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== Ghost Sites == | == Ghost Sites == | ||
A rather convenient upgrade from the regular data or relic sites you get in low, null or wormhole space, these sites are rather dangerous. You can, however, be assured there will not be any cloaked interdictors lurking in the site. | [[File:3P38 Ghost 1.png|200px|thumb|right|Message generated from initiating warp to a Ghost Site]]A rather convenient upgrade from the regular data or relic sites you get in low, null or wormhole space, these sites are rather dangerous. You can, however, be assured there will not be any cloaked interdictors lurking in the site. | ||
There are four classes of so-called "Ghost Sites", for lack of a better term, in order of ascending difficulty: | There are four classes of so-called "Ghost Sites", for lack of a better term, in order of ascending difficulty: | ||
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* ''High damage received upon failure of a container'': The Lesser grade Covert Research Facilities (i.e. Lesser Serpentis Covert Research Facility) can be handled with a Tech I exploration frigate, such a Heron with a medium shield extender and an active explosive hardener. That vessel however, can only eat one detonation, and should the pilot not evade the damage of the NPC rats, probably won't be able to survive if he does not escape immediately. The higher rated sites, such as the Standard Guristas Covert Research Facility, should be done with a different ship. | * ''High damage received upon failure of a container'': The Lesser grade Covert Research Facilities (i.e. Lesser Serpentis Covert Research Facility) can be handled with a Tech I exploration frigate, such a Heron with a medium shield extender and an active explosive hardener. That vessel however, can only eat one detonation, and should the pilot not evade the damage of the NPC rats, probably won't be able to survive if he does not escape immediately. The higher rated sites, such as the Standard Guristas Covert Research Facility, should be done with a different ship. | ||
* ''The NPC pirate damage'': They hurt pretty hard if you get caught. In an Improved site, they do healthy cruiser-level DPS. Your best bet is to get out immediately when they spawn. The particulars of this topic will be elaborated on later. | * ''The NPC pirate damage'': They hurt pretty hard if you get caught. In an Improved site, they do healthy cruiser-level DPS. Your best bet is to get out immediately when they spawn. The particulars of this topic will be elaborated on later. | ||
<gallery> | |||
File:3P38 Ghost 2.png|Landed, locking up all containers | |||
File:3P38 Ghost 4.png|Rats spawned. Exiting site | |||
File:3P38 Ghost 3.png|Ate one high sec can detonation. Warp disrupted | |||
File:3P38_Ghost_7.png|Even nullsec ones aren't too difficult | |||
</gallery> | |||
With this lovely preamble out of the way, I will then begin to discuss the specifics of these sites, and how I run them. I'm not going to say the way I do it is the "right way", but rather "a way" which I recommend you follow. Let's start with the procedure I use when I do these sites: | With this lovely preamble out of the way, I will then begin to discuss the specifics of these sites, and how I run them. I'm not going to say the way I do it is the "right way", but rather "a way" which I recommend you follow. Let's start with the procedure I use when I do these sites: | ||