two deliberate failures of the first can raised the Alarm Level from 0 to 1. Another two deliberate failures raised the Alarm Level from 1 to 2, and in that moment, a message in Local advised that Guardians will deploy in 30 seconds. (I have had the Alarm trip at Level 3, as well.) So in that case, the worst case result is that you only get to run the Hidden Room. Or, bring a mate with a logistics frigate (make sure to keep the usual EM and Thermal hardeners) and just burn an afterburner all the way to the back room. Go high and around the middle area (60km is the activation radius for the middle Restless Sentry Tower) and just tank the ones in the back enclave, or bring a DPS ship (should be able to rep at least 250 EHP/sec against EM & Thermal damage, assuming a cruiser, and be capacitor stable. That is enough to tank two sentry towers, but certainly not three) to shoot the towers in the back. | ||
Obtain all three coordinates. Place those three Coordinates (there should be X, Y, and Z Coordinates) into the High Power Calibration Unit can, which is near where you are. Just get within 2500m of the container (it looks like a jetcan), do an Open Cargo on it, and place the Coordinates from your ship's cargo hold into the container. A message on the screen will inform you of the event. Go back to your mobile depot. Remove all unnecessary cloaks, probe launchers, unnecessary cargo, and travel-fit modules. Refit into one of the fits specified above for running the back room with an afterburner. | Obtain all three coordinates. Place those three Coordinates (there should be X, Y, and Z Coordinates) into the High Power Calibration Unit can, which is near where you are. Just get within 2500m of the container (it looks like a jetcan), do an Open Cargo on it, and place the Coordinates from your ship's cargo hold into the container. A message on the screen will inform you of the event. Go back to your mobile depot. Remove all unnecessary cloaks, probe launchers, unnecessary cargo, and travel-fit modules. Refit into one of the fits specified above for running the back room with an afterburner. | ||
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Does that make sense? Good. Then take the rift. Do as I have instructed above. Hack the Remote Defense Grid Unit: | Does that make sense? Good. Then take the rift. Do as I have instructed above. Hack the Remote Defense Grid Unit: | ||
'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br /> | |||
<span style="color:green">SUCCESS:</span> One Sentry Gun (the one to your left) is deactivated, and one Sentry Gun in the Tractor Beam area is activated. | <span style="color:green">SUCCESS:</span> One Sentry Gun (the one to your left) is deactivated, and one Sentry Gun in the Tractor Beam area is activated.<br /> | ||
<span style="color:red">FAILURE:</span> The Alarm Level for the site is raised by 1 for each failure. Messages in Local will inform you of your progress. | <span style="color:red">FAILURE:</span> The Alarm Level for the site is raised by 1 for each failure. Messages in Local will inform you of your progress. | ||
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Refit for a Microwarpdrive and Relic Analyzer, as it's time to collect. Take the nearby Rift again. As you land, you'll see Impenetrable Storage Depots on your Overview (you might need to look at your ALL tab). When you get somewhere within 10km of them, they'll transform into either a Mangled, Dented, Pristine or Intact Storage Depot: | Refit for a Microwarpdrive and Relic Analyzer, as it's time to collect. Take the nearby Rift again. As you land, you'll see Impenetrable Storage Depots on your Overview (you might need to look at your ALL tab). When you get somewhere within 10km of them, they'll transform into either a Mangled, Dented, Pristine or Intact Storage Depot: | ||
''' | |||
CAN DIFFICULTY: 5/10 to 9/10: [YELLOW to RED HACKS] | CAN DIFFICULTY: 5/10 to 9/10: [YELLOW to RED HACKS]'''<br /> | ||
<span style="color:green">SUCCESS:</span> You may collect the loot as you normally would. | <span style="color:green">SUCCESS:</span> You may collect the loot as you normally would.<br /> | ||
<span style="color:red">FAILURE:</span> No penalty. | <span style="color:red">FAILURE:</span> No penalty. | ||
You may find that a cargo scanner can be helpful to identify which cans are worth your effort. I have had junk R.A.M. or other useless stuff inside Pristine and Intact Depots (with nothing else!). Generally, the Pristine and Intact Depots have a higher chance of having the good stuff inside. When you have finished, warp out of the site, then warp back in. | You may find that a cargo scanner can be helpful to identify which cans are worth your effort. I have had junk R.A.M. or other useless stuff inside Pristine and Intact Depots (with nothing else!). Generally, the Pristine and Intact Depots have a higher chance of having the good stuff inside. When you have finished, warp out of the site, then warp back in. ''Remember that if the Signature for the site has disappeared from the Probe Scanner window, the site will despawn in two minutes if you cloak up or warp out and fail to ensure that a ship is inside and active (not cloaked) inside the site to hold it open.'' You could burn the Microwarpdrive 200km or so but it takes less effort to just warp out and back in. | ||
So. It's now time for Phase 2 of this site. Assuming you're back at your mobile depot, you'll want to cargo scan the nearby containers: there's usually 2 Mangled and 1 Dented Storage Depot. Here's a critical detail: [color=#FF8000][b]The farther Mangled Storage Depot (at about 26km versus 10-14km for the other two relative to the warp-in beacon) is very important. Don't hack it yet.[/b][/color] Hack the other two if they have good things inside them. Before you hack the farther one, you will want to get ready with the fit for both analyzers and a Microwarpdrive. | So. It's now time for Phase 2 of this site. Assuming you're back at your mobile depot, you'll want to cargo scan the nearby containers: there's usually 2 Mangled and 1 Dented Storage Depot. Here's a critical detail: [color=#FF8000][b]The farther Mangled Storage Depot (at about 26km versus 10-14km for the other two relative to the warp-in beacon) is very important. Don't hack it yet.[/b][/color] Hack the other two if they have good things inside them. Before you hack the farther one, you will want to get ready with the fit for both analyzers and a Microwarpdrive. | ||
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Again, read all this first, before you do it. Make sure you understand what you're going to do, and what you're about to do, and what you're supposed to do. Hack the "farther" Mangled Storage Depot: | Again, read all this first, before you do it. Make sure you understand what you're going to do, and what you're about to do, and what you're supposed to do. Hack the "farther" Mangled Storage Depot: | ||
'''CAN DIFFICULTY: 6/10 [YELLOW HACK]'''<br /> | |||
<span style="color:green">SUCCESS:</span> A Defense Alarm Unit can is spawned, and the loot can be scooped up. | <span style="color:green">SUCCESS:</span> A Defense Alarm Unit can is spawned, and the loot can be scooped up.<br /> | ||
<span style="color:red">FAILURE:</span> No penalty. | <span style="color:red">FAILURE:</span> No penalty. | ||
Immediately loot the container, and quickly look for a Defense Alarm Unit can. Hack it with the Data Analyzer: | Immediately loot the container, and quickly look for a Defense Alarm Unit can. Hack it with the Data Analyzer: | ||
'''CAN DIFFICULTY: 10/10 [RED HACK]'''<br /> | |||
<span style="color:green">SUCCESS:</span> The alarm is suppressed. You are rewarded with a Pristine Storage Depot. I've had junk in this container, but confident and capable hackers in in T1 exploration ships can break the alarm unit. | <span style="color:green">SUCCESS:</span> The alarm is suppressed. You are rewarded with a Pristine Storage Depot. I've had junk in this container, but confident and capable hackers in in T1 exploration ships can break the alarm unit.<br /> | ||
<span style="color:red">FAILURE:</span> No penalty immediately, however the alarm is not suppressed. You should not attempt a second try. The alarm messages in Local will inform you of what's happening. Sleeper Engineering Stations will spawn in each room area which do massive DPS. | <span style="color:red">FAILURE:</span> No penalty immediately, however the alarm is not suppressed. You should not attempt a second try. The alarm messages in Local will inform you of what's happening. Sleeper Engineering Stations will spawn in each room area which do massive DPS. | ||
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Move around for a little bit (orbit the beacon at 7500m if it doesn't show up right away): a Remote Defense Grid Unit will activate: | Move around for a little bit (orbit the beacon at 7500m if it doesn't show up right away): a Remote Defense Grid Unit will activate: | ||
'''CAN DIFFICULTY: 8/10 [RED HACK]''' | '''CAN DIFFICULTY: 8/10 [RED HACK]'''<br /> | ||
<span style="color:green">SUCCESS:</span> Four cans with loot will spawn, along with a Self Destruct can. Sometimes 3 will spawn initially, with the fourth following shortly. | <span style="color:green">SUCCESS:</span> Four cans with loot will spawn, along with a Self Destruct can. Sometimes 3 will spawn initially, with the fourth following shortly.<br /> | ||
<span style="color:red">FAILURE:</span> No penalty. | <span style="color:red">FAILURE:</span> No penalty. | ||
Here's what you'll want to do: Immediately lock up all four loot cans. Quickly identify the one with the most valuable loot in it: | Here's what you'll want to do: Immediately lock up all four loot cans. Quickly identify the one with the most valuable loot in it: | ||
'''CAN DIFFICULTY: 6/10 - 8/10 [YELLOW / RED HACK]''' | '''CAN DIFFICULTY: 6/10 - 8/10 [YELLOW / RED HACK]'''<br /> | ||
<span style="color:green">SUCCESS:</span> The loot is up for collection. | <span style="color:green">SUCCESS:</span> The loot is up for collection.<br /> | ||
<span style="color:red">FAILURE:</span> No penalty. | <span style="color:red">FAILURE:</span> No penalty. | ||
Go ahead and hack it, loot it, then approach the Self-Destruct can. Hack it: | Go ahead and hack it, loot it, then approach the Self-Destruct can. Hack it: | ||
'''CAN DIFFICULTY: 8/10''' | '''CAN DIFFICULTY: 8/10'''<br /> | ||
<span style="color:green">SUCCESS:</span> The count-down timer for this little room is reset to 3 minutes. | <span style="color:green">SUCCESS:</span> The count-down timer for this little room is reset to 3 minutes.<br /> | ||
<span style="color:red">FAILURE:</span> The count-down timer is set to 60 seconds, in which case the containers will self-destruct unless you can attempt a successful re-hack within 60 seconds, in which case it will be set back to 3 minutes. | <span style="color:red">FAILURE:</span> The count-down timer is set to 60 seconds, in which case the containers will self-destruct unless you can attempt a successful re-hack within 60 seconds, in which case it will be set back to 3 minutes. | ||