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<span style="color:red">FAILURE:</span> The Alarm Level for the site is raised by 1 for each failure. Messages in Local will inform you of your progress. | <span style="color:red">FAILURE:</span> The Alarm Level for the site is raised by 1 for each failure. Messages in Local will inform you of your progress. | ||
IMMEDIATELY after you land, turn on your Afterburner and orbit the Remote Defense Grid Unit. Hack it. (Speed Tip: Lock up the Sentry Tower further away and put your drones on it for now. | IMMEDIATELY after you land, turn on your Afterburner and orbit the Remote Defense Grid Unit. Hack it. (Speed Tip: Lock up the Sentry Tower further away and put your drones on it for now. If you don't have the skills for a T2 Data Analyzer, now is when you'll start regretting it. I know it's long train. But it's worth it.) Once you've hacked that one can, start approaching WHILE MAINTAINING SOME TRANSVERSAL to the nearby Sentry Gun. Do NOT approach it head-on: manually pilot towards it at an angle. It fires once every 15 seconds like all Sentry Guns at these sites: you can creatively overheat your hardeners if you know what you're doing. Once you get within range of your drones and weapons, start engaging it. You can orbit it safely at 7500m or whatever and it will hardly ever hit you. Its tracking is terrible, fire rate is very slow, but hits very hard when it does. Be careful. | ||
If the Alarm Level gets a little too high, like Level 3, you should abort the hack and instead shoot all the Towers until they're all destroyed. | If the Alarm Level gets a little too high, like Level 3, you should abort the hack and instead shoot all the Towers until they're all destroyed. | ||
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From there, read the directions first before you do them, as the particulars for this next part are extremely important. You have a good chance of loosing your ship from this stage onwards. If you don't feel confident, you can skip it, for your first or second run of this type of site, it's understandable. But on your third you should definitely try it. | From there, read the directions first before you do them, as the particulars for this next part are extremely important. You have a good chance of loosing your ship from this stage onwards. If you don't feel confident, you can skip it, for your first or second run of this type of site, it's understandable. But on your third you should definitely try it. | ||
{| style="background:#00001a; border:1px solid #A3B1BF; padding:0px;" | |||
| style="padding:0px;" | | |||
| style="padding:8px;" | ''The warp-in beacon for the site is moved once the alarm has been tripped.'' | |||
|}<br /> | |||
Again, read all this first, before you do it. Make sure you understand what you're going to do, and what you're about to do, and what you're supposed to do. Hack the "farther" Mangled Storage Depot: | Again, read all this first, before you do it. Make sure you understand what you're going to do, and what you're about to do, and what you're supposed to do. Hack the "farther" Mangled Storage Depot: | ||
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:2. Failing the Alarm Unit hack. In this case, just burn out with the Microwarpdrive, and wait for things to develop. | :2. Failing the Alarm Unit hack. In this case, just burn out with the Microwarpdrive, and wait for things to develop. | ||
It is considerably more dangerous than using the first method, but it's important for me to discuss this method for those who are curious. | |||
Having yapped about this site, continue reading for the grand-daddy of Sleeper Caches, the Superior Sleeper Cache. | Having yapped about this site, continue reading for the grand-daddy of Sleeper Caches, the Superior Sleeper Cache. | ||
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This is the fit I normally use for the Solray Room after the Power Terminal has been stabilized. | This is the fit I normally use for the Solray Room after the Power Terminal has been stabilized. | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Heron | | ship=Heron | ||
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| mid3name=Eutectic Compact Cap Recharger | | mid3name=Eutectic Compact Cap Recharger | ||
| mid3typeID=4435 | | mid3typeID=4435 | ||
| rig1name=Small Gravity Capacitor Upgrade I | | rig1name=Small Gravity Capacitor Upgrade I | ||
| rig1typeID=31213 | | rig1typeID=31213 | ||
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Right. So with that outline out of the way, let's continue on to the specifics of each room. | Right. So with that outline out of the way, let's continue on to the specifics of each room. | ||
=== PHASE 1: ENTRY === | |||
Having scanned down the site, warp to the result. | Having scanned down the site, warp to the result. | ||
Look for a Hyperfluct Generator can. If a Spatial Rift is already up, then someone is there, or has been there. | Look for a Hyperfluct Generator can. If a Spatial Rift is already up, then someone is there, or has been there. | ||
WARNING: If the site has already been accessed, quickly check the Directional Scanner in a 1 AU radius to check for wrecks. If there is one at the site, DO NOT ENTER. (Could also check zKillboard.) The Rift in the entry room might send you straight into the Turret Room, which might have had the alarm tripped: unless you have a T3 or Battleship with stiff resistances (an overtanked Maller with two EM and two Thermal hardeners works too), you'll be alpha'd off the field by 16+ Sentry Towers. There is no opportunity to warp out, cloak up, or escape through the nearby rift -- they aggress almost immediately. | |||
{| style="background:#350000; border:1px solid #333333; padding:0px;" | |||
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | |||
| style="padding:8px;" | '''WARNING:''' | |||
''If the site has already been accessed, quickly check the Directional Scanner in a 1 AU radius to check for wrecks. If there is one at the site, DO NOT ENTER. (Could also check zKillboard.) The Rift in the entry room might send you straight into the Turret Room, which might have had the alarm tripped: unless you have a T3 or Battleship with stiff resistances (an overtanked Maller with two EM and two Thermal hardeners works too), you'll be alpha'd off the field by 16+ Sentry Towers. There is no opportunity to warp out, cloak up, or escape through the nearby rift -- they aggress almost immediately.'' | |||
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Otherwise, continue on with the hack of the Hyperfluct Generator can: | Otherwise, continue on with the hack of the Hyperfluct Generator can: | ||