More actions
Dierdra Vaal (talk | contribs) |
Assorted adjustments |
||
| Line 130: | Line 130: | ||
While building each colony is a topic within the scope of [[Planetary Industry]] actually making them work together to be more than the sum of the parts, and moving stuff back and forward, is a topic for [[Colony Management]]. It might also be something to start making some money from some of this, eh? | While building each colony is a topic within the scope of [[Planetary Industry]] actually making them work together to be more than the sum of the parts, and moving stuff back and forward, is a topic for [[Colony Management]]. It might also be something to start making some money from some of this, eh? | ||
Producing the higher tier products on a single planet narrows down to where each P3 can only be produced from scratch (in other words, without importing goods) on a single planet type. P4 items all need multiple planet types, from two to five. This is where you need to start thinking about how deep you'd like to get into Planetary Interaction. Look around for some blue or red pills and start talking about rabbit holes. Of course, a primary motivator is the title of the next section<br style="clear: both" /> | Producing the higher tier products on a single planet narrows down to where each P3 can only be produced from scratch (in other words, without importing goods) on a single planet type. P4 items all need multiple planet types, from two to five. This is where you need to start thinking about how deep you'd like to get into Planetary Interaction. Look around for some blue or red pills and start talking about rabbit holes. Of course, a primary motivator is the title of the next section | ||
For more information on how to deal with getting goods between colonies, see [[Colony Management#Interplanetary Logistics]]. In short, to build one unit of a P4 item you'll have to at least deal with two planets, launching your lower tier Products into orbit via a CC or Launchpad, then importing it via a Customs Office on another planet for further processing. You will have to repeat this process multiple times for some P4s, and likely that effort requirement will make the more involved products more profitable.<br style="clear: both" /> | |||
=== Profit! === | === Profit! === | ||
[[File:LaunchFromCC.png|right|Pending Launch from CC]]Assuming you'd just like to get on with it and make some money, we can certainly do that! Anything you make with PI can be sold on the market, though it is difficult to say what is going to be the most profitable. At a minimum it seems reasonable to recommend processing your Resources into P1 goods before trying to sell them, as doing so shrinks the volume they take up to about 25% of the original. Even better would be going for P2 for another drop to 25% of the original, or a tiny 6.25% total of the volume in plain Resources. Getting items off the planet costs a fee | [[File:LaunchFromCC.png|right|Pending Launch from CC]]Assuming you'd just like to get on with it and make some money, we can certainly do that! Anything you make with PI can be sold on the market, though it is difficult to say what is going to be the most profitable. At a minimum it seems reasonable to recommend processing your Resources into P1 goods before trying to sell them, as doing so shrinks the volume they take up to about 25% of the original. Even better would be going for P2 for another drop to 25% of the original, or a tiny 6.25% total of the volume in plain Resources. Getting items off the planet costs a fee based on what you're launching, so shaving off volume will help! TODO: Confirm details | ||
You have two options for getting goods off your planet, either launching a simple (and small) rocket from your CC or placing a [[Planetary Buildings#Launchpad|Launchpad]] on your colony (rather expensive) and using it to interact with an orbiting Customs Office. The Launchpad has the greater cost up front, but is far superior to the CC and exports for a smaller fee. It can also launch far larger amounts, and is the only way to import stuff on to the planet. | You have two options for getting goods off your planet, either launching a simple (and small) rocket from your CC or placing a [[Planetary Buildings#Launchpad|Launchpad]] on your colony (rather expensive) and using it to interact with an orbiting Customs Office. The Launchpad has the greater cost up front, but is far superior to the CC and exports for a smaller fee. It can also launch far larger amounts, and is the only way to import stuff on to the planet. | ||
| Line 143: | Line 145: | ||
After you do pick up your items you simply go drop them on the market like you would anything else. Easy money! Hard part is picking what Commodity to focus on.<br style="clear: both" /> | After you do pick up your items you simply go drop them on the market like you would anything else. Easy money! Hard part is picking what Commodity to focus on.<br style="clear: both" /> | ||
==FAQ== | ==FAQ== | ||
| Line 156: | Line 152: | ||
*Q: Can I attack another player's colony? | *Q: Can I attack another player's colony? | ||
**A: No | **A: No, not yet. | ||
*Q: Can you deploy, manage or collect resources while cloaked? | *Q: Can you deploy, manage or collect resources while cloaked? | ||
**A: No. You can open the the | **A: No. You can open the the Customs Office while cloaked, but can not transfer. You can open the Office from anywhere in the system, and setup the whole transfer while cloaked, but can not complete the transaction while cloaked. When considering this note also the danger that if your opponent found your colony on a particular planet, then sees you enter the system, they know which Office to sit on. (Just a note on the tricky operation of staying between 2050m and 2450m of the Office. In two tries, I was successful once, and the second time something decloaked me as I was creeping up to it, and it was not another player. It might be the sticky-out things problem that cloakies have with stations. Your opponent can guarantee it by orbiting at 2000m.) | ||
*Q: Can you deploy, manage or collect resources from a freighter? | *Q: Can you deploy, manage or collect resources from a freighter? | ||
**A: | **A: You can deploy CCs and interact with your colonies from a freighter, but it is expected (not confirmed yet) that you cannot pick up materials launched into orbit from the CC (since it becomes an orbiting jet can). Unknown if you can transfer items to and from a Customs Office. However, an Industrial is a far more appropriate ship, as well as both cheaper and faster. | ||
*Q: Is Planetary Interaction limited to system security status? | *Q: Is Planetary Interaction limited to system security status? | ||
**A: No, you can create colonies just about everywhere. A few special systems are off-limits due to high traffic or storyline reasons. You can create colonies in wormhole space and nullsec, but if an alliance claims Sov over a system you cannot place colonies there unless you're in that alliance. | **A: No, you can create colonies just about everywhere. A few special systems are off-limits due to high traffic or storyline reasons. You can create colonies in wormhole space and nullsec, but if an alliance claims Sov over a system you cannot place colonies there unless you're in that alliance. However - you '''can''' place colonies in unclaimed nullsec and maintain control over them after any alliance claims Sov! So you can ninja-colonize unstable systems ;-) | ||
| Line 180: | Line 176: | ||
* '''Commodities''' - any PI material (Resources + Products) | * '''Commodities''' - any PI material (Resources + Products) | ||
* Tiers / numbered products (P0, P1, etc) - raw materials (resources) are 0, then each level beyond that is a new set of products taking one manufacturing process per level | * Tiers / numbered products (P0, P1, etc) - raw materials (resources) are 0, then each level beyond that is a new set of products taking one manufacturing process per level | ||
== Tips == | == Tips == | ||
Planets may be managed from anywhere in range, though resource scanning will be limited in range depending on your Remote Sensing skill. Even works while in warp. Planets can be managed from inside a station using the science and industry tool and clicking on the Planets tab. | Planets may be managed from anywhere in range, though resource scanning will be limited in range depending on your Remote Sensing skill. Even works while in warp. Planets can be managed from inside a station using the science and industry tool and clicking on the Planets tab. | ||
| Line 190: | Line 187: | ||
In the solar system box you can use show info under each solar system and look at orbital bodies to get a list of planet type rather than look at them one at a time. You can also view planet directly from the list. | In the solar system box you can use show info under each solar system and look at orbital bodies to get a list of planet type rather than look at them one at a time. You can also view planet directly from the list. | ||
You cannot deploy command centers while docked | You cannot deploy command centers while docked, but you do not need to be at the planet as long as you're in the same system | ||
http://www.eve-icsc.com/jumptools/jumpplanner.php | http://www.eve-icsc.com/jumptools/jumpplanner.php | ||
use this link you calculate LY range to see what systems will be in range of your abilities it will help with planning. | use this link you calculate LY range to see what systems will be in range of your abilities it will help with planning. | ||
== Related Links == | == Related Links == | ||
* Eveonline forum thread on PI http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1308696&page=4#102 | * Eveonline forum thread on PI http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1308696&page=4#102 | ||
* [[Planetary Interaction Taskforce]] - Central team organizing page | * [[Planetary Interaction Taskforce]] - Central team organizing page | ||